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  #1  
Old November 28th, 2002, 04:35 AM
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Default Re: thinking: OA vs CA

High-damage low reload weapons will give your OA time to regenerate while they reload.

The CA just sits idly by waiting for the next hit.
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Old November 28th, 2002, 09:10 AM
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Default Re: thinking: OA vs CA

My most liked advanced tech was organic armor but
after the new patch is released, OA will loose its power. Who needs regenerating armor if it regenerates only AFTER the battle? I don't see the point in that. If the ship survives the battle - there are repair bays/space yards to repair it.
Crystaline armor is nice but to spend 1500 points on armor that is just a little better than normal is way too much. I would beef-up research/construction for that amount of points and just put more normal armor/shields on a ship.
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Old November 28th, 2002, 11:18 AM
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Default Re: thinking: OA vs CA

Quote:
after the new patch is released, OA will loose its power. Who needs regenerating armor if it regenerates only AFTER the battle? I don't see the point in that. If the ship survives the battle - there are repair bays/space yards to repair it.
I don't think that's how it's going to work. OA will still regenerqate during combat as usual, but it will also regenerate after combat, which it didn't do before.
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Old November 29th, 2002, 02:48 AM
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Default Re: thinking: OA vs CA

Right, dogscoff. I searched through the forum and found that OA will not PRE-regenerate.
Thanks for making such a simple statement and my life happier

[ November 28, 2002, 12:49: Message edited by: Pablo ]
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Old November 28th, 2002, 04:21 PM
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Default Re: thinking: OA vs CA

CA requires phased shields - PPB makes CA ability irrelevant if your ship has just normal shields.
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Old November 30th, 2002, 01:24 AM

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Default Re: thinking: OA vs CA

crystallurgy tech tree.
Dont forget that the crystallurgy has the Energy Dampener, which is not to be ignored, and the High-Energy Magnifier, which is though being high in the technology tree and research-costly is one of the best weapons in the game IMO.

edit: oleg, thats a good point. once again though, rock-scissor-paper. CA is more useful against most other weapons.

[ November 29, 2002, 23:25: Message edited by: Taera ]
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Old November 30th, 2002, 01:40 AM
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Default Re: thinking: OA vs CA

Well, without the pre-regeneration the OA regen rates seem a little low don't they? Level 3 only gets you 30 points of regeneration... that's only 1/3 to 1/4 of the damage put out by a decent weapon at about the same level (in terms of research points cost to acheive the level that is). At least with the pre-regeneration, while whacky conceptually, you could gain a slight edge by engaging late by building slower ships.
I'd just put on more shields now and forget about wasting my research points on both shields and (relatively useless) organic armor.

just my thoughts
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