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March 11th, 2006, 10:22 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Longdead Archery vs SC\'s/High Quality Summons
Wouldn't it depend heavily on what SC it is?
Air Path, or Water Path sc's have something in their toolbox to counter arrows. And once you see them and figure out they are a counter, getting amulets of missle protection would negate that.
What about Astral SC's, or natural Eth SCs? Do the arrows pass through their defenses?
But having an undead counter is really interesting, as a lot of thug/sc builds use life drain in some form.
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March 14th, 2006, 11:20 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Longdead Archery vs SC\'s/High Quality Summons
I thought longdead attacks caused decay, which did affect undead and did not cause fatigue, no?
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March 14th, 2006, 11:39 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Longdead Archery vs SC\'s/High Quality Summons
My recollection is that decay simply adds poison and fatigue to the commander every turn. Undead are immune to both, so decay won't affect them. Bane venom is described as causing a fast-acting disease, only undeads can safely carry Bane Venom Charms; Banes (the source of Bane Venom) are undead and the Lord of Banefires is undead, and neither of them are affected. So there are various precedents for Decay to only affect the living, and they agree with my memory of the mechanics.
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March 15th, 2006, 01:18 AM
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Sergeant
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Join Date: Oct 2003
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Re: Longdead Archery vs SC\'s/High Quality Summons
Based on a small sample, being baned by an archer does 0 to 15 points of fatigue per round and, since the victims were themselves longdead archers, does effect undead. The effect is not poision.
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March 15th, 2006, 02:02 AM
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Major General
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Join Date: Oct 2003
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Re: Longdead Archery vs SC\'s/High Quality Summons
I think there's poison too, but with 100% poison immunity for undead, it would never be added to the poison pool.
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March 15th, 2006, 02:05 AM
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Major
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Re: Longdead Archery vs SC\'s/High Quality Summons
also, it seems at least some troops die at the end of combat when decay is cast on them. probably the undead.
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March 16th, 2006, 03:09 PM
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Captain
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Join Date: Feb 2004
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Re: Longdead Archery vs SC\'s/High Quality Summons
Maybe this post about decay damage by Kristoffer O helps for this discussion as well: Post#325726
...as I had already written some time ago.  It also explains why high HP might sometimes be enough survive decay.
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