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  #1  
Old December 24th, 2008, 02:20 AM

Omnirizon Omnirizon is offline
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Computer Fourth Age screen shots

https://sourceforge.net/projects/fourthage/

FA-0.0.1a : The Storm of Progress
FA-0.0.2a : The Angel of Change
FA-0.0.3a : The Master Arriveth

I've decided to do a naming scheme for FA releases. early on, there's lots of releases, so these could get out of hand. I'll just name them for stuff that happened in the code or was added.

This newest update fixes some sillyness in the sprite movement system, and finally adds all the build methods to the unit factory (however, all the objects built are not really used yet, but they're there and all piled into the unit, which is basically a box of body parts and items as far as the code cares!)

big thing added........ is AI!
the master arriveth. there is now a 'master' class that oversees the creation and control of all computer controlled sprites. it uses mostly generator objects since it is operating constantly as the game is being run (this allows the methods for generation of units and their AI commands to be added as objects held by other objects, and to 'freeze' whenever they are finished with current commands, but to continually be checking for a need to generate another command).

the AI is very simple right now, it only moves the unit to the closes other unit. the big thing is the setup of a way to insert it: with the AI generator objects and a global AI update method. it will be very easy now to add new AIs, play with AI, and test it out. what is really needed is a way for determining what _kind_ of AI each unit should follow. at the moment it is simply hardcoded into the unit instantiation. another possiblity is to have it be part of the unit builds, or perhaps a unit generator attribute (so that all units that generator generates have the same AI, this is actually how nationality works right now).

the new source code is at sourceforge. i won't be adding an .app or .exe until I have the combat basics in place and a wizard mode, then people can test out combat while generating data to use to fine tune it

Last edited by Omnirizon; January 13th, 2009 at 08:47 PM..
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  #2  
Old December 24th, 2008, 03:01 AM
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Gregstrom Gregstrom is offline
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Default Re: Fourth Age screen shots

This is certainly interesting, but what's Fourth Age again - is this a leak I see before me?
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  #3  
Old December 24th, 2008, 03:07 AM

Omnirizon Omnirizon is offline
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Default Re: Fourth Age screen shots

not a leak. simply an effort to create a roguelike based in the age after Late Age, the Fourth Age (a play on the fourth age being the one after LA which is a third age of three, and on the fourth age being the fourth game after three). inspiration will be the dominions nations in a 16th century history setting.

it doesn't look like a typical rogue. i wanted a vector and pixel system rather than a raster and tile system (or whatever you want to call a typical 'curses' based rogue). where most rogues are thinking classic rogue, I was thinking ogre battle combined with classic rogue.
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  #4  
Old December 24th, 2008, 03:24 AM
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Default Re: Fourth Age screen shots

Here are the threads in which Omnirizon asked for ideas for the roguelike:

How different martial arts should be learned in-game
More about the combat model
Ambience and setting: Dominions in the Fourth age
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  #5  
Old December 25th, 2008, 08:59 PM
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Wrana Wrana is offline
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Default Re: Fourth Age screen shots

Hm, (un)fortunately, most LA nations tend to reflect exactly 15th-16th century. Of course, this shouldn't stop you from naming it "Fourth Age" - you just have no need for it...
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Old December 26th, 2008, 03:32 AM
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Default Re: Fourth Age screen shots

I was pretty certain that Late Age was the "Dark Ages". I guess I am just overlooking all the muskets and cannons in Dom3 LA. >.>
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  #7  
Old December 27th, 2008, 06:57 PM
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Default Re: Fourth Age screen shots

Well, you may be certain, but still "Conquerors of Sea" are clearly of the Henry the Seafarer's age, not Dark Ages at all. Inquisition, even earliest, can be seen only from 12th century (and Spanish one is known from 16th century). Pikemen began to be used in Europe in 16th century, and full plate is the armor of the same age. Vlad Tepesh lived in 17th century... Manchurian conquest of China is also 17th century...
Of course, Pythium LA is modeled after late Roman Empire, not late Byzantium. But if you want to use it as base for time-placement it would be even before Dark Ages start - the same goes with LA Arcoscehales (Hellinistic kingdoms) or LA Gath. I'm afraid there are no single nation in LA which would be based on Dark Ages... :P
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  #8  
Old December 27th, 2008, 07:12 PM

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Default Re: Fourth Age screen shots

Marignon is pretty much the odd man out though... I don't think there's any other nation nearly so far ahead in history as them, except perhaps ulm.
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Old December 26th, 2008, 08:19 PM
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Default Re: Fourth Age screen shots

Ah, screenshots!
Quote:
Originally Posted by Omnirizon View Post
That picture would look a lot better with a sprite graphic instead of a big green blob, I'd say...
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  #10  
Old December 27th, 2008, 02:44 AM
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Default Re: Fourth Age screen shots

Kids these days and their lack of imagination.

I clearly see an "h" in that big green blob.

"h" to me, says "hero".

"hero", to me, says -




Yes, Boris, tell it like it is!
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