.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 2nd, 2003, 03:12 PM

Yojinbo Yojinbo is offline
Corporal
 
Join Date: Jan 2001
Location: Dallas, TX
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Yojinbo is on a distinguished road
Default Non-linear Research

Disclaimer: I have never created ANYTHING artistic or interesting.

If I were really in charge of a magical kingdom (A sentience I never thought I'd type) I would expect research to be a gamble. When I play (Dom I), I research certain areas in a certain order. If I get to my goals before being pressed - you are going to loose to me -period.

What about mixing up the spells? Make 3 or 4 small variants of each spell and let each nation get only one (randomly selected). Or maybe have palette of spells 10 times larger and let research only give you one out of ten chosen at random.

[ October 02, 2003, 14:33: Message edited by: Yojinbo ]
Reply With Quote
  #2  
Old October 2nd, 2003, 03:30 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Non-linear Research

Randomness in the spells found is not a bad idea per se, but would create serious balance issues, as sometimes you will get crap, some other times a very good "pick", etc .. In MP it'll be a big problem (heck, I have no Seasonal Spirits summons !! )

That was what happened in MoM with the "random" picks, and it was partly balanced with "sure" picks that you made at start.

However I like the idea of uncertainty : for example research could be somewhat randomized and give 50-150% "return rate" per turn. ie if you put a mage with research 10 at work it'll give 5 to 15 points progress, not always 10.

This would be simple, and the global amount of randomness will cancel to average over a game, but will be a small fun plus when you get - or not- your spells 1 or 2 turns earlier or later
Reply With Quote
  #3  
Old October 2nd, 2003, 03:35 PM

Yojinbo Yojinbo is offline
Corporal
 
Join Date: Jan 2001
Location: Dallas, TX
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Yojinbo is on a distinguished road
Default Re: Non-linear Research

I think it might add some immersion - hoping and waiting for the "right" spell as well as force us to try different strategies out.
Reply With Quote
  #4  
Old October 2nd, 2003, 04:07 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Non-linear Research

Five points might be too much, but if it was made dependant of the level of research it might work out better... Like +/- 1 at level one, 2 at level 2 and so on...

Hmm.
Maybe it would be better choosing the adjustments with 3d6, and every scale of magic/drain adjusts this by one.
If you got under 3, you get adjustment of -2, any of the numbers 3-5 gets you a -1, over 16-18 gets you +1 and 20/21 gets you +2. In the land of magic+3, you would have(3d6+3), so no minuses! And the reverse, no plusses in the land of drain (3d3-3). Oops. Except for Ulmish smiths. How do the themes affect them? Oh, the open-endedness IW is fond of! Well, there we have a problem...
Damn.
This is getting complicated. No wonder they are not adding our every idea to the game! Although it might also be because our ideas are not good...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.