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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 28th, 2008, 08:45 AM

DigitalSin DigitalSin is offline
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Default Gauging interest for a mod

If I ever get around to making my mod which basically involves converting Dominions 3 into the Warhammer 40k galaxy, would anyone be interested in me posting it here? I can't make any promises that it wouldn't die like my many other modding ideas, but I feel a bit more motivated for this one, especially considering it's the holidays and I probably won't have anything better to do most days. The first race I'm working on is the Tyranids, then probably Imperial Guard.
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  #2  
Old September 28th, 2008, 09:06 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Gauging interest for a mod

Look at Dominions 3000 mod. It is loosely based on Warhammer 40K, has Ulm as Imperium, Insectoids as Tyranids, Orks as...Orks and Commonwealth as Tau or Eldar. Try your hand there.
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  #3  
Old September 28th, 2008, 09:43 AM

Sombre Sombre is offline
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Default Re: Gauging interest for a mod

If it's of high quality, it could be ok, but in all honesty I don't think 40k translates well at all to dom3.

I have zero interest in it if the quality is below par or it's an addon to dom3k or something.
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  #4  
Old September 29th, 2008, 02:40 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Gauging interest for a mod

Warhammer 40000 may be a good environ for Dominions. It also contains colossal stellar entities revered as Gods, and have powers growing through worship and certain things.

Necrons have their life eating Star Gods, Eldars have their Khaine left alive, which is also a God, Imperium Worships their God Emperor and keep him alive with psyker sacrifices. Orks have their Gork and Mork, Chaos has 4 Gods and one too insane to be followed, only the Tau don't have Gods.
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Old September 29th, 2008, 04:27 PM

Aezeal Aezeal is offline
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Default Re: Gauging interest for a mod

And don't listen to Sombre, nothing wrong with dominions 3000 and it could surely use more nations

And if you are saying most of your idea's die it might be better to start with making just a nation (for dom3000 I'd say) than reinventing the whole problem with spacecombat again
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Old September 29th, 2008, 08:02 PM

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Default Re: Gauging interest for a mod

Haha, I was initially thinking of just making the ground based models and whatnot, just to get a feel for this whole modding thing. Then depending on how thoroughly bored of the mod I was, it would be a whole lot easier to simply expand it into space by adding more units. Although a word of warning, it would revolve around lots of freespawn stuff and summons.
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  #7  
Old September 29th, 2008, 08:10 PM

Sombre Sombre is offline
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Default Re: Gauging interest for a mod

Quote:
Originally Posted by Aezeal View Post
And don't listen to Sombre, nothing wrong with dominions 3000 and it could surely use more nations

And if you are saying most of your idea's die it might be better to start with making just a nation (for dom3000 I'd say) than reinventing the whole problem with spacecombat again
I'm not saying there's anything wrong with it, just that I'm not interested in it or addons for it.
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  #8  
Old October 1st, 2008, 08:56 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Gauging interest for a mod

Be careful about "based on". If too much of the content is taken directly from another game then it cannot be listed here (in another game company official forum).

Unless of course you ask permission from Warhammer which has been known to work with some game manufacturers.
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  #9  
Old October 1st, 2008, 10:09 AM

llamabeast llamabeast is offline
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Default Re: Gauging interest for a mod

Don't ask Games Workshop. That is completely pointless.
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  #10  
Old October 1st, 2008, 10:27 AM

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Default Re: Gauging interest for a mod

GW don't want to be made aware of stuff like this.
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