.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #2511  
Old January 27th, 2009, 02:44 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Reay View Post
Small issue: LA Mictlan's starting army consists of warriors (unit number 722), which have older Mictlan armour instead of the LA warriors (unit number 1545) which have Scale Mail cuirasses.
The same applies to MA Mictlan, though I would have thought that to be a known bug. Perhaps not. The biggest concern is that the old warriors can't keep up with the new ones because they have map move of 1.

Also, while we're on the subject, LA Man's PD produces tower guards from MA Man, not the tower guards of the LA. These are substantially different units.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
  #2512  
Old January 27th, 2009, 05:28 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by seryozha View Post
I have been trying some earth strong blessing for +4 protection with Vanheim and Eriu. However, it seems that blessing is doing no effect, defence stats remain unchanged while troops gain other bless effects like reinvingoration or atack, magic protection, etc (depending of the magic choices). Is this a known bug or I am missing something? Thank you all.
Are you looking at their protection, or their defense? If you're not seeing a change to the protection with a 9 earth bless, click on their protection stat before blessing, and then after blessing click again. There should be a change in the head/body values at least.
Reply With Quote
  #2513  
Old January 28th, 2009, 03:27 AM

seryozha seryozha is offline
Private
 
Join Date: Apr 2008
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
seryozha is on a distinguished road
Default Re: Bug Thread: Discussion

You are right rdonj, I was looking defence, not proteccion. Nevertheless, proteccion is increased but blessing effect is not specified as 'Blessed: +4' so I didn't notice the change yesterday...
Reply With Quote
  #2514  
Old February 1st, 2009, 02:23 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Bug Thread: Discussion

There seems to be a bug or bugs with hell power. CMB may be involved, but the bugs also transcend cbm.

A. Caster is a 2/2 vampire.

1. opponent casts a spell.
2. Vampire casts hell power. Fatigue 14. Only 2 blood slaves are consumed
3. Vampire immediately casts Summon Imp. (it seems out of turn) Fatigue is now 34. 2 blood slaves consumed.
4. Opponent casts a spell.
5. Vampire casts Hellbind heart. Fatigue is now 84. 2 blood slaves consumed.

These exact fatigues have been repeated a couple of times.
Vampire is never horror marked. No horror ever appears. Vampire gets no bonus to any physical stats.

Spell Vanilla CBM
Hell power B2 F300 B1 Fat 300
Summon Imp B1 F100 no change
HellBind B2 F100 no change

So I guess
A. I don't understand how the fatigue is 14 after casting Hellpower.
B. I don't understand how the summon spell is immediately cast.
For the fatigue to be 20, the only way for that to happen is for the caster to be a 5th level caster, or a boost of three (not 2 as in the manual). So, I'll presume that what hellpower actually does is give you an immediate boost on casting another spell.
C. I don't understand why *2* blood would be consumed for reinvigorate.
Reply With Quote
  #2515  
Old February 1st, 2009, 04:21 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by chrispedersen View Post
3. Vampire immediately casts Summon Imp. (it seems out of turn) Fatigue is now 34. 2 blood slaves consumed.
B. I don't understand how the summon spell is immediately cast.
For the fatigue to be 20, the only way for that to happen is for the caster to be a 5th level caster, or a boost of three (not 2 as in the manual). So, I'll presume that what hellpower actually does is give you an immediate boost on casting another spell.
2 Blood (base) + 2 from Hellpower +1 from extra slave = fatigue as 5th-level caster.

The other stuff sounds really weird.
Reply With Quote
  #2516  
Old February 1st, 2009, 07:49 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by chrispedersen View Post
A. I don't understand how the fatigue is 14 after casting Hellpower.
Because maybe the bonus from Hellpower is being added before the fatigue is being calculated. BTW, gems and fatigue are tied. It's not possible that the spell requires only 1 slave in CBM, but has 300 fatigue. It's just a bug that the modded Blood slaves / fatigue values don't get shown in the spell infoscreen. It is really a B1 Fat 100 spell.

Quote:
Originally Posted by chrispedersen View Post
B. I don't understand how the summon spell is immediately cast.
No idea either, sounds like a fluke.

Quote:
Originally Posted by chrispedersen View Post
C. I don't understand why *2* blood would be consumed for reinvigorate.
Because mages are greedy, they want to prevent fatigue if they have the chance. If I have to cast multiple spells of the same type, and one of the later ones requires gems, I regularly give the mages a good deal of gems more so that they don't run out of them during the early spells already.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #2517  
Old February 1st, 2009, 11:54 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Bug Thread: Discussion

the problem is the numbers don't work, lch.

the fat cost for hellbound heart is exactly what one would expect if one's blood level had been unnaffected by hellpower, let alone that the fat cost for the original casting shouldn't have been modified by hellpower already...
Reply With Quote
  #2518  
Old February 1st, 2009, 12:06 PM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Re: Bug Thread: Discussion

Did you look at magic/drain scales in province where he's casting?
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
  #2519  
Old February 3rd, 2009, 05:12 AM
Reay's Avatar

Reay Reay is offline
Sergeant
 
Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
Reay is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Reay View Post
Small issue: LA Mictlan's starting army consists of warriors (unit number 722), which have older Mictlan armour instead of the LA warriors (unit number 1545) which have Scale Mail cuirasses.
LA Mictlan's PD also has the same problem as above. I assume therefore MA Mictlan also has this problem.
Reply With Quote
  #2520  
Old February 3rd, 2009, 12:09 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Quote:
Originally Posted by chrispedersen View Post
C. I don't understand why *2* blood would be consumed for reinvigorate.
Because mages are greedy, they want to prevent fatigue if they have the chance. If I have to cast multiple spells of the same type, and one of the later ones requires gems, I regularly give the mages a good deal of gems more so that they don't run out of them during the early spells already.
[/quote]

But the point is, reinvigorate *removes* all fatigue. Makes no sense whatsoever to spend more gems for the same effect. I'm suggesting here that there should be a special line of consideration that when casting, do not use an extra gem to cast this spell.

To answer Don's question: These were vampires, fighting in Dominion. The magic scales were +1-+3.

But I'd say the spell remains seriously bugged - or at least different than the description. Vampires got no horror marking, no physical bonus - and no magic bonus for the duration of the combat - possibly it did get one for one casting.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.