View Full Version : Official Image Collection
Captain Kwok
November 25th, 2002, 08:14 AM
This is just a nonsense post to claim the 500th for the ImageMod. See the post previous to this one for some appropriate imageMod input.
Suicide Junkie
November 26th, 2002, 04:30 PM
I'm surprised this hasn't generated some discussion...
How would we decide which images stay or go?
Can we justify forcing modders to go through 1000's of components updating their picture references?
Is there a better way to organize the Imagemod?
Gryphin
November 26th, 2002, 07:30 PM
About sorting and viewing 1000 images:
I'm sure there is a tallented programer among us that could create a program to view the components.
Perhaps a standard nomenclature and directory structure could be established and held to.
A folder for each of the standard types where files would include the initials of the artist in the name.
I know I'm missing a few parts to this idea. Anybody care to flesh it out?
Suicide Junkie
November 26th, 2002, 08:20 PM
I was referring to the modder who would be forced to examine each component in their mod, and see if the image it uses was moved.
What about subdividing the imagemod packs into themes, all being separate, small downloads?
The minis would be the "core" package, and there would be a host of portrait packages. Cubeworldpack, Hubblepack, CartoonPack, MiscPack etc.
That should reduce the download time, while leaving the images with the same numbers.
geoschmo
November 26th, 2002, 08:38 PM
I thought the whole point of the image mod was that once a spot was taken, it was held for good so that you always knew you didn't have to worry about redoing a mod based on a previous Version.
I like your idea SJ about packaging it as themepacks. If someone doesn't want all the bitmaps, that is one thing. But the image numbers already assigned should stay assigned.
Geoschmo
Captain Kwok
November 26th, 2002, 10:21 PM
I agree with the fact that re-organizing the ImageMod would cause some conflicts with modders and that is why I suggested it take place with the next patch, when most modders would update their products. If changes were made to the imageMod, perhaps a list of the changes could be provided so that the modders could easily "search & replace" the necessary info. For now unsupported mods, this might cause a few headaches though.
The original motivation behind my suggestion was to keep the ImageMod picture quality similiar to the game itself, and keep the size of the mod reasonable.
SJ's idea of themepacks might be a good remedy. If all picture IDs are kept the same through each image pack, it should work out Ok. For example.
I have the "Imaginary Mod" - it only uses component picture #s 500-600. Instead of downloading the entire Component Pack with component picture #s 300-1000, I could just download the "Imaginary Mod Pack" which would contain the 500-600 series comp pics and components.bmp for the mini images.
What do you think?
Phoenix-D
November 26th, 2002, 10:27 PM
"I agree with the fact that re-organizing the ImageMod would cause some conflicts with modders and that is why I suggested it take place with the next patch, when most modders would update their products."
I'd suggest leaving it alone. Any benifit from moving the images around isn't worth the loss of backwards compatablitiy. "Theme packs" are a possibility, but don't expect to see them on all the mirrors. Mine for example is already using up a lot of my web space. Speaking of which..I really should update it.
Phoenix-D
Fyron
November 26th, 2002, 10:56 PM
I don't like the theme pack idea. The image mod is fine as it is.
Captain Kwok
November 26th, 2002, 11:47 PM
True. The ImageMod doesn't really need to be fiddled with...I was just saying...that's all.
Atrocities
November 27th, 2002, 07:01 AM
Please do not change the image mod. Please.
Fyron
November 27th, 2002, 10:11 AM
Well, make one change. Just name them "Components.bmp" instead of "NewComponents.bmp". http://forum.shrapnelgames.com/images/icons/icon10.gif
capnq
November 27th, 2002, 11:38 PM
I think a good way to handle this would be to keep the complete Image Mod as the standard, and allow volunteers to create theme packages that are subsets of it.
Then a modder could say, "this mod uses ThemePack X; you can install either just X or the full Image Mod to support it."
