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  #1  
Old December 20th, 2006, 03:15 AM
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Default Getting SEV to work with linux

Has anyone had any luck getting SEV to run under Wine? My experience is that it installs just fine, accepts the CD key, but then crashes with multiple "index out of bounds (-1)" errors when trying to run the game itself.
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Old December 20th, 2006, 10:01 AM
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Default Re: Getting SEV to work with linux

I don’t know how well SE5 runs under Wine; however, I know from first hand experience I run really well under Wine. I may fall down once or twice!
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Old December 20th, 2006, 04:28 PM

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Default Re: Getting SEV to work with linux

I have tried and tried. Can't get it working in wine or cedega. I have given into building a gaming box with windows on it. Switching between the linux computer and the windows computer with a kvm switch.
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Old December 20th, 2006, 11:28 PM
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Default Re: Getting SEV to work with linux

I am not at all fluent in Linux, but I had the impression that no emulator can cope with DirectX.
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Old December 20th, 2006, 11:46 PM

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Default Re: Getting SEV to work with linux

No its just really hard. Many DirectX games are supported by cedega and even wine.
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Old December 20th, 2006, 11:56 PM

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Default Re: Getting SEV to work with linux

This concerns me since I am looking to switch to Linux in the near future (increasingly obnoxious activation requirements by MS being one key reason). While it is too late for SEV, perhaps we could lobby Aaron to ensure that SE6 is more Linux-friendly - specifically by using OpenGL rather than DirectX?
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Old December 21st, 2006, 12:02 AM
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Default Re: Getting SEV to work with linux

capnq said:
I am not at all fluent in Linux, but I had the impression that no emulator can cope with DirectX.


Wine and Cedega are not emulators (Wine even stands for "Wine Is Not an Emulator").
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Old December 21st, 2006, 02:12 PM
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Default Re: Getting SEV to work with linux

See, told you I wasn't fluent. I thought WinE stood for WINdows Emulator.
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Old December 21st, 2006, 02:36 PM

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Default Re: Getting SEV to work with linux

"While it is too late for SEV, perhaps we could lobby Aaron to ensure that SE6 is more Linux-friendly - specifically by using OpenGL rather than DirectX?"

But if he does that we'll miss out on the cutting edge grafix!


Oh...

And, of course, SE6 will be being made in Indonesia in a Strategy First sweatshop. Probably have a single linear campaign and lots of in-game video to move the story along.
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Old December 21st, 2006, 04:49 PM

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Default Re: Getting SEV to work with linux

We tried at the beginning of the beta process to get him to put at least some effort into testing on Linux under Wine/Cedega. He simply would not go along in any way. (But when you look at how long it is taking to make the game work properly under Windows I guess that's not surprising. Adding another OS/platform to test would have slowed things even more. :-/ )
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