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December 5th, 2002, 07:31 PM
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Re: Proportions 2.5.2 mini-patch feature preview
"A 10000/100/2000 cost spaceyard can be retrofit to a 5000/8000/2000 cost spaceyard, no problem."
One turn per retrofit and suddenly you're looking at times longer than it would take normally  (Keep in mind I only play in simultanious)
Phoenix-D
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Phoenix-D
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December 5th, 2002, 07:40 PM
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Re: Proportions 2.5.2 mini-patch feature preview
Yes, in one turn.
#1: $12.1k (10k +100 +2k)
#2: $15k (5k +8k +2k)
Total difference = 124%
Which is less than 150%, so you CAN do it.
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December 5th, 2002, 08:00 PM
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Re: Proportions 2.5.2 mini-patch feature preview
Speaking of which, explain why the other costs went down again? IIRC he was talking about just raising the organics cost.
Phoenix-D
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Phoenix-D
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December 5th, 2002, 09:57 PM
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Re: Proportions 2.5.2 mini-patch feature preview
He was showing an extreme example where the organics cost of #2 is 80 times that of #1.
[ December 05, 2002, 19:58: Message edited by: Imperator Fyron ]
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December 5th, 2002, 10:39 PM
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Re: Proportions 2.5.2 mini-patch feature preview
Quote:
Originally posted by Imperator Fyron:
I think PvK missed my post...
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Yes, we were composing at the same time.
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December 5th, 2002, 10:54 PM
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Re: Proportions 2.5.2 mini-patch feature preview
I.F. makes a very good point about the retrofit loophole, I think. You guys talked me out of doing that change for 2.5.3 anyway, because of the existing PBW games that are so far along, so that change won't appear till 3.0.
However, I do have a solution, I think. Move all the high organic construction base abilities to vehicle abilities of a new type of base: the Major Construction Yard (better names, anyone?). Since you cannot change vehicle when retrofitting, you'll have to build it, and of course it will have a fairly large organics cost. I'll tinker with the other organics costs for 3.0 too, so for instance, you won't be able to built large amounts of infantry without one of these, and so on.
PvK
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December 6th, 2002, 04:09 PM
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Re: Proportions 2.5.2 mini-patch feature preview
Quote:
Originally posted by PvK:
I.F. makes a very good point about the retrofit loophole, I think. You guys talked me out of doing that change for 2.5.3 anyway, because of the existing PBW games that are so far along, so that change won't appear till 3.0.
However, I do have a solution, I think. Move all the high organic construction base abilities to vehicle abilities of a new type of base: the Major Construction Yard (better names, anyone?). Since you cannot change vehicle when retrofitting, you'll have to build it, and of course it will have a fairly large organics cost. I'll tinker with the other organics costs for 3.0 too, so for instance, you won't be able to built large amounts of infantry without one of these, and so on.
PvK
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Why not make high-organic producing/high organic cost SY base only component and low-organic SY ship only component ? Then you can not use retrofit trick.
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