Suicide Junkie
November 28th, 2002, 04:38 AM
Definitely I will be doing the newcomponents -> components.bmp thing. It causes too much trouble.
mlmbd
November 28th, 2002, 05:04 PM
Changing stuff. OH NO!! I almost have this system down. Please SJ, don't change it. Pretty Please! Well at least not to much! http://forum.shrapnelgames.com/images/icons/icon10.gif
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif
Suicide Junkie
November 28th, 2002, 05:28 PM
What the namechange below will be doing is to automate the install procedure. After extracting the files, you will not need to go in and switch the minis manually.
mlmbd
December 2nd, 2002, 04:47 PM
SJ, that sounds like a good thing! I have some images coming. I only say this because the number of images is substantial. Facilities (as per request) 20-30, Events about 10. Planets, warp points and the like 40-50. I have several Race images. But I don't know if they are something you use in your mod. After this U/L, it is on to the combat file. With an occasional facility, planet or component thrown in! http://forum.shrapnelgames.com/images/icons/icon12.gif
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif
Suicide Junkie
December 2nd, 2002, 05:31 PM
There isn't any event imagepack...
Though I suppose we could start one.
dogscoff
December 2nd, 2002, 05:38 PM
I have several Race images. But I don't know if they are something you use in your mod.
<font size="2" face="Verdana, Helvetica, sans-serif">Race pics aren't used in the imagemod, but you could use them as the basis of shipsets. Alternatively, if you don't want to design all those ships, just throw together some AI_General text files and release them as neutrals http://forum.shrapnelgames.com/images/icons/icon10.gif
mlmbd
December 3rd, 2002, 12:16 AM
SJ, I didn't realize there wasn't an events imagepack. So, I will hold off on U/L the events I have until you decide whether to make one or not! If is any incentive, I have about 50 really good ideas, not images as of yet!
dogscoff, I am working on 5 different shipsets presently. I did one Neutral Race image, for my own game. I got tired of looking at that Mohawk.
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif
dogscoff
December 3rd, 2002, 10:15 AM
Damn, Mumbles, you are one busy guy! With all your SE4 projects I'm amazed you have time for everything. Do you have some kind of temporal technology that allows you to spend 12 hours a day making images for SEIV and playing the game, 12 hours for chasing women and still have 10 hours left for eating and sleeping?
dogscoff
December 3rd, 2002, 12:47 PM
Back on topic... almost... here's a teaser for my latest project:
Neo-expansion pack. (http://invirtuo.cc/phpwiki/index.php/neo-expansion%20pack)
mlmbd
December 3rd, 2002, 06:06 PM
dogscoff, interesting, this Neo-expansion pack. Very very interesting indeed! As to the other Damn, Mumbles, you are one busy guy! With all your SE4 projects I'm amazed you have time for everything. Do you have some kind of temporal technology that allows you to spend 12 hours a day making images for SEIV and playing the game, 12 hours for chasing women and still have 10 hours left for eating and sleeping? <font size="2" face="Verdana, Helvetica, sans-serif">No temporal technology. As to being busy, I don't really seem to be that busy. Let me see. 3 hrs a day doing images. I don't chase women, they come to me, 4 hrs. Eating and sleeping 10 hrs. Another 2 hrs on the internet. That, ah 19 hrs! So, that would seem to leave about 5 hrs free. Was there something you needed? http://forum.shrapnelgames.com/images/icons/icon10.gif
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif
dumbluck
December 4th, 2002, 12:42 PM
So, what, you never sleep??? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif
dogscoff
December 4th, 2002, 01:13 PM
He counted sleep, but it's interesting to note that he doesn't go to work...
mlmbd
December 4th, 2002, 03:50 PM
dumbluck, Eating and sleeping 10 hrs. Sometimes a little less!
dogscoff, some people are just independently wealthily with no need to work anymore!
mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif
TerranC
December 5th, 2002, 12:38 AM
Originally posted by dogscoff:
Back on topic... almost... here's a teaser for my latest project:
Neo-expansion pack. (http://invirtuo.cc/phpwiki/index.php/neo-expansion%20pack)<font size="2" face="Verdana, Helvetica, sans-serif">Should the WIKI be used to plug your projects, dogscoff? http://forum.shrapnelgames.com/images/icons/icon8.gif
dogscoff
December 5th, 2002, 10:15 AM
TerranC - I've replied to your question over on the Malfadorica thread.
