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  #1  
Old November 25th, 2000, 09:05 PM

Dime Greenback Dime Greenback is offline
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Default Seeking players for international PBEM game

Hello!

In another thread we have already started recruiting players for a simultaneous movement PBEM game. This is the new thread for getting the game underway.

So far we have a few people interested to join (Ferendra, Regul, Spacebas, myself, maybe some others).

So please post here if you want to join.

Also there are no settings agreed upon yet. My suggestion would be a game started with low tech and low race points (perhaps 2000, or maybe 3000). The other settings are to be determined.

So please feel free to discuss. As for the number of players I think about 8-12 should be ok.

I am looking forward to hearing from you.

Cheers,

Dime
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  #2  
Old November 26th, 2000, 04:02 PM
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ShadeD1 ShadeD1 is offline
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Default Re: Seeking players for international PBEM game

I would love to play...
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  #3  
Old November 26th, 2000, 04:07 PM

Ferendra Ferendra is offline
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Default Re: Seeking players for international PBEM game

Hi Dime,

How exactly do sim-mov games work ?

Fer

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  #4  
Old November 26th, 2000, 05:33 PM

Galina Galina is offline
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Default Re: Seeking players for international PBEM game

Yes I would like to play.Count me in!
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  #5  
Old November 26th, 2000, 07:51 PM

greghacke greghacke is offline
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Default Re: Seeking players for international PBEM game

I'm in! don't forget me! we going to e-mail the file or use the new "network drive" to create a x-drive site?
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  #6  
Old November 27th, 2000, 09:21 PM

Dime Greenback Dime Greenback is offline
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Default Re: Seeking players for international PBEM game

Hi all,

so far it looks like we have the following players:

Ferendra
Regul
Spacebas
Jochen
SirDarwin
ShadeD1
Galina
greghacke
myself

Not too much more room now.

Ferendra: The way those games work is described in the HTML manual. Basically we agree on the settings, especially the race points. Then you make your races and send me the *.emp files (preferably zipped). I will put the game together and send out the *.gam file to all players. Of course any custom race files will have to be submitted to me and distributed to everybody with the first turn files. After playing your turn I need the resulting orders file. Then I can generate the next turn and everything starts again. Sorry for the long paragraph...

As for the time for each turn I suggest one turn per day. Turn generation time would be sometime in the evening, perhaps at 19:00 (GMT+1).

My email address should be displayed now, so please send me a short mail to secure your place in the game.

See you soon at a warp point near you...

Dime
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  #7  
Old November 27th, 2000, 09:22 PM

Dime Greenback Dime Greenback is offline
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Default Re: Seeking players for international PBEM game

Hmm, the thing with the email address did not work as I intended.

Here it is:

cmergler@wue.cybersurf.de
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  #8  
Old November 28th, 2000, 03:00 AM

Dweeb Dweeb is offline
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Default Re: Seeking players for international PBEM game

I will gladly play. Unfortunately, I will not be available to send in an empire until Dec 9th. If the game has not started by then, count me in.
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  #9  
Old November 29th, 2000, 03:04 AM

Regul Regul is offline
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Default Re: Seeking players for international PBEM game

Greetings Competitors... :-)
Since our game seems to be nearly full and going to start very soon i would like to make a game setting suggestion.

Quadrant Type: Spiral Arm/Ancient
Quadrant Size: Large
General: All players planets the same size
Event Frequency: Medium
Max Event Severity: High
Tech Cost: Medium, All areas allowed

Player Settings!

Start Resources: Medium (20.000)
Home Planet Value: Medium
Number of starting planets: 3
Empire placement: Evenly distributed throug the quadrant
Score display:Player can only view all allied plyers
Tech level for new players: medium
Racial points for new player: 2000 Points

Game settings!

Max number of units p. player: 500
Max number of ships p. pl. : 1000
Mechanics: Simultaneous movement

Game Version: 1.11 seems to be newest

All discussable of course :-), but these settings might give a short jump start, while the 2000P limit does prevent to create 'monster-races' instead you cut other aspects.

If all agree then i would ask Dime to call for the *.emp files till the weekend so we could start out till sunday probably.

One bug we encountered due Pbem-testing, the game directory must be on the C-drive to have all create the same dir. Otherwise SE4 does not allow to save your orders correctly.

Hope to 'meat' you in space sooner then later...

R*


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  #10  
Old November 29th, 2000, 05:12 AM

greghacke greghacke is offline
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Default Re: Seeking players for international PBEM game

Ok, I have a 2000 pt EMP file. I'm ready to start. Does Saturday, 2 DEC 2000 appear to be a good day for kickoff? turn all files into DIME no later than Thursday, 31 NOV 2000 for colation and beginnings?
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