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				January 13th, 2009, 03:53 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: My Philosophy on Strategy Guides 
 I must say I don't really like the National Strategy guides.
 Imho a guide should be aimed mostly at newbies because they are needing them. An experienced player should be able to asses the strengths of their nations on their own as well as build solid strategies and the fun is imho in doing that and not following a guide only to win.
 
 When I was a complete newbie (well, I am beyond that hopefully, I can't say my strategies are bulletproof and fully efficient they're not a complete waste though) I've read some of them and really understood nothing.
 One instance was when it was mentioned how great this nation is at fatigue spells. Well, I couldn't really see the point of why you'd prefer a fatigue spell over a damage spell, until I build my first thug.
 
 I'd rather see the effort that's put into these national guides into more general guides like how do I build/counter thugs/SCs with Nature Magic or Air Magic, how do I counter skellyspam, etc.
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				January 13th, 2009, 06:20 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: My Philosophy on Strategy Guides 
 ehm let's stay on topic
 /me gets down on his knee's
 
 PLEASE
 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				January 13th, 2009, 06:28 AM
			
			
			
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				 Re: My Philosophy on Strategy Guides 
 
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					Originally Posted by Redeyes  It feels as if you like a Socratic kind of guide, where the "teacher" has a dialog with the student so he can find his own way of approaching the problem. |  No Gandalf prefers a Schizophrenic kind of guide, where the poster has a dialogue with himself. |  
	
		
	
	
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				January 13th, 2009, 09:36 AM
			
			
			
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 General |  | 
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				 Re: My Philosophy on Strategy Guides 
 
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					Originally Posted by Aezeal  ehm let's stay on topic
 /me gets down on his knee's
 
 PLEASE
 |  I agree.  Illuminated One, there's no need to bring this subject of Strategy Guides up again, when everyone is busy talking about what certain forum members are wearing.
 
On a completely different topic, I'd be very interested in reading the Definitive Schizophrenic Guide to R'lyeh.
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				January 13th, 2009, 10:06 AM
			
			
			
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				 Re: My Philosophy on Strategy Guides 
 
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					Originally Posted by Illuminated One  I must say I don't really like the National Strategy guides.
 Imho a guide should be aimed mostly at newbies because they are needing them. An experienced player should be able to asses the strengths of their nations on their own as well as build solid strategies and the fun is imho in doing that and not following a guide only to win.
 
 When I was a complete newbie (well, I am beyond that hopefully, I can't say my strategies are bulletproof and fully efficient they're not a complete waste though) I've read some of them and really understood nothing.
 One instance was when it was mentioned how great this nation is at fatigue spells. Well, I couldn't really see the point of why you'd prefer a fatigue spell over a damage spell, until I build my first thug.
 
 I'd rather see the effort that's put into these national guides into more general guides like how do I build/counter thugs/SCs with Nature Magic or Air Magic, how do I counter skellyspam, etc.
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Well, I've been playing as long as anyone, since PPP.  I learn things all the time from guides.  Plus I can't even usually remember how to play a race I've ignored for a few months.   So guides help me recall.
			
			
			
			
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				January 13th, 2009, 10:36 AM
			
			
			
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 General |  | 
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				 Re: My Philosophy on Strategy Guides 
 Plus the type of thinking used in specific strategy guides can give you ideas on other strategies for other nations. 
 You get some of that from seeing what others throw at you in MP, but since you often can't tell how they got to that point it doesn't help as much.
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				January 13th, 2009, 12:41 PM
			
			
			
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				 Re: My Philosophy on Strategy Guides 
 Not to mention, that guides help you see what other nations are capable of throwing at you. |  
	
		
	
	
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				January 13th, 2009, 01:30 PM
			
			
			
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				 Re: My Philosophy on Strategy Guides 
 Hey Baalz
 Instead of writing more national guides... for a bit.. how about writing a series of guides on how to attack particular nations.
 
 Niefle, Caelum, Ashdod and Hinnom come to mind, perhaps giving the best common avenues for all races, and then if any individual race has an advantage mention that.  (Sauromatia v hinnom for example)
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				January 13th, 2009, 03:55 PM
			
			
			
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			|  | Lieutenant Colonel |  | 
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				 Re: My Philosophy on Strategy Guides 
 Mmmh, how to do that chris? I think there's an enormous difference between the E9N9 Jarls Niefel and the Niefel of Baalz's guide. As there's a huge difference between a stealthy pangaea and a blessed white centaurs pangaea and a cbm carrion woods pangaea... not to mention the distinctions among all the ways to play sauro (sacreds, cavalry, thugs, blood...)... I think fighting a nation is too situational. The important things are your weapons, when you know these you should know how to react to the enemies' ones (which may vary), not the other way round. Just my opinion   |  
	
		
	
	
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				January 13th, 2009, 04:11 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: My Philosophy on Strategy Guides 
 If any non-nation guide would be intersting, I had think it would be an anti-sc guide. 
Perhaps it would be divided along what magical paths you have got access to, perhaps how to build a thug who tackles SCs well.
 
What I have often have seen here is that the end-game gets homogenized, no matter what nation you are, and SCs are a part of the game but especially the endgame.
 
If anyones going to write a guide to counters, I think that's the one to start with. 
Would probably help many people. Me especially (I think...  ) |  
	
		
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