[ December 05, 2002, 10:11: Message edited by: dogscoff ]
Phoenix-D
December 8th, 2002, 08:51 PM
My mirror is (finnaly) updated.
PHoenix-D
DarkAngel
December 11th, 2002, 09:00 AM
how are you supposed to contribute if file uploading isn't allowed in here?
DarkAngel
December 11th, 2002, 11:26 AM
ok,i think i figured it out.here are a couple planets and nebulas.i'm new so i just did a couple to see how they fared with you all.the nebulas are in all the sizes necessary if you want to use them as background bmp's in the game.any suggestions or advice gladly appreciated....enjoy
1039598569.zip (http://forum.shrapnelgames.com/newuploads/1039598569.zip)
Suicide Junkie
December 11th, 2002, 04:45 PM
I must say those are beautiful pictures. Makes me want to start a SystemPack http://forum.shrapnelgames.com/images/icons/icon7.gif
The planet portraits are very nice.
You do realize that the angled lighting on those minis is going to look funny when the dark side of the planet is facing the star, right?
You may want to get a pair of new minis with balanced lighting so that they will fit into random maps.
mlmbd
December 11th, 2002, 05:09 PM
DarkAngel, indeed nice pics!
SJ, the System Pack sounds really good. I have tons of pics, if you decide to start one! I was wondering, how is the puter?
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif
Suicide Junkie
December 11th, 2002, 10:18 PM
At the moment, its got win98/safemode, and DOS available, and boots most of the time.
Tonight I will be restoring my OS image, so I'll end up back where I was in August.
I've got most of my files on a new drive already, so I should be getting my fix as soon as the image finishes restoring.
Captain Kwok
December 11th, 2002, 11:39 PM
Yes SJ - you have been holding up P&N on PBW for a couple of weeks now.
DarkAngel
December 12th, 2002, 11:43 AM
thanx for the compliments/tips.I didn't think to look at the lighting,but will do so from now on.Here are a couple more planets/nebulas.Sorry for only submitting a couple at a time.My next uploads will include more pics,i just wanted to test the waters first.Future submissions will also include some pics that some of the star trek/star wars modders should like.I have a ton of pics/ideas just waiting to be submitted.If anyone needs something specific post a reply.Anyway enough rambling...enjoy
1039686151.zip (http://forum.shrapnelgames.com/newuploads/1039686151.zip)
DarkAngel
December 13th, 2002, 09:47 AM
wow,doesn't anyone post in here anymore?anyway here are more pics as promised.i included a txt. document with suggestions on what some of the pics might best be suited for.there are some nebula/storm pics,planets,and a couple misc. pics...more to come soon,enjoy
1039762649.zip (http://forum.shrapnelgames.com/newuploads/1039762649.zip)
mlmbd
December 13th, 2002, 05:54 PM
SJ, I am very glad that you and your computer are on talking terms again!
Let the games begin! http://forum.shrapnelgames.com/images/icons/icon10.gif Sorry, just a little excited!
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif
DarkAngel
December 13th, 2002, 11:59 PM
i have some ideas for some changes,or implementations.where can i post them(and actually have them read)?....i'm also very interested in PBW myself,but i too poor to get SE4 Gold right now http://forum.shrapnelgames.com/images/icons/icon9.gif then again i've been so busy making my own modifications and implementing new ideas that i haven't actually played in quite awhile,lol
Suicide Junkie
December 14th, 2002, 02:02 AM
If your ideas are related to the imagemod, post 'em here!
Otherwise, you may as well start a thread all your own about it! http://forum.shrapnelgames.com/images/icons/icon7.gif
Phoenix-D
December 14th, 2002, 02:22 AM
The imagemod, BTW, works for any mod, 1.49 or Gold. So you don't have to worry about being too poor to get Gold..well, at least when it comes to using the image mod!
Phoenix-D
Suicide Junkie
December 14th, 2002, 02:46 AM
Well, my computer has been down for quite a while.
now that I'm back I'll be catching up on PBW games and Imagemod submissions.
