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  #1  
Old December 2nd, 2002, 08:35 AM

Phoenix-D Phoenix-D is offline
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Default Re: Engines/Supplies/Magazines

"[edit - RRRRRRGGGGHHH! can't believe I double posted]
The delete post option no longer exists?"

Congradulations, you just discovered the reason behind Rutha's Massive Thread of Doom (TM)

Phoenix-D
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  #2  
Old December 2nd, 2002, 09:01 AM
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Default Re: Engines/Supplies/Magazines

Quote:
Originally posted by Phoenix-D:
"[edit - RRRRRRGGGGHHH! can't believe I double posted]
The delete post option no longer exists?"

Congradulations, you just discovered the reason behind Rutha's Massive Thread of Doom (TM)

Phoenix-D
Just pray it doesn't come back to haunt you, as mine does!

[ December 02, 2002, 07:01: Message edited by: Ruatha ]
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Old December 2nd, 2002, 09:15 AM
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Default Re: Engines/Supplies/Magazines

Not to worry. I don't think we can sustain more than one Massive Thread of Doom!
There's only so much nonsense we can come up with each day.
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  #4  
Old December 3rd, 2002, 02:02 AM
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Default Re: Engines/Supplies/Magazines

I dunno Mr. President. Do you want to make two types of supply storage -- fuel cells and give them the engine attribute, and weapon magazines with the weapon attribute. Then engine destroyers and weapon destroyers would take out each type selectiively.

A low damage, long range selective weapon would take each type out.

But still, the supplies would be exchanged. It would just be easier to deplete supplies, depending on how many of each type of supply and eash type of weapon the ships were designed with.

Someone suggested that there be a hardcoded counter for weapon firings that was only reset at resupply depots.

On anothe vein, might I suggest this link: Encyclopedia Malfadorica

[ December 02, 2002, 12:05: Message edited by: Arkcon ]
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  #5  
Old December 3rd, 2002, 02:19 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Engines/Supplies/Magazines

Here is the moding I have done so far. It makes sense in game terms but I still need to test it out. I set engine supply consumption to zero. I created the magazine component and set it to 20000 (hay supplies are free) I will be setting the missile usage weapons to use between 100 and say 400 supplies each shot. Depends on the type and size of the weapons. Lets just say about 100 shots per magazine, a?

Take away engine supply storage: No real reason just nitpicky.
Give all engines: Solar supply generation of one.
Change the weapon and magazine details: So that a person reading them doesn't frie his mind on 20000 supllies stored or 400 supplies used each shot. Instead they see, for i.e. 200 supplies stored and 40 supplies used each shot. Nice and easy on the mind and eye.

Thoughts, comments, questions? AAR time.

After thought.
First: No I have not figured out what to do for starless systems where combat leaves you with no supplies.
Second: Before anyone asks the solar supply generation of one will give the ship power but with the supply usage on the weapons so high it will take a VERY long time to recharge for just one shot.
Problems I see:
First: I only have single star systems in my Mod so that fixes the first obvious. I assume the second star can't be that close to the first or the tidal forces, bla, bla, bla...
Second: BIG ships that have a heck of a lot of engines can produce a heck of a lot of power from one star per turn baby. Just set that bad puppy to a higher supply storage and usage.

And one more thing, is this not a good idea? Am I a mad man or what? Rate me than!

[ December 02, 2002, 12:28: Message edited by: President Elect Shang ]
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  #6  
Old December 2nd, 2002, 07:37 PM
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Default Re: Engines/Supplies/Magazines

Bump.

How about some feed back? Will this work or not? Anyone already try this out?
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Old December 2nd, 2002, 08:06 PM
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Default Re: Engines/Supplies/Magazines

Ha-Ha, silly me. Put the supply storage ability back in the engine or if your magazine goes boom than you drop to movement of one. I will be setting mine at supply storage val 1 since it don't take a lot for an engine that uses none.

Does anyone else get sick when they think that the same goop that makes your ship board food also makes the fuel AND nuke tipped warheads? Do you glow after you eat a meal? What happens when you fart? Kinda adds a new dimension to the term "explosive" gas.
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