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  #1  
Old January 29th, 2004, 02:49 AM

Andy Andy is offline
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Default non-military conquest?

is it possible to seize control of a province merely by increasing my dominion, or is military conquest always required?
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Old January 29th, 2004, 03:02 AM

Psitticine Psitticine is offline
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Default Re: non-military conquest?

Somebody has to go in and claim it. If you defeat an opponent by overwhelming all of their Dominion, that will result in their provinces being left empty and defenseless but officially independent again.
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Old January 29th, 2004, 08:53 AM

Norfleet Norfleet is offline
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Default Re: non-military conquest?

In all fairness, I wouldn't call sending a 20 gold scout to flag the province a "military conquest".
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Old January 29th, 2004, 09:02 AM
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diamondspider diamondspider is offline
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Default Re: non-military conquest?

Yup, I think it is. Here is what I was thinking:

1) Set the Independant Strength to zero,

2) Agree with the other players (obviouly only works in MP) that no melee unit can be built of any kind. Only priests, mages (for research), and such. Obviously no Defense on provinces allowed.

3) All units must be put on "Retreat" so two priests don't end-up fighting. Obviously stealth priests would be ideal else you'd get "retreating wars" all the time. A variation would be to let priests duke it out.

4) I'd play that indirect effects such as Globals, targeting enemy territory with Rituals and such would be fair game. The only caveat would be Rituals that create units like Werewolves and such as those are military units really. Globals like Wrath of God would really be powerful though.

5) Most importantly, to set the Victory Condition to having your dominion spread to a fair number of provinces; otherwise this could turn into a boring draw I'd think. Maybe 2/3 with two players or with more players: 2 times (the number of provinces divided by the number of players).

I enjoy this sort of game and would love to try it out

edit: Oops! You meant non-military conquest of one province rather than the game: nevermind

[ January 29, 2004, 07:23: Message edited by: diamondspider ]
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