DarkAngel
December 14th, 2002, 03:58 AM
well by the time i'm done modding my own SE4 game it won't play like either of them anyway,lol.i look at it as a challenge to make what i do have as challanging/interesting as possible
mlmbd
December 22nd, 2002, 01:42 PM
Sj, here are the zips of planets and facilities. Now Combat images. About 50, I think. To start! http://forum.shrapnelgames.com/images/icons/icon10.gif
Planets; 1040556106.zip (http://forum.shrapnelgames.com/newuploads/1040556106.zip)
Facilities; 1040556308.zip (http://forum.shrapnelgames.com/newuploads/1040556308.zip)
I included 1 Facility, like we discussed. If you like it great. I will make some more like it. If you don't like it, no prob. Also 1 Monolith image in 'Organic' look. If this is what you were looking for then I could do the entire SEIV facilities in this look. I will do the 'combat' images first, either way. Unless you would prefer I do something else, first. Just let me know, Sir.
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif
mlmbd
December 30th, 2002, 03:25 PM
SJ, here are some beam images.
1041253835.zip (http://forum.shrapnelgames.com/newuploads/1041253835.zip)
The first ten are very wide. I had in mind, a huge planetary based weapon.
Since this my first submission to the Combat Images, I do hope I did everything correctly!
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif
Suicide Junkie
December 30th, 2002, 07:44 PM
You will be losing a lot of detail in those beams...
Perhaps I wasn't clear about how they worked. I have prepared a graphical example of how SE4 displays them:
Your starting image:
http://forum.shrapnelgames.com/newuploads/1041269758.bmp
The pattern mask that is applied to each image (zoomed up):
http://forum.shrapnelgames.com/newuploads/1041269872.bmp
The mask, overlaid on your first beam image:
http://forum.shrapnelgames.com/newuploads/1041269941.bmp
The first beam image, masked to show which parts appear in SE4:
http://forum.shrapnelgames.com/newuploads/1041269994.bmp
And finally, a simulated firing of the weapon to the right :
http://forum.shrapnelgames.com/newuploads/1041270241.bmp
Is that what you intended?
Captain Kwok
December 30th, 2002, 07:58 PM
SJ:
Thanks for helpful example although it took me a couple of minutes of looking at it before I figured it out!
mlmbd
December 30th, 2002, 08:41 PM
SJ, No you were perfectly clear about how it all worked. I do understand how it works.
I meant them to be wide (really BIG). Because I was thinking of them being assigned to a planteary weapon of some sort. But I can scale them back. If you prefere.
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif
Captain Kwok
December 31st, 2002, 05:19 PM
SJ:
I've been rendering my planets for the Last day or so and I'll going to end up with about 250-280. I'll send you a .zip file but you will have to renumber them since they are set up for use with the TNG mod. I do not intend on using the imageMod for the TNG mod, but I thought it would be nice to donate some planets to the cause.
[ January 02, 2003, 18:28: Message edited by: Captain Kwok ]
KirbyEF
January 21st, 2003, 08:59 PM
I heard a rumor that a new update is coming, sounds very cool...
KirbyEF
Fyron
January 21st, 2003, 10:12 PM
If it has those planets Kwok was talking about, there will be a new Version of FQM Deluxe soon to follow! http://forum.shrapnelgames.com/images/icons/icon10.gif
David E. Gervais
January 21st, 2003, 11:19 PM
SJ, I'm curious.. did you ever notice/get the planets I posted to the ..sound/data/graphics forum?
Cheers!
Suicide Junkie
January 21st, 2003, 11:36 PM
If you didn't post anything here, I wouldn't have known about it.
David E. Gervais
January 22nd, 2003, 12:39 AM
I guess that explains why I never got a response to "did I post this in the right place?" lol
here's the link..
1040061526.zip (http://forum.shrapnelgames.com/newuploads/1040061526.zip)
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif
KirbyEF
January 22nd, 2003, 07:02 AM
OKay, now I'm excited...
I really like the Image Mod./Collection and I look forward to the next release whenever it is.
Tanks...
KirbyEF
Suicide Junkie
January 22nd, 2003, 07:40 AM
Hey, David.
