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  #1  
Old March 5th, 2004, 04:19 AM
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Argitoth Argitoth is offline
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Default C\'tis and Swamps

It's not fair that there are only 0-5 swamp provinces per map.

Is anyone going to make a map to balance this?
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Old March 5th, 2004, 05:04 AM
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Default Re: C\'tis and Swamps

Sounds like a good campaign map. Lots of swamp, extra ctis-type magic-sites scattered around, Ctis as an AI with a specially made pretender and excellent scale choices. Ctis starts with a few extra provices, maybe 3 castles, some extra commanders and troops. Trying to design it to give Ctis a major chance to actually win against humans would be quite a project.
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Old March 5th, 2004, 06:12 AM
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Default Re: C\'tis and Swamps

naaa, these days I only play multiplayer networked games without AI. I use AI for target practice, but seriously...

Swamp survival is a useless skill. there's a 90% chance you will never be stanting in a swamp and a 99% chance that the province is useless. Swamps have low income and low resources and little population not to mention no bonus on magic sites.

[ March 05, 2004, 04:16: Message edited by: Argitoth ]
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Old March 5th, 2004, 06:23 AM
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Default Re: C\'tis and Swamps

Does swamp survival obviate the need for supplies? If you have an army of 100 swamp-survivors in a swamp with 11 supplies, how many of them get hungry?

If they could survive in the swamp without getting hungry, then it could be used to military advantage.

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Old March 5th, 2004, 07:48 AM
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Default Re: C\'tis and Swamps

Quote:
Originally posted by PvK:
Does swamp survival obviate the need for supplies? If you have an army of 100 swamp-survivors in a swamp with 11 supplies, how many of them get hungry?

If they could survive in the swamp without getting hungry, then it could be used to military advantage.

PvK
yes, that's the idea.

But you know, I was thinking certain nations should get income bonuses with certain land-types for instance:

Jotunheim: Mountains
Pangaea: Forests
C'tis: Swamps
Abysia: Wastelands


and here's some more ideas. There should be a nation-specific dragon for each nation.

Pythium: Prismatic Dragon (Astral + Awe)
Ermor: Bone Dragon (Death + Bonus Fear)
Caelum: White Dragon (Air)
Ulm: Bronze Dragon (Earth/Fire(?))
T'ien Ch'i: Gold Dragon (Nature/Fire + Awe Bonus(?))

---------

Atlantis: Blue Dragon (Water) [exists]
C'tis: Green Dragon (Nature) [exists]
Pangaea: Carrion Dragon (Nature/Death) [exists]
Abysia: Red Dragon (Fire) [exists]


Maybe a slight change for those lacking draconic characters?

Atlantis: Dragon Turtle (Or AKA those really big turtles usually as big as an island, but in this case, just really big)

Machaka: Giant Spider (Fear, Nature/Fire/Death(?))

C'tis: Giant Serpent or Lizard (Nature/Death + Reptillian(?))

Man: Hell, I have no ideas...
Marignon: What? No clue...
R'lyeh: They already got one
Arcoscephale: Huh... no ideas.
Vanheim: Nadda
Jotunheim: Nope
Mictlan: I'm thinking maybe some type of blood dragon? Bonus fear, blood magic...??

[ March 05, 2004, 05:49: Message edited by: Argitoth ]
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Old March 5th, 2004, 08:12 AM

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Default Re: C\'tis and Swamps

Quote:
Originally posted by Argitoth:
Swamp survival is a useless skill. there's a 90% chance you will never be stanting in a swamp and a 99% chance that the province is useless. Swamps have low income and low resources and little population not to mention no bonus on magic sites.
Actually, the swamp survival WOULD Be useful if the province was useless. A useful province requires no survival skill to survive in, because it will surely contain, or neighbor, a fort. Survival comes into play when the province sucks, and has no supply, so your troops start starving: The survivalists are the Last to go.

However, in truth, the terrain type of the province in Dominions II doesn't really figure into the game as prominently as you might expect. The only real noteworthy effects are modifiers to strategic move and income. Swamp survival has nothing to do with either. It'd be nice if Swamp Survival negated the negative diseasing effects of Miasmatic dominion, which *IS* powerful, especially since it will disease your own green dragon, who's supposed to LIKE swamps.
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Old March 5th, 2004, 10:37 AM

General Tacticus General Tacticus is offline
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Default Re: C\'tis and Swamps

To make swamp survival useful, you need a region full of swamps, not only one swamp here or there : those are easily crossed or avoided. Then you need to make sure there is something worth it inside, or people will just stay clear and do their fighting elsewhere...

I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for...
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Old March 5th, 2004, 12:51 PM

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Default Re: C\'tis and Swamps

how works exactly the rule for xxx survival? Its not written anywhere, and nobody seems to know the detail of it.
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Old March 5th, 2004, 12:55 PM
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Default Re: C\'tis and Swamps

Quote:
Originally posted by General Tacticus:
I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for...
Presently, the main advantage of survival is that units with strategic move 2+ do not come to a halt when passing through such terrain. Normal units without, for example, mountain survival must stop in the mountain province, while the survivalists can go right on through to the other side (assuming they have enough movement). Ditto for forest type.

Of course, what most people prefer to do is bypass the issue completely by using flyers ...
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Old March 5th, 2004, 01:25 PM

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Default Re: C\'tis and Swamps

Quote:
Originally posted by Argitoth:

Man: Hell, I have no ideas...
Marignon: What? No clue...
R'lyeh: They already got one
Arcoscephale: Huh... no ideas.
Vanheim: Nadda
Jotunheim: Nope
Mictlan: I'm thinking maybe some type of blood dragon? Bonus fear, blood magic...??
Since Man is grounded in Arthurian legend and mythos, the national dragon should be red.

Vanheim would have a linnorm or great serpent (re the story of Sigurd Fåvnesbane)

Mictlan would have a Quaxcatl or feathered dragon.

Jotunheim could have the World Serpent (Midgardsormen)
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