.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 1st, 2005, 06:17 PM

FrankTrollman FrankTrollman is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
FrankTrollman is on a distinguished road
Default Multiple Defending Units?

OK, so all of the normal nations have 2 or more unit types in their PD and starting units, is there any way to get Mod nations to do that?

-Frank
Reply With Quote
  #2  
Old July 1st, 2005, 07:11 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Multiple Defending Units?

#defcom1 [ID]

Will add PD Commander

#defcom2 [ID]

Extra Commander after 20+ PD

#defunit1 [ID]

Base Unit for PD

#defunit2 [ID]

Additional Unit for 20+ PD

#defmult1 [multiplier]

This means for every point of defense you get [mulitiplier] of unit1.

#defmult2 [multiplier]

Same thing but after 20+ PD

Units for starting armies for a nation include:

#startcom [id]
#startunittype [id]
#startunitnbrs [mulitplier] (default = 20)
#startscout [id]
Reply With Quote
  #3  
Old July 1st, 2005, 07:29 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Multiple Defending Units?

Only one kind of starting unit, only one kind of defense unit for normal provincial defense, only one kind of unit that starts to come in after pd 20.
Reply With Quote
  #4  
Old July 1st, 2005, 11:00 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Multiple Defending Units?

Actually I've had varied luck with just setting multiple unit1's. Sometimes it takes it, sometimes it doesn't. I don't know what kind of stability factor it has with Dom2 though but I haven't had it trip the Cheat Prot.
Reply With Quote
  #5  
Old July 2nd, 2005, 03:54 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Multiple Defending Units?

Isn't the multiplier in #defmult1 and #defmult2 just "how many troops of this kind you will get for each 10PD point"?
So #defmult1 10 would give you 10 troops of type 1 for each 10PD thus 1PD per troop.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #6  
Old July 3rd, 2005, 03:32 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Multiple Defending Units?

.. but it seems it only works in 10-increments ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #7  
Old July 3rd, 2005, 08:56 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Multiple Defending Units?

#defmult1 15 givers 15/10 = 1.5 units per pd, so 1, 3, 4, 6,...

#defmult1 5 gives 5/10 = 0.5 units per pd, so 0,1,1,2,2,3,3,4,4,...

#defmult1 10 gives 1 unit per pd, so 1,2,3,4,5,...

If I understood Arralen's question right, this should answer it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.