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  #21  
Old September 23rd, 2008, 11:35 AM
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Default Re: Eternal Knights & Gift of Reason

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Originally Posted by thejeff View Post
They're good troops, no question.

What do you do with them once they're GoR'd? Thug them out? What gear?
How do they compare with Banelords or even Firbolg Sleepers?
The **** experience (can't remember if it's four or fire stars they have) is the key really, as well as the natural regeneration.

I recruited them the first time when an enemy started spamming Earth Attack at me. These guys are one of the few things I could come up with capable of taking down the attacking elemental. Didn't even need to equip them that much.

For a thug the fact that the flambeau is a weapon instead of an item is no problem.

Remember that the 1000 points of experience means that they all get in the Hall of Fame and get a heroic ability as well.

***

I have to admit it's a question of style as well. I just like the backstory and look of the Eternal Knights.
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  #22  
Old September 23rd, 2008, 12:07 PM

Ironhawk Ironhawk is offline
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Default Re: Eternal Knights & Gift of Reason

An automatic heroic ability, eh? That's pretty cool. However sombre is right - on the scale of tough units you can GoR, an eternal knight is not very high.
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  #23  
Old September 23rd, 2008, 04:59 PM

Aezeal Aezeal is offline
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Default Re: Eternal Knights & Gift of Reason

By the sound of it you probably shouldn't waste more gems on them by kitting them out. If they have high protection and a decent weapon then that is probably the best way to use them while not wasting to much gems.

On the other hand teh cost of GoR is probably better spend on higher level units.
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  #24  
Old September 24th, 2008, 08:56 AM
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Default Re: Eternal Knights & Gift of Reason

Well, at the cost of even more gems, knowing that they'll almost certainly hit the Hall of Fame means that you have a good source of mummies for Ritual of Rebirth...
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  #25  
Old September 24th, 2008, 06:52 PM
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Default Re: Eternal Knights & Gift of Reason

If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.
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  #26  
Old September 24th, 2008, 06:54 PM

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Default Re: Eternal Knights & Gift of Reason

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Originally Posted by Adept View Post
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.
Davanas :-D
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  #27  
Old September 24th, 2008, 07:53 PM
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Default Re: Eternal Knights & Gift of Reason

Gargoyle makes a decent unit for GoR. The biggest weakness is low MR. The obvious Tartarians.
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  #28  
Old September 25th, 2008, 08:23 AM

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Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Adept View Post
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.
Sleeper, Banelord, Bane, Devil, various recruitable thugs. None of them need GoR.

Then by the time you have GoR there are plenty other options. I'm not saying eternal knights are bad, because they aren't. They're great units and GoRing them is fun, especially since they are mercs. But it's hardly a killer tactic.
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  #29  
Old September 25th, 2008, 08:40 AM

Epaminondas Epaminondas is offline
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Default Re: Eternal Knights & Gift of Reason

Quote:
Originally Posted by Adept View Post
If somebody happens to have the opportunity to do this for a screen shot, that would be cool. No Eternal Knights in any of the games I've currently got running.

I'd also be interested to hear what are these much better units you guys would rather GoR? Remember that my trick has fairly modest requirements, and produces some seriously tough commanders with decent gear.
To reiterate, I think most people tend to research Conjuration before Thamaturgy. So by the time you are able to cast Gift of Reason, I would imagine you'd have at least the mid-level Conjuration spells researched. And when you do that, there are going to be a lot of options.
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  #30  
Old September 25th, 2008, 09:54 AM
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SlipperyJim SlipperyJim is offline
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Default Re: Eternal Knights & Gift of Reason

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Originally Posted by Adept View Post
I'd also be interested to hear what are these much better units you guys would rather GoR?
Tarrasques. Iron Dragons are also good.

I'm trying to think of a suggestion that involves mundane troops, but nothing springs to mind. The problem is that most of the mundane troops who would be worthy of GoR also have a commander version that you can just recruit.

Hmmmm....

How about one of those nasty Hydras?
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