I just glanced through the images in that link.
Very nice.
On a few of the minis, though, the lighting is off-center. Se4 dosen't rotate those images, so there's a good chance the "dark side" of the planet could end up actually facing the sun(s)!
For protraits, you have a lot more flexibility, of course. Even placing a wrong-colour star in the background may not be noticed in a portrait. http://forum.shrapnelgames.com/images/icons/icon12.gif
Just some things to keep in mind when making these sorts of images.
(I'll still add what you posted, no prob)
Fyron
January 22nd, 2003, 11:42 AM
Maybe I should get those MOO2 comps finished some time...
mlmbd
January 22nd, 2003, 07:22 PM
SJ, so is the rumor true? Is there going to be a new Version (update) to the ImageMod? If so, when? I still have about 200 asst images.
Oh goodie! I hope the humor is true. I am going to stand right here and click my heels together saying; "there is going to be an update to the ImageMod", "there is going to be an update to the ImageMod", "there is going to be an update to the ImageMod"!
Fyron, so which MOO2 components are you finishing?
Oh goodie! I hope the humor is true. I am going to stand right here and click my heels together saying; "there is going to be an update to the ImageMod", "there is going to be an update to the ImageMod", "there is going to be an update to the ImageMod"!
Sorry, just got a bit 'Happy' and carried away!
You are right, you don't want to see me 'Really Happy'.
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
David E. Gervais
January 22nd, 2003, 09:41 PM
SJ, those planets were done by me quite a ways back, I was working on a game called "The Eden Nebula" (of my own design) It was going to be a space exploration, Colonization, Trading game. But alas In those days I was suffering from delusions of grandure. 'Eden' and many other 'game' plans have long since been shelved. To make a long story short,.. before I attempt to start-up my delusions of having my own game development company again, I'll have to get a degree in Accounting, Business Management, Programming and Art. (these were suggested to me by several different venture capital investors.) My business plan took into account hiring people which already had these degrees, but that was not good enough for them! I'll not make that mistake again! It's the worlds loss, not mine, but I digress, sorry.
Have a great day. Cheers!
[ January 22, 2003, 19:42: Message edited by: David Gervais ]
Captain Kwok
January 23rd, 2003, 12:48 AM
SJ:
Just for future ImageMod planning, I'll be donating some 250-300 planet images in the near future...
Andrés
January 24th, 2003, 03:12 PM
These are the wormholes (http://se4kdy.cyberwars.com/temp/wormholes.zip) I should have submitted long ago.
mlmbd
January 24th, 2003, 11:34 PM
So, it was just a 'rumor', SJ!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Fyron
January 31st, 2003, 09:46 PM
Attention all hosts of Image Mod mirrors:
The readmes of the Combat and Components packs have lines like this in them:
To install this imagemod, copy all the contained files into your ".../SE4/Pictures/components" directory.
Replace "components.bmp" with "Newcomponents.bmp". All of the original SE4 images are contained
in the new BMP, so all other mods and saved games will not be affected.
The facilities and planets packs do not have these lines in them. You need to add a line like this to the html page on your mirrors:
To install this imagemod, copy all the contained files into your ".../SE4/Pictures/xxxx" directory, where "xxxx" stands for the name of that part of the image mod (combat, components, facilities, or planets). Replace "xxxx.bmp" with "Newxxxx.bmp". All of the original SE4 images are contained in the new BMP, so all other mods and saved games will not be affected.
See my mirror for an example.
Doing this will help to alleviate a lot of confusion over how to install the Image Mod properly.
SJ:
Future Versions of the Planet and Facility packs need to have this info in their readmes.
[ January 31, 2003, 19:47: Message edited by: Imperator Fyron ]
Captain Kwok
January 31st, 2003, 10:20 PM
I think it would be best for the ImageMod to just overwrite the existing files. Perhaps the readme file could contain a message to backup the original files if the user doesn't want to get rid of them.
Fyron
January 31st, 2003, 10:23 PM
That would probably be better, but this solution works now. Overwriting requires a new release of the image mod files.
Captain Kwok
January 31st, 2003, 10:30 PM
I agree, but for the next Version, the overwrite is a must. Too many noobs are suffering minutes, maybe hours of angst!
KirbyEF
February 2nd, 2003, 10:26 PM
SJ -
So what's the latest info?
KirbyEF
Suicide Junkie
February 4th, 2003, 10:22 PM
PlanetPack Update - v7 (or 8) updated to 9 (1,955 KB) (http://forum.shrapnelgames.com/newuploads/1044388281.zip)
<a href="http://forum.shrapnelgames.com/newuploads/1044388555.zip" target="_blank">PlanetPack Full - v9 (5,398 KB)
</a>
These ZIPs are now set up to install fully automaticaly.
Extract them to SE4\pictures\planets and you will be done.
[ February 05, 2003, 00:43: Message edited by: Suicide Junkie ]
Fyron
February 5th, 2003, 02:22 AM
Is that supposed to be v7 to v9 patch, or is it supposed to be v8 to v9 patch?
mlmbd
February 5th, 2003, 03:47 PM
SJ, Thank You, Sir! Do you need me to re-submit the second zip of planets? Or any other images for that matter.
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Suicide Junkie
February 5th, 2003, 04:28 PM
Just point me to a link for anything I missed, and I'll add it.
Fyron
February 5th, 2003, 10:51 PM
Originally posted by Imperator Fyron:
Is that supposed to be v7 to v9 patch, or is it supposed to be v8 to v9 patch?<font size="2" face="Verdana, Helvetica, sans-serif">You missed my question SJ. http://forum.shrapnelgames.com/images/icons/icon7.gif
Suicide Junkie
February 5th, 2003, 10:57 PM
I got it, I just didn't make a whole new post to reply; I just edited my post.
"PlanetPack Update - v7 (or 8) updated to 9 (1,955 KB)"
Fyron
February 6th, 2003, 02:41 AM
Oh, ok. http://forum.shrapnelgames.com/images/icons/icon7.gif
Fyron
February 6th, 2003, 10:55 AM
Just 38 more images to go until a new MOO2-related submission is ready for the Image Mod. http://forum.shrapnelgames.com/images/icons/icon10.gif (they are components, by the way)
SJ:
If possible, I need component image slots 925-1032. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ February 06, 2003, 08:58: Message edited by: Imperator Fyron ]
Suicide Junkie
February 6th, 2003, 05:25 PM
Those slots are still free, so that's fine. http://forum.shrapnelgames.com/images/icons/icon7.gif
mlmbd
February 6th, 2003, 05:52 PM
SJ, here are the links;
planets; http://forum.shrapnelgames.com/newuploads/1040556106.zip
facilities; http://forum.shrapnelgames.com/newuploads/1040556308.zip
components; http://forum.shrapnelgames.com/newuploads/1037752598.ZIP
Do you still want more images from these Groups? I also have the beams that I reworked. That I haven't U/L yet.
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Suicide Junkie
February 6th, 2003, 07:54 PM
If you've got 'em, keep 'em coming. http://forum.shrapnelgames.com/images/icons/icon7.gif
gregebowman
February 6th, 2003, 09:10 PM
Originally posted by Suicide Junkie:
If you've got 'em, keep 'em coming. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">DITTO!!!
Fyron
February 6th, 2003, 10:06 PM
Originally posted by Suicide Junkie:
Those slots are still free, so that's fine. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Don't place anything else in there then. http://forum.shrapnelgames.com/images/icons/icon7.gif
Fyron
February 7th, 2003, 05:01 AM
SJ:
My submission is ready! http://forum.shrapnelgames.com/images/icons/icon10.gif
New Components.zip (http://forum.shrapnelgames.com/newuploads/1044586843.zip)
Suicide Junkie
February 7th, 2003, 06:20 AM
Now available, Componentpack13 (http://imagemodserver.mine.nu/Imagemod)!
Mlmbd:
There are some really nice armors there, especially the first few!
#1042's texture would make for a great Bug-eye sensor/scanner, IMO http://forum.shrapnelgames.com/images/icons/icon7.gif Put it on something the shape of a bubbly sphere, say.
