.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 4th, 2008, 06:02 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default triple blessed jaguar warrior

What is the best solution against triple blessed jaguar warriors.

THe bless is a triple 9 bless of water, fire and astral
I'm playing patala myself.
I'm thinking elephants wo't be enough and my personal idea would be to get elephants and archers

the archers to tick of the twist fate from astral bless and the trample with elephants.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #2  
Old April 4th, 2008, 09:09 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: triple blessed jaguar warrior

Elephants certainly aren't an ideal counter against jaguar warriors with that bless because they are hard to trample and hit hard enough to mess the elephants up in return. With enough elephants you'd beat them, but as I said it isn't ideal.

Archers are a much more attractive counter if you can actually get them to fire at the jags reliably. Twist fate and their second form give them some protection, but they are basically vulnerable. Blade wind casters would work just as well if not better, since they tend to be a little more reliable in aiming it at large masses on low prot dudes.

The longer the war goes on the more mict's ****ty scales will hurt him, so remember if you're trading units goldcost to goldcost, you're actually winning.
Reply With Quote
  #3  
Old April 4th, 2008, 10:20 AM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: triple blessed jaguar warrior

Well, my triple blessed MA Jaguars were utterly destroyed (before they even moved 1 step towards the enemy in fact), by 30 - 40 mages spamming thunder strike. Those 30 - 40 caelum mages took apart about 150'ish triple blessed jaguars in just 2 combat rounds. Did it a couple of times in fact, as jaguars have 2 forms, they were killing 300 troops in just 2 rounds.

Not sure how much that helps you playing Patala thou...
Reply With Quote
  #4  
Old April 4th, 2008, 11:29 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: triple blessed jaguar warrior

Well, Patala could spam Blade Winds and Stellar Cascades (the cascades will drop a Twist Fate over a nice area, at least).
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #5  
Old April 4th, 2008, 11:38 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: triple blessed jaguar warrior

You could try archers, with some blockers ,spells like storm of thorns or earth meld (though blade wind is better) and some tough infantry (bandar??) to hold while archers do the job.
Reply With Quote
  #6  
Old April 4th, 2008, 12:02 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: triple blessed jaguar warrior

Yeah, you've got at least two hits negated, one by the astral bless, one by the form shift, but you're still fighting lightly armored guys with no shield. In the early game, archers and chaff. You're gonna have to hit each jaguar *at least* 3 times to kill them, so don't underestimate the amount of archers you need. With the F/W bless it's pretty much not worthwhile to send anything decent into melee, so just drown them in bodies. Longdead would be ideal, but failing that - does Patala get those tiny monkey guys? Their moral is crap, but if you give them sermon of courage in a friendly domain they should last a few rounds, and if you've got a bunch of higher hitpoint archers behind them they shouldn't route your whole army when they do break. Swarm should work to if you can grab that. The name of the game is stalling them long enough for each of them to get hit 3 or 4 times by arrows.

As your magic progresses, blade wind is quite fearsome vs Jaguars for obvious reasons. Many other evocations can be quite effective to, just always keep in mind you're gonna have to hit each one 3 times regardless of how much damage you do...so things like gifts from heaven and soul slay are going to be not too useful.

You could go the other way as well and try to fatigue them. Stellar cascades in sufficient numbers should neuter them nicely, aided by numbness, etc.
Reply With Quote
  #7  
Old April 4th, 2008, 12:07 PM

veto veto is offline
Private
 
Join Date: Mar 2008
Location: Russian Federation. Krasnoyarsk city
Posts: 41
Thanks: 1
Thanked 0 Times in 0 Posts
veto is on a distinguished road
Default Re: triple blessed jaguar warrior

And again, distant attacks are actually the way dealing with jaguars (mages better than archers, a lot of both is simply superior...)
But mictlan have some pretty flying sacreds)
And once more. time isn't playing against them. blood will grant them additional powers)
Reply With Quote
  #8  
Old April 4th, 2008, 12:42 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: triple blessed jaguar warrior

Quote:
Meglobob said:
Well, my triple blessed MA Jaguars were utterly destroyed (before they even moved 1 step towards the enemy in fact), by 30 - 40 mages spamming thunder strike. Those 30 - 40 caelum mages took apart about 150'ish triple blessed jaguars in just 2 combat rounds. Did it a couple of times in fact, as jaguars have 2 forms, they were killing 300 troops in just 2 rounds.

Not sure how much that helps you playing Patala thou...
That's 7290 gold of mages vs. 3750 gold of units using a spell which crushes troops. I would hope that they would route them!
Reply With Quote
  #9  
Old April 4th, 2008, 01:22 PM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: triple blessed jaguar warrior

If you're speaking about early game, bend over and die.
Late game, try equipping SCs with vine shields and aoe attacks against them. At least they will soak hits while your arches deal damage.
Reply With Quote
  #10  
Old April 4th, 2008, 01:25 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: triple blessed jaguar warrior

Problem is magic isn't doing much yet since we are around turn 10 atm
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.