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  #1  
Old February 6th, 2007, 05:12 PM

Master Shake Master Shake is offline
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Default Insanity Questions

1. Does Enslave Mind work on the insane?

2. Is insanity reversible - by time in friendly dominion, or by Gift of Health?
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  #2  
Old February 6th, 2007, 07:53 PM
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Taqwus Taqwus is offline
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Default Re: Insanity Questions

Yes (pretty sure, anyway) and no, in that order.
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  #3  
Old February 6th, 2007, 11:20 PM
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Default Re: Insanity Questions

Does insanity have any effect on non-commander units?
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  #4  
Old February 7th, 2007, 12:19 AM
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Default Re: Insanity Questions

If there is one, it's subtle. Assuming you don't GoR it, anyway. Haven't noticed freakish combat behavior for instance even with swarms of frequently insane dreamers.

Assuming you mean direct effects -- the units assigned to an insane commander can't be reassigned unless the commander is lucid that turn, if memory serves.
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  #5  
Old February 7th, 2007, 12:57 AM
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Corwin Corwin is offline
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Default Re: Insanity Questions

Quote:
Taqwus said:
If there is one, it's subtle. Assuming you don't GoR it, anyway. Haven't noticed freakish combat behavior for instance even with swarms of frequently insane dreamers.

Assuming you mean direct effects -- the units assigned to an insane commander can't be reassigned unless the commander is lucid that turn, if memory serves.
Actually they can be reassigned.

And yes, as Taqwus said, insanity has no noticable effect on the non-commander units.
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  #6  
Old February 21st, 2007, 06:44 PM

jutetrea jutetrea is offline
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Default Re: Insanity Questions

Is it a definite that nothing can remove insanity? Even wish?
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  #7  
Old February 21st, 2007, 10:07 PM

Theonlystd Theonlystd is offline
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Default Re: Insanity Questions

Quote:
Corwin said:
Quote:
Taqwus said:
If there is one, it's subtle. Assuming you don't GoR it, anyway. Haven't noticed freakish combat behavior for instance even with swarms of frequently insane dreamers.

Assuming you mean direct effects -- the units assigned to an insane commander can't be reassigned unless the commander is lucid that turn, if memory serves.
Actually they can be reassigned.

And yes, as Taqwus said, insanity has no noticable effect on the non-commander units.

yea can be reassigned just bring lots of extra commanders
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  #8  
Old February 21st, 2007, 10:39 PM
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NTJedi NTJedi is offline
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Default Re: Insanity Questions

Quote:
jutetrea said:
Is it a definite that nothing can remove insanity? Even wish?
correct
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  #9  
Old February 22nd, 2007, 12:20 PM

Aleph Aleph is offline
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Default Re: Insanity Questions

Something kind of interesting, if you've never been on the receiving end of crazy before - insane Rl'yeh commanders do random, usually non-helpful things, like calling their god back from the dead when the god is not in fact dead, preaching when they have no holy stat, researching with no magic stat, etc. But they do also declare themselves prophets, regardless of how many prophets you already have. This is highly useful. And sometimes the holy guys will preach and the mages will research - not necessarily what you want from them, but not so bad.

On the other hand, if you're not Rl'yeh and you go crazy, I've never seen a commander do anything useful during a crazy turn. They say interesting things like "that's no star" and "Hear my dreams of Rl'yeh", which I assume are just totally wasted turns.

So, even if crazy is bothering you as it spreads through your ranks of freespawn commanders, slave mages, and summoned Naiads, it's much, much worse for others.
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  #10  
Old February 22nd, 2007, 02:48 PM

Fate Fate is offline
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Default Re: Insanity Questions

You should keep an eye out for recently awake insane commanders. They will continue their insane actions if you don't reassign them (and unless they were insanely defending, which I haven't seen yet, they won't come up on the 'N' cue).
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