|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
    
        | Notices |  
        | 
	Do you own this game?  Write a review  and let others know how you like it.
 |  
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				November 21st, 2011, 10:06 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Apr 2007 Location: Salt Lake City, UT 
						Posts: 2,829
					 Thanks: 542 
		
			
				Thanked 797 Times in 602 Posts
			
		
	      |  |  
    
	| 
				 An annoying game "feature" 
 Not sure if there is a relatively simple fix for this "feature" ... if not it's probably not worth the effort.
 Ever since adjacent hex suppression was added for machineguns/AGLs/etc. units suppress themselves when they fire these weapons into adjacent hexes.  Since you're generally firing during your own turn you can fire-rally-fire-rally... but it is faintly "amusing" that you often suppress yourself more then the opposition - if they're dug in for instance.
 
				__________________Suhiir - Wargame Junkie
 
 People should not be afraid of their governments. Governments should be afraid of their people.
 
 "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
 |  
	
		
	
	
	| 
			
			 
			
				November 21st, 2011, 12:19 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Feb 2004 Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood 
						Posts: 1,359
					 Thanks: 307 
		
			
				Thanked 128 Times in 87 Posts
			
		
	      |  |  
    
	| 
				 Re: An annoying game "feature" 
 So if you fire at an enemy unit right next to yours, the unit that actually fires gets suppressed too?  Direct fire or Z fire?  I haven't noticed it. 
				__________________That's it, keep dancing on the minefield!
 |  
	
		
	
	
	| 
			
			 
			
				November 21st, 2011, 02:47 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Apr 2007 Location: Salt Lake City, UT 
						Posts: 2,829
					 Thanks: 542 
		
			
				Thanked 797 Times in 602 Posts
			
		
	      |  |  
    
	| 
				 Re: An annoying game "feature" 
 
	Quote: 
	
		| 
					Originally Posted by Wdll  So if you fire at an enemy unit right next to yours, the unit that actually fires gets suppressed too?  Direct fire or Z fire?  I haven't noticed it. |  Direct at least, I don't use Z fire much.
 
	Quote: 
	
		| 
					Originally Posted by Griefbringer  Perhaps not all that ridiculous with the AGLs - having a bunch of 40 mm grenades going up at a relatively close range might make you pull your head a bit lower to avoid shrapnel.
 (That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way.)
 |  They do.
				__________________Suhiir - Wargame Junkie
 
 People should not be afraid of their governments. Governments should be afraid of their people.
 
 "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
 |  
	
		
	
	
	| 
			
			 
			
				November 21st, 2011, 02:25 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Sep 2008 
						Posts: 385
					 Thanks: 1 
		
			
				Thanked 76 Times in 67 Posts
			
		
	      |  |  
    
	| 
				 Re: An annoying game "feature" 
 Perhaps not all that ridiculous with the AGLs - having a bunch of 40 mm grenades going up at a relatively close range might make you pull your head a bit lower to avoid shrapnel.
 (That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way.)
 |  
	
		
	
	
	| 
			
			 
			
				November 21st, 2011, 06:57 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Dec 2007 
						Posts: 245
					 Thanks: 168 
		
			
				Thanked 90 Times in 54 Posts
			
		
	      |  |  
    
	| 
				 Re: An annoying game "feature" 
 
	Quote: 
	
		| 
					Originally Posted by Griefbringer  That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way. |  I was a M203 grenadier for a while, and if I remember correctly, the arming distance was about 30 meters. Never used a Mk.19 but I would make damn sure that I fired that burst of 40mm HE a lot further than that! |  
	
		
	
	
	| 
			
			 
			
				November 21st, 2011, 03:33 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Jun 2005 
						Posts: 312
					 Thanks: 5 
		
			
				Thanked 8 Times in 7 Posts
			
		
	      |  |  
    
	| 
				 Re: An annoying game "feature" 
 Not sure they can do anything about this issue. It is super awesome when your APC has its gun knocked out by shrapnel from one of those shots  |  
	
		
	
	
	| 
			
			 
			
				November 21st, 2011, 05:48 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Feb 2004 Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood 
						Posts: 1,359
					 Thanks: 307 
		
			
				Thanked 128 Times in 87 Posts
			
		
	      |  |  
    
	| 
				 Re: An annoying game "feature" 
 I frankly have never seen this happening.  I don't ever remember direct firing at an enemy unit next to mine and have my unit which fires at the enemy get suppressed by its own fire. 
				__________________That's it, keep dancing on the minefield!
 |  
	
		
	
	
	| 
			
			 
			
				November 24th, 2011, 06:01 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Jul 2011 Location: Mattawan, Michigan-USA 
						Posts: 87
					 Thanks: 52 
		
			
				Thanked 13 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: An annoying game "feature" 
 I just upgraded my SPMBT-CD v.1 to v.5.5 and have noticed this self-suppression phenomenon a couple of times.  I don't know if the patches had this effect on the base game or maybe I'm just getting into close quarters-style fighting more.  |  
	
		
	
	
	| 
			
			 
			
				November 24th, 2011, 07:07 PM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Oct 2008 
						Posts: 898
					 Thanks: 45 
		
			
				Thanked 60 Times in 54 Posts
			
		
	      |  |  
    
	| 
				 Re: An annoying game "feature" 
 
	Quote: 
	
		| 
					Originally Posted by caroljim68  I just upgraded my SPMBT-CD v.1 to v.5.5 and have noticed this self-suppression phenomenon a couple of times.  I don't know if the patches had this effect on the base game or maybe I'm just getting into close quarters-style fighting more.  |  It probaly the same as it's always been.
 
Just bringing up this issue causes others to say,, Oh yea, i've noticed that too!
 
Being adjacent does not always guarantee 100% that the round will always  land where intended,perhaps it lands in the firer's hex instead?
 
Turn agl's off when in close combat. |  
	
		
	
	
	| 
			
			 
			
				November 24th, 2011, 08:07 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Apr 2007 Location: Salt Lake City, UT 
						Posts: 2,829
					 Thanks: 542 
		
			
				Thanked 797 Times in 602 Posts
			
		
	      |  |  
    
	| 
				 Re: An annoying game "feature" 
 
	Quote: 
	
		| 
					Originally Posted by gila  It probaly the same as it's always been. |  Not always ... just since the inclusion of adjacent hex suppressive fire    
	Quote: 
	
		| 
					Originally Posted by gila  Just bringing up this issue causes others to say,, Oh yea, i've noticed that too! |  Exactly.
				__________________Suhiir - Wargame Junkie
 
 People should not be afraid of their governments. Governments should be afraid of their people.
 
 "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |