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May 11th, 2008, 07:15 AM
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Corporal
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Join Date: Nov 2006
Location: Toulon - France
Posts: 69
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Re: Why am I so bad with Dom3
Endoperez : Should Thugs be used in mass by themselves or rather assist armies ? If I have one or two castle to build them I will have more them than armies, and I don't thing they are able took out by themselves an army or event indies. I'll try to use a 'squad' of thugs and see what happens.
Loren : Shark attack ?
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Chacal
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May 11th, 2008, 02:36 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Why am I so bad with Dom3
I'm not good with thugs, myself, but it depends. If you're facing huge armies of chaff, several commanders equipped with Charcoal Shields even the odds greatly. If you're facing armies of Soul Slaying mages, several high-hp commanders with outstanding magic resistance (through Starshine Skullcap, Amulet of Antimagic and/or Lead Shield) will protect your other units.
Couple of strong thugs equipped with cheap items (for luck and ability to kill several troops/turn without getting too much fatigue) rampaging through your enemies' weakly defended provinces can be quite annoying as well, especially if they can fly, sail, are stealthy or otherwise able to move in ways your enemy can't easily anticipate.
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May 11th, 2008, 02:37 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Why am I so bad with Dom3
Quote:
Endoperez said:
I'm not good with thugs, myself, but it depends. If you're facing huge armies of chaff, several commanders equipped with Charcoal Shields even the odds greatly. If you're facing armies of Soul Slaying mages, several high-hp commanders with outstanding magic resistance (through Starshine Skullcap, Amulet of Antimagic and/or Lead Shield) will protect your other units.
Couple of strong thugs equipped with cheap items (for luck and ability to kill several troops/turn without getting too much fatigue) rampaging through your enemies' weakly defended provinces can be quite annoying as well, especially if they can fly, sail, are stealthy or otherwise able to move in ways your enemy can't easily anticipate.
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I've also seen thugs used as "Just another unit". 2-3 banelords with boots of quickness, charcoal shields, firebrands, and amulets of luck can be quite nice.
Jazzepi
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May 11th, 2008, 04:57 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Why am I so bad with Dom3
Quote:
Chacal said:
Loren : Shark attack ?
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I thought this one was rather useless. Are you saying they are numerous enough and sensible enough to be of real help?
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May 11th, 2008, 05:06 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
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Re: Why am I so bad with Dom3
Quote:
Loren said:
Quote:
Chacal said:
Loren : Shark attack ?
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I thought this one was rather useless. Are you saying they are numerous enough and sensible enough to be of real help?
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Every time I've used shark attack it's been absolutely ridiculous. I was playing EA R'yleh against EA Atlantis and one battle where he had it and I didn't, I lost over 400 troops for his 30 or so.
Now, I did have psi-blasting units. I think that might have something to do with it. The paralyzing damage might trigger the shark spawning.
Jazzepi
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May 12th, 2008, 01:52 AM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: Why am I so bad with Dom3
Even then these can be defeated by the AI.
Just today vs. the AI i lost my bane w/ flying shoes, regen ring, charcoal shield, swift sword, and horned helmet after about 5 rounds of combat against a couple dozen vanilla Ulm troops and PD. Why? He routed into enemy territory.
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