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  #21  
Old March 20th, 2008, 03:07 PM
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Default Re: Whips and spears on a thug for repelling?

Hmmm, I always thought that certain weapon properties should be triggered on a successful repel damage. Taking damage while being repelled by a thorn staff seems like it should subject you to poison damage, a flambeau should triple the 1 damage vs undead, etc. This would give a nice boost to weapons which are rarely used such as the thorn staff and bane blade, while in cases where this would be overpowering (like the magebane or frostbrand) the effect could be considered to need to charge up and only be effective for a full attack.
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  #22  
Old March 20th, 2008, 03:31 PM
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Default Re: Whips and spears on a thug for repelling?

I've seen thorn staff give poison when repelling.
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  #23  
Old March 20th, 2008, 03:41 PM
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Default Re: Whips and spears on a thug for repelling?

It would be a bit harsh to invoke the area-1 save-or-die on a repel from a banshee's wail (length 6).
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  #24  
Old March 23rd, 2008, 01:49 AM
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Default Re: Whips and spears on a thug for repelling?

Quote:
Endoperez said:
I tested it, with a commander that had 1 str, 25 attack, 0 defense and a weapon with -10 damage, damage cap 1, 25 attack against random indies. According to log, all attacks were repelled.

659 striking with weapon Spear. att15 def15
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
660 striking with weapon Spear. att15 def5
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
661 striking with weapon Spear. att15 def-2

What settings did you use to get this information?

Also, regarding the one point of damage on repel,I was thinking that combining this with a weapon with special effects like a Vine Whip or Lightning Whip might increase effectiveness. Also, what if a Frost Brand caused AoE damage on repel? Of course that seems like a bit too much power, I'm not sure that the game mechanics work this way...
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  #25  
Old March 23rd, 2008, 07:08 AM
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Default Re: Whips and spears on a thug for repelling?

I used the settings included in your quote:

"I tested it, with a commander that had 1 str, 25 attack, 0 defense and a weapon with -10 damage, damage cap 1, 25 attack against random indies. According to log, all attacks were repelled."

In other words, I changed Commander of Ulm to:
str 1
attack 25
defense 0

and forged him a Sword of Sharpness, which I had modded to be:
damage -10
capped at 1 damage max
attack 25
defense -10
huge length, I think I used 7

This produced a unit with:
attack 50,
defense 0,
weapon long enough to repel spears and
total damage (str + weapon) -9, incapable of dealing damage
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  #26  
Old March 23rd, 2008, 12:25 PM
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Default Re: Whips and spears on a thug for repelling?

I suspect he was asking how you turned on the debug log report.
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  #27  
Old March 23rd, 2008, 01:03 PM
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Default Re: Whips and spears on a thug for repelling?

Quote:
capnq said:
I suspect he was asking how you turned on the debug log report.
Oh.

If that's the case, you do that by adding something like -d or -ddddd when running Dominions. If you run it from a command line, you just type Dom3.exe -ddd, but otherwise you have to do a shortcut. In my case, on WinXP, the shortcut reads:
"E:\Dominions 3\dom3.exe" -dddd
for the location of the executable. You have to add quote marks around the path if it contains space or other special characters.

A log.txt file will be written on your base Dominions 3 directory, and shows what the program has "thought" lately. If you view a battle, you get a detailed view of what happened in the battle. The amount of d-letters affects the level of debug used, so your report might be slightly more or less detailed than the one I got, but I don't know the details about that.
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