Fyron
February 7th, 2003, 11:02 AM
My mirror is up to date.
mlmbd
February 7th, 2003, 12:58 PM
SJ, Thanks! I will but that texture on a couple of sphere's. They will be in my next submission!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Urendi Maleldil
February 8th, 2003, 09:46 PM
Component images submission:
81 Star Trek components. Image Modpack components 431 and 436 (M5 and Nomad) are now redundant. This submission has better images so you can delete those two old ones.
components.zip (http://students.uwsp.edu/kmusa047/components.zip) (1.4mb)
Fyron
February 9th, 2003, 01:29 AM
Old images will not be removed. They might get replaced by their authors, but they will not ever be removed. This is to ensure that a mod that happens to use that image number won't suddenly have a blank image for something. http://forum.shrapnelgames.com/images/icons/icon7.gif
Urendi Maleldil
February 10th, 2003, 01:50 AM
In that case you can replace 431 and 436 with images 56 and 62. It'll be a little extra cutting and pasting.
Andrés
February 10th, 2003, 04:33 AM
Originally posted by Andrés Lescano:
These are the wormholes (http://se4kdy.cyberwars.com/temp/wormholes.zip) I should have submitted long ago.<font size="2" face="Verdana, Helvetica, sans-serif">I guess you didn't see this post. I wanted this pics added to the planetpack.
Suicide Junkie
February 10th, 2003, 04:35 AM
I have added those images.
They are #417 and #418.
[ February 10, 2003, 02:39: Message edited by: Suicide Junkie ]
Andrés
February 10th, 2003, 04:50 PM
You're right it seems that the file I had downloaded was an old one.
KirbyEF
February 10th, 2003, 10:19 PM
I knew it wasn't just a rumor!
KirbyEF
[ February 28, 2003, 11:52: Message edited by: KirbyEF ]
Lord Kodos
February 13th, 2003, 08:54 PM
Err, not a submission but a question, SJ, why isint there a portion in the Image Pack, for system, or event images?
capnq
February 13th, 2003, 11:44 PM
I'll bet there aren't system images because they're too big.
My Hypermaze mod adds only five new system .bmps, yet the .zip file is nearly 8M.
Suicide Junkie
February 14th, 2003, 06:40 AM
Aside from the size, there is no need to worry about conflicts with system images, since they have arbitrary filenames.
If it became a problem, we could just have modders put their own name or their mod's name in front of the regular filename.
EG: Proportions_starmap.bmp, TNGmod_starmap.bmp, etc.
For the imagemod images, they all need to be given their number and there is a components.bmp (and facilities.bmp, and etc) which must contain all the images you want to use...
Having a single file makes things difficult for compatibility, and you end up having similar almost-copies of the same file in each mod folder. Thus the reason for the imagemod.
Make a standard all-inclusive image file, that all mods can use, cutting down on the download time for individual mods, and reducing harddrive space usage.
Lord Kodos
February 17th, 2003, 03:33 AM
AMAZING!
I DID WORK!
Okay they are Component images ripped from Star Control II for use in the Image Mod. SJ, you can find them here:
1045445540.zip (http://forum.shrapnelgames.com/newuploads/1045445540.zip)
or in the files section
Angelicans/Romiians
February 17th, 2003, 09:57 AM
THAT was work? http://forum.shrapnelgames.com/images/icons/icon12.gif
You forgot the mighty Hellbore Cannon!
Lord Kodos
February 17th, 2003, 05:04 PM
http://forum.shrapnelgames.com/images/icons/shock.gif I did?!
I thought I put it in there...
well it will be in my next nonsensical submission, afterall the Dnyarri wasnt in there either, nor the Utwig or Chmmr bomb.
KirbyEF
February 28th, 2003, 01:53 PM
SJ-
Any word on any new additions?
KirbyEF
mlmbd
March 1st, 2003, 12:18 PM
SJ, I have almost finished the 'bug eyed' sensors. I will be U/L all the components/facilities/planets/combat images by Wed or Thrus.
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Suicide Junkie
March 1st, 2003, 04:51 PM
By the time Mlmbd's submission is ready, my midterms should be over, and I can add the two submissions I see.
