Damage.txt (For SE5)
	
			 
             
			
		
		
		
		Not sure if this idea has been posted before, and its long so it gets its own thread. For SE5, what I'd like to see is a new data file. If it was done in SE4 format, it might go something like (The descrption only appears in the F1 window, not the component list) 
 
//Standard Damage Types 
Name                  := Normal 
Description           := Equal damage to all defenses.  
Damage Defense 1 type:=Standard 
Damage Defense 1 amount :=100 
Damage Defense 2 type:=Shields 
Damage Defense 2 amount :=100 
Damage Defense 3 type:=Phased Shields 
Damage Defense 3 amount :=100 
Damage Defense 4 type:=Armor 
Damage Defense 4 amount :=100 
Damage Defense 5 type:=Hardened Armor 
Damage Defense 5 amount :=100 
 
Name                  := Phased 
Description           := Skips non-phased shields. 
Damage Defense 1 type:=Standard 
Damage Defense 1 amount :=100 
Damage Defense 2 type:=Shields 
Damage Defense 2 amount :=-1 
Damage Defense 3 type:=Phased Shields 
Damage Defense 3 amount :=100 
Damage Defense 4 type:=Armor 
Damage Defense 4 amount :=100 
Damage Defense 5 type:=Hardened Armor 
Damage Defense 5 amount :=100 
 
Name                  := Shield and Armor Piercing 
Description           := Skips all armor and shields. 
Damage Defense 1 type:=Standard 
Damage Defense 1 amount :=100% 
Damage Defense 2 type:=Shields 
Damage Defense 2 amount :=-1 
Damage Defense 3 type:=Phased Shields 
Damage Defense 3 amount :=-1 
Damage Defense 4 type:=Armor 
Damage Defense 4 amount :=-1 
Damage Defense 5 type:=Hardened Armor 
Damage Defense 5 amount :=-1 
 
Name                  := Only Engines 
Description           := Acts as a shield depleter, then damages only engines 
Damage Defense 1 type:=Standard 
Damage Defense 1 amount :=0 
Damage Defense 2 type:=Shields 
Damage Defense 2 amount :=100% 
Damage Defense 3 type:=Phased Shields 
Damage Defense 3 amount :=100% 
Damage Defense 4 type:=Armor 
Damage Defense 4 amount :=0 
Damage Defense 5 type:=Hardened Armor 
Damage Defense 5 amount :=0 
Damage Detail 1 type := ability 
Damage detail 1 param 1:= Standard Movement 
Damage detail 1 param 2:=100 
 
Name                  := Shield's only 
Description           := Damages only shields 
Damage Defense 1 type:=Standard 
Damage Defense 1 amount :=0 
Damage Defense 2 type:=Shields 
Damage Defense 2 amount :=100% 
Damage Defense 3 type:=Phased Shields 
Damage Defense 3 amount :=100% 
Damage Defense 4 type:=Armor 
Damage Defense 4 amount :=0 
Damage Defense 5 type:=Hardened Armor 
Damage Defense 5 amount :=0 
 
Name                  := Quad to Shields 
Description           := Damages shields 4x as much as any other type. 
Damage Defense 1 type:=Standard 
Damage Defense 1 amount :=100 
Damage Defense 2 type:=Shields 
Damage Defense 2 amount :=400% 
Damage Defense 3 type:=Phased Shields 
Damage Defense 3 amount :=400% 
Damage Defense 4 type:=Armor 
Damage Defense 4 amount :=100 
Damage Defense 5 type:=Hardened Armor 
Damage Defense 5 amount :=100 
 
//Standard resistance types 
Name                  := Standard 
Description           := Standard resistance 
Resistance Type       := Structure 
 
Name                  := Shields 
Description           := An energy barrier that blocks weapons fire. 
Resitance type:       := Shield 
 
Name                  := Phased Shield 
Description           := An energy barrier that can block phased weapons. 
Resitance type:       := Shield 
 
Name                  := Armor 
Description           := Physical armor that absorbs or deflects attacks. 
Resitance type:       := Structure 
 
Name                  := Hardened Armor 
Description           := Physical armor that absorbs or deflects attacks. 
Resitance type:       := Structure 
 
So, a weapon would have a damage type, and every component would have one or more resistance types, like so: 
 
Name                  := Shield Generator I 
Description           := Generator which creates an energy field around a starship preventing damage. 
Pic Num               := 31 
Tonnage Space Taken   := 30 
Tonnage Structure     := 30 
Tonnage Resitance     := Standard 
Cost Minerals         := 100 
Cost Organics         := 0 
Cost Radioactives     := 0 
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone 
Supply Amount Used    := 0 
Restrictions          := None 
General Group         := Shields 
Family                := 11 
Roman Numeral         := 1 
Custom Group          := 0 
Number of Tech Req    := 1 
Tech Area Req 1       := Shields 
Tech Level Req 1      := 1 
Number of Abilities   := 1 
Ability 1 Type        := Shield Generation 
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points. 
Ability 1 Val 1       := 50 
Ability 1 Val 2       := Shields 
Weapon Type           := None 
 
(ability 1 val 2 in this case defines what type of shield the shield is- so there is no phased shield ability) 
		
	
		
		
		
		
		
		
			
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
- Digger
			 
		
		
		
		
		
		
	
		
		
	
	
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