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November 16th, 2002, 03:33 PM
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Sergeant
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Location: South Carolina, USA
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Re: Damage Calculation
For one thing, you've got the Space Combat cultural modifiers listed under the Racial Trait heading. It should be something like....
ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat [fixed typo]
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
...
DEFENCE BONUSES
Racial characteristic (defensiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
Also, certain Base and Weapon Platform mounts give a bonus to hit:
Large WP/Base Mount: +40%
Heavy WP/Base Mount: +60%
Massive WP/Base Mount: +80%
Quikngruvn
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November 16th, 2002, 04:06 PM
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Brigadier General
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Re: Damage Calculation
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
I don't understand. What do you mean by Including Temporal? If you are talking about a Traning facility within the temporal racial tech, you're mistaken. It's the psychic racial tech, and it's system-wide.
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November 16th, 2002, 04:26 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Damage Calculation
Quote:
SJ...I will fix it if it continues to stump the experts.
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Seriously. There are more than enough REAL problems to solve without making more.
A minute wasted looking for problems you already know about is a minute less of playing SE4 for me.
I guess I should just ignore this thread for a while, instead.
[ November 16, 2002, 19:04: Message edited by: Suicide Junkie ]
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November 16th, 2002, 09:27 PM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Damage Calculation
Quote:
Originally posted by Quikngruvn:
For one thing, you've got the Space Combat cultural modifiers listed under the Racial Trait heading. It should be something like....
ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat [fixed typo]
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
...
DEFENCE BONUSES
Racial characteristic (defensiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
Also, certain Base and Weapon Platform mounts give a bonus to hit:
Large WP/Base Mount: +40%
Heavy WP/Base Mount: +60%
Massive WP/Base Mount: +80%
Quikngruvn
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Thanx Quikngruvn for the headings.
Didn't know the WP's got an attack bonus!
Your improvements & WP data will go into the new update. 
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Inscription at the Delphic Oracle.
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circa 650 B.C.
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November 16th, 2002, 09:40 PM
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Major
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Location: Western Canada
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Re: Damage Calculation
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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November 16th, 2002, 09:57 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Damage Calculation
Quote:
My understanding was that the training facilities only improve experience if the ships are in the same sector as the facility.
Thanks for telling me it is system wide
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Normal ones DO require the ships to be in the same sector.
The Psychic Version of the facility broadcasts the training effect across the entire system.
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November 16th, 2002, 09:59 PM
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Major
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Location: Western Canada
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Re: Damage Calculation
Quote:
Originally posted by Suicide Junkie:
quote: SJ...I will fix it if it continues to stump the experts.
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Seriously. There are more than enough REAL problems to solve without making more.
A minute wasted looking for problems you already know about is a minute less of playing SE4 for me.
I guess I should just ignore this thread for a while, instead. SJ. I am sorry you feel that way.
I can understand the frustration of knowing that there is something not right with the data and the insecurity of having to rely on incorrect information.
For myself, I like games. And I was hoping there are others out there who feel the way I do and will take up the challenge I threw out.
Often, I will spend hours trying to solve a puzzle which has no practical purpose whatsoever.
But the challenge I threw out does have a real purpose in addition to the fun aspect. I am not perfect. I assumed I made other mistakes. As it has turned out, a number of my mistakes have already surfaced.
Unfortunately we can be lazy creatures. There is a lot of data presented here and sometimes it is just easier to accept the data as it is presented rather than question its validity.
The challenge is meant to engage those who like a puzzle.
The challenge also points out the fact that if I made one mistake, there very well could be others which may remain uncorrected unless the data is examined in a critical manner.
However, I do not want to be the cause unnecessary frustration and irritation. If I get a deluge of demands to correct it immediately, I would have no problem doing so.
As it stands, the error has not yet been discovered. 
[ November 16, 2002, 20:33: Message edited by: tbontob ]
__________________
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Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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