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View Full Version : SEV Modders Knowledge Base


  1. Hi, have a question on SE IV (0 replies)
  2. Component Enhancements (1 replies)
  3. Help with textures (0 replies)
  4. How can I change the starting game year? (8 replies)
  5. Just a Crazy Weapon Idea.... (5 replies)
  6. Making an Ai? (2 replies)
  7. Facility Limitations> (4 replies)
  8. Fun with armor! (6 replies)
  9. Help creating shipsets .X files (2 replies)
  10. Is this possible? (5 replies)
  11. Strategy setting (19 replies)
  12. Texture questions? (0 replies)
  13. Planets new sizes, types, and Atmos Knowledge Base (2 replies)
  14. Being able to add a sphere world to the start (5 replies)
  15. making a new planet class....? (5 replies)
  16. Supplies and Ordnance as Cargo (4 replies)
  17. Debugsettings.txt? (1 replies)
  18. Building the better AI (1 replies)
  19. Troops, drones, fighters and hard-code (1 replies)
  20. Planet Types and Atmospheres Knowledge Base (2 replies)
  21. Questions about Component Pictures (3 replies)
  22. Vehicle sizes (10 replies)
  23. Different models for higher tech vehicle hulls (13 replies)
  24. Settings.txt /pop modifiers Knowledge Base Thread (2 replies)
  25. Flagtastic! (0 replies)
  26. DamageTypes.txt Knowledge Base (5 replies)
  27. Component-dependant engines (29 replies)
  28. ComponentEnhancement.txt Knowledge Base Thread (0 replies)
  29. ScoreWeighting.txt Knowledge Base Thread (2 replies)
  30. ShipExperience.txt Knowledge Base (1 replies)
  31. Strategies.txt Knowledge Base (7 replies)
  32. PlanetSize.txt knowledge base (3 replies)
  33. New ship model trial (9 replies)
  34. Max planet population (0 replies)
  35. Component.txt Knowledge Base (46 replies)
  36. New abilities wishes list (0 replies)
  37. QA on the Componet and Techarea files (14 replies)
  38. SE5 Modding: Variable and functions wishes (23 replies)
  39. Post Links You Want Added to the Reference Thread (1 replies)
  40. Modding Reference Thread (0 replies)
  41. Threads You Would Like Moved to Knowledge Base (0 replies)
  42. Event and Intel scripts (1 replies)
  43. Knowledge Base Format Suggestions (2 replies)
  44. New Forum (7 replies)
  45. Script sorting (0 replies)
  46. Shipset designing, Tips, Tricks, and Issues (13 replies)
  47. SEV AI Modding questions (6 replies)
  48. Mod observation: setup script (0 replies)
  49. AI Planet Colonization and Ship Construction (2 replies)
  50. AI state changes (9 replies)
  51. Is there a way to add new Flags and/or Race Pics? (1 replies)
  52. Which are the corresponding txt/csf files?? (5 replies)
  53. VehicleUnitTypes.txt Knowledge Base (16 replies)
  54. SE5 Modding Tools (21 replies)
  55. Modding SEV Thread Questions (443 replies)