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  #21  
Old June 1st, 2007, 12:54 PM
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Default Re: Lost in Time and Space

I love MA R'Lyeh (I haven't really tried LA yet) and the void gate is a big part why. I always use a priest Starspawn or the Cthugul special hero in the gate myself. You get quite a lot of weird results, from Things of Many Eyes to such lovelies as the Vastness or Greater Othernesses.

I'm curious about the returning scripting as well. It states you cannot cast it if you are already at he capital, so I have never scripted it for this purpose yet. I tend to throw immobile summons as the summoners bodyguards, but I don't give him items. It's not like the immobile guys have a lot else to do.
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  #22  
Old June 1st, 2007, 01:23 PM

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Default Re: Lost in Time and Space

Quote:
Psientist said:
Has anyone else ever observed their Void Gate "drying up" somewhere around turn 80-100? It has seemed to happen to me a couple of times.
Try using a new summoner. I believe after a certain summoning level it becomes more difficult to summon things(this applies atleast to summoning vastnesses afaik) for balance purposes.
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  #23  
Old June 1st, 2007, 02:09 PM
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Default Re: Lost in Time and Space

I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
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  #24  
Old June 1st, 2007, 02:14 PM
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Default Re: Lost in Time and Space

Quote:
Endoperez said:
I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
I think it would be really cool if they added some super rare, super uber stuff you could get out of the void gate.

Jazzepi
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  #25  
Old June 1st, 2007, 02:28 PM
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Default Re: Lost in Time and Space

Quote:
vfb said:
I had no idea that commanders who got "Lost in Time and Space" could come back (with more astral magic, but less sanity). I thought they were gone forever.

It would have helped if he'd come back to a province Rlyeh owned though.

So, I think the best plan may be to depend on bodyguards to overcome accidents at the void gate, but script returning so that when the Starspawn comes back from time and space, into a hostile province, he can follow the script and bail. Have to load up on pearls just in case the Starspawn chews through a bunch in the battle though.
I know what you mean! I had one of my poor Starspawns go lost in time and space and came back in a province that was packed with over 100 units. I can imagine his thought process...

"Drifting in time and space for what seems like forever... I see a light ahead! It's home! Hey guys! It's me, Cvy Coth! Oh sh........"
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  #26  
Old June 1st, 2007, 02:47 PM
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Default Re: Lost in Time and Space

Quote:
Jazzepi said:
Quote:
Endoperez said:
I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
I think it would be really cool if they added some super rare, super uber stuff you could get out of the void gate.

Jazzepi
Vastness IS that super uber stuff you can get out of the void gate. However, as I said, high summoning skill is much easier to get than the devs thought.
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  #27  
Old June 2nd, 2007, 06:12 PM
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Default Re: Lost in Time and Space

> However, as I said, high summoning skill is much easier to get than the devs thought.

You might be right there.
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  #28  
Old June 3rd, 2007, 10:02 PM
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Default Re: Lost in Time and Space

Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.

No need for bodyguards then.
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  #29  
Old June 3rd, 2007, 11:22 PM
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Default Re: Lost in Time and Space

Vastness is fine, but it's just one example. I think their are a ton of possibilities here, not necessarily to make units that are so much more powerful than a Vastness (although their could certainly be, as rarities), but more variety and specialization, at that level of power.
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  #30  
Old June 4th, 2007, 12:42 PM

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Default Re: Lost in Time and Space

Quote:
vfb said:
Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.

No need for bodyguards then.
Yup, I just tried it. My summoner got out fine. However, some insane cultist jumped in the gate afterwards! He even managed to summon something.
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