Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Magic Items under CBM - Page 17 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #161  
Old January 26th, 2010, 05:53 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Magic Items under CBM

Quote:
Originally Posted by Sir_Dr_D View Post
Out of curiosity, what is the chasis used for these thugs?
Sidhe Lords are the really easy to mass thugs, since they're recruit anywhere. Ri (Cap, TNN) or Tuatha (Cap, Eriu) are also easily thugged and have slightly better stats and much better magic, but are much more valuable because of their limited availability. With an E8+ bless they're all thuggable with just frostbrand and vine shield. (+AMA by mid-game to make mindhunt sniping harder).

Similarly, Van/Helheim have plenty of thugs that don't need much gear. Firebrand + gold shield is the standard here, at least for Van.
Reply With Quote
  #162  
Old January 26th, 2010, 06:24 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Magic Items under CBM

Speaking of the con12 items..

Any utility to lowering them? And/or changing them for more general use in game?
Reply With Quote
  #163  
Old January 26th, 2010, 06:35 PM

Tollund Tollund is offline
BANNED USER
 
Join Date: Nov 2009
Posts: 122
Thanks: 5
Thanked 2 Times in 2 Posts
Tollund is an unknown quantity at this point
Default Re: Magic Items under CBM

I'd like to see more of some of them, since they have a lot of flavour.
Reply With Quote
  #164  
Old January 26th, 2010, 07:02 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Magic Items under CBM

what is meant by con12 items?
Reply With Quote
  #165  
Old January 26th, 2010, 07:04 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Magic Items under CBM

Unique items the player can't forge, like the equipment of the sun, bogus' gear, robe of the sorceress....
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #166  
Old January 26th, 2010, 08:12 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: Magic Items under CBM

Oh hi everybody I am not qualified to talk about the fine points of whether particular swords should be armor-negating but:

Vine shield is so good. I am tired of vine shields. Everybody uses vine shields against me! For some reason nobody uses eye shields against me. But it seems like they are super-good too. Vine shield vine shield vine shield! EVERYWHERE I TURN THERE IS A VINE SHIELD

I am not certain that these shields are overpowered (is anybody ever certain about such things) but I sure do feel like I'm cheating when I forge one
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.