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  #1  
Old December 28th, 2006, 02:39 PM
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Default Deathstalker\'s Mount Mod--SeV

So far this is the Mount Mod for seV.

Some things to take note of, so far (that I know of...) you cannot have mounts for specific components (eg, armor, vehicle control, specific weapons beyond direct fire/seeker/warhead....etc) so 'cheating' can occurr (the mounts say what they are for but you can misuse them....) but that should'nt be a problem for most...

It is set up for AI use for standard seV so no worries there.

Only thing I havn't had time to check up on for if it actually works is the % increase for seeker speed and seeker structure, everything else seems to work fine (esp the fighter mounts and missile mounts ).

Comments/Criticism is more than welcome
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File Type: txt 482826-ComponentEnhancements.txt (188.4 KB, 102 views)
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Old December 28th, 2006, 07:54 PM
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Default Re: Deathstalker\'s Mount Mod--SeV

I used the AI Tag XX ability to get around this problem. Give the component (armor, etc) an AI Tag then make it a requirement on the mount.

Example from my Antimatter warhead mount:
Code:

Requirement 1 Description := The -AM package will work on most missile launchers.
Requirement 1 Formula := Does_Component_Have_Ability("AI Tag 02")

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  #3  
Old December 29th, 2006, 11:47 AM
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Default Re: Deathstalker\'s Mount Mod--SeV

Or, just call for one of the abilities of the component directly...

Requirement 1 Description := Applies only to engines.
Requirement 1 Formula := Does_Component_Have_Ability("Movement Standard")
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Old December 29th, 2006, 05:07 PM

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Default Re: Deathstalker\'s Mount Mod--SeV

I've done a few tests, I don't think that the Component - Weapon To Hit Percent modifier works on mounts, I created a few mounts with the following To Hit Percent modifiers:
-100, -50, -10, 10, 50, 100. There was no difference in the combat abilities of the ships with the mounts. Can someone confirm this (or tell me I'm wrong and why?).
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Old December 31st, 2006, 07:15 PM

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Default Re: Deathstalker\'s Mount Mod--SeV

confirmed. Also, range-increasing abilties don't work either. :/ They show up in the component report, but not in combat.
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Old December 31st, 2006, 08:32 PM

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Default Re: Deathstalker\'s Mount Mod--SeV

Correction: range increase DO work, but you have to start a new game for them to take effect in combat.
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Old January 1st, 2007, 07:08 PM
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Default Re: Deathstalker\'s Mount Mod--SeV

Quote:
Phoenix-D said:
Correction: range increase DO work, but you have to start a new game for them to take effect in combat.
You mean after you add the mount to the design?
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Old January 1st, 2007, 07:13 PM

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Default Re: Deathstalker\'s Mount Mod--SeV

Not exactly.

I had a savegame, made the changes to the mounts, loaded the savegame.

Now any ship with that mount would show 190ls range, but only have 90ls range in combat.
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