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  #1  
Old September 3rd, 2006, 02:04 PM
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Default Re: Silent Seas AAR

Quote:
st.patrik said:Yeah I remember you! I didn't know you were still coming around these parts.
thanks for the compliments
Well, I'm back now that Dom 3 is coming out. We'll have to hook up for some more MP.
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  #2  
Old September 3rd, 2006, 10:44 AM
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Default Re: Silent Seas AAR

Turn 36
Caelum is getting cocky; he launched 4 sets of hawks at me. Of course, none were effective. In addition, I discovered a scout from T'ien Ch'i sneaking around my lands, for some reason wearing a magical armour made from shambler skins. Needless to say I killed him and took his armour.

After much waiting, the mountain city of Caelum is finally breached. I guess I might have to storm it, since I can't seem to persuade the people to abandon their lost cause. Maybe I will send in a cheap commander to see the field of battle...

The Kinnara Brahmakunda answered my call. He will be a perfect messenger, and perhaps long-range attacker, if I can equip him correctly. I am making a big push to research appropriate battle magic this month. I need to start moving towards T'ien Ch'i's border.

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Old September 3rd, 2006, 10:48 AM
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Default Re: Silent Seas AAR

Gotta say it, Kinnara looks pretty unusual. Do you have any idea how many national summons there are per nation? Does it vary by eras`?
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Old September 3rd, 2006, 10:51 AM
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Default Re: Silent Seas AAR

It varies how many there are per nation - some nations have very few, some have a whole set of unique recruitables. Kailasa has more than most. If you wait around you'll see me summon some more.
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Old September 3rd, 2006, 11:22 AM
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Default Re: Silent Seas AAR

But all have them?
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Old September 3rd, 2006, 01:56 PM
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Default Re: Silent Seas AAR

Quote:
Nerfix said:
But all have them?
Kailasa can research the national spells of later ages. (Some other nations, like Agartha, won't have access to all of their national spells in all ages.) However, I'm not sure if St Patrik can summon e.g. Nagas which will take control of the apes in Late Age.
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Old September 3rd, 2006, 06:34 PM
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Default Re: Silent Seas AAR

Turn 37
My researching yogis have started to discover some quite powerful battlefield magical attacks. I think it is enough for now, and so I am tasking them on discovering more about the creation of magical items. However, I am also aware that there are other more powerful beings in the celestial sphere which would heed my call if only I knew the rituals required, so eventually I want my team to get back to researching this.

Some of my people found a magical whip and brought it to my capital. I think I will give it to Devasura - he certainly has enough hands to wield another weapon.

I recruited a scout (Farol) to sneak into the Caelian capital and see what forces they have inside. If they are weak enough I will attempt an assault. Hell, truth is I will assault them either way - I am sick of waiting for their fickle citizens to decide what they want to do. I am sending Asamati, Ahana, and Candragomin up north with a bunch of troops to help Devasura and Boreda with the assault. Once Caelum is finally gone I will be able to turn my undivided attention to other opponents.

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  #8  
Old September 4th, 2006, 02:27 AM
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Default Re: Silent Seas AAR

Turn 38
Everything is in preparation for an assault on Caelum's city. The last of my troops should arrive there this turn. My brave scout, Farol, is going in this turn, to see what kind of defences they have. I had hoped to avoid an assault on the city itself - hoped they would surrender, but I guess it's not going to happen.

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Old September 4th, 2006, 10:44 AM
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Default Re: Silent Seas AAR

Turn 39
It's going to be a tough fight. In addition to their pretender (an oracle), Caelum has multiple Eagle Kings and other mages. Not many actual troops - some spring hawks, some temple guards, but a lot of tough mages.




I am sending in Devasura, Candragomin, Asamati, Ananda, and Brahmakunda. Devasura will bless everyone, Candragomin and Asamati will call meteors from the sky, Ananda will shower the enemy with a magical blade wind. Brahmakunda will stay at the back and after a few turns fly to the rear to cause trouble.

The army that will accompany them will consist first of the Guhyakas I accidentally recruited awhile ago. They will charge right in and thus try to keep the bottleneck somewhat open. After them will come 24 Gandharvas, who will advance after a couple of turns. Finally, far in the rear I have 35 Yavanas, with orders to hold and then attack where the need is greatest. In addition to these I have 20 armoured Bandar on bodyguard duty for the mages.

I'm not sure how this will go. I am particularly worried about the arrows from the defensive towers, since both my Yavanas and my Yakshas are vulnerable to missile fire. But such is war.

T'ien Ch'i and Vanheim are quiet right now. The only other upset is that a group of knights attacked one of my provinces and took it over. But this can wait. There are more important things afoot.
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  #10  
Old September 4th, 2006, 10:50 AM
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Default Re: Silent Seas AAR

Good luck to the battle! Caelum indeed seems to have a fair mage squad there, but I wonder if they have any good spells...who are the white and black winged Caeliens? Oh, and the new temple guard sprites look unappealing.

Let's hope that the arrow towers and the cold won't be a too big problem for you. Smash them!
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