Are the other comments implying that there exist other submissions? If so, they really need to be linked to from here, otherwise the chances of me noticing are slim to none.
mlmbd
March 2nd, 2003, 04:27 PM
SJ, when are you going to be finished with midterms? I can hold off another day or two. Would mean a couple more images. But, I can deal with that! http://forum.shrapnelgames.com/images/icons/icon12.gif
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
leo1434
March 3rd, 2003, 06:02 PM
Hello Mr. SJ:
I uploaded (not from my own PC) some files which have some new components relaive to X-Com mod which I would like you take a look to decide if you can include them in the image pack. Feel fre to change its numbers and position in the big 36x36 pixel image file (which is loaded in jpg format for compactness).
Please tell me what do you think about this work! Thanks!
Sorry: look in the Graphic/Data Thread!
[ March 03, 2003, 16:07: Message edited by: leo1434 ]
Suicide Junkie
March 3rd, 2003, 11:21 PM
I need BMPs, unfortunately.
Please have the minis and the portraits together in one zip. Add a credits.txt, so I know what to write. (Your name, sources if applicable)
As to your uploads, are you using a foreign language character set by any chance?
The upload you sent made a bunch of random character folders instead of a file.
Also, when you are working with mods (including graphics and text datafiles), be sure to place them in their own folder.
This prevents you from accidentally overwriting your unmodded files, and needing to reinstall the game.
What you should do is create a folder along the lines of
"C: \SE4\xcom-mod"
Create a "c: \se4\xcom-mod\pictures", "c: \se4\xcom-mod\data", etc inside of that folder.
This leaves your unmodded files intact.
In order to use the mod files, you merely have to change the value in path.txt from
"path := none"
to
"path := xcom-mod" (or whatever the modfolder's name is)
You can also use the modlauncher to automate that task.
Mlmbd:
My Last midterm is wednesday night, so I'll have time either thursday or friday.
mlmbd
March 4th, 2003, 05:23 PM
SJ, OK, Thanks! I will submit all the images Fri. I think there are some you are really going to love. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
mlmbd
March 7th, 2003, 12:09 AM
SJ- Here is a submission for each part of the Image Mod.
Combat/Beams (http://forum.shrapnelgames.com/newuploads/1046987678.zip)
Components (http://forum.shrapnelgames.com/newuploads/1046987765.zip)
Facilities (http://forum.shrapnelgames.com/newuploads/1046987920.zip)
Planets (http://forum.shrapnelgames.com/newuploads/1046989197.zip)
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
[ March 06, 2003, 22:21: Message edited by: mlmbd ]
Suicide Junkie
March 7th, 2003, 02:19 AM
Kodos:
Do you have a credits.txt for me to use?
Mlmbd:
Why did you go to the trouble of separating your minis with those red lines, Mlmbd?
I'm sure it must have been some bother for you, but it makes things even worse for me http://forum.shrapnelgames.com/images/icons/icon9.gif .
If you had simply left out the separator lines, I could have grabbed 15-20 minis at once and lined them up all together into the final BMP.
Even separate files for each mini would be less work for me to do, since then I wouldn't have to carefully outline and select each sub image to the exact pixel.
If you still have the separate files for those minis, I would much appreciate you uploading them.
Fyron
March 7th, 2003, 03:06 AM
mumbles:
What exactly are the non-arcology facilities in your latest facilities submission supposed to be? I can't make heads or tails of them. http://forum.shrapnelgames.com/images/icons/icon7.gif
Lord Kodos
March 7th, 2003, 03:27 AM
Err there wasent one in the Zip? If there wasnt, they are all ripped from the Ur-Quan Masters and resized ,where needed, by me.
dogscoff
March 7th, 2003, 11:07 AM
What exactly are the non-arcology facilities in your latest facilities submission supposed to be? I can't make heads or tails of them
<font size="2" face="Verdana, Helvetica, sans-serif">Some of them are sort of satelite dish affairs, and some of them have a kind of inverted dish, like a shield or umbrella of some kind. They are colourful, but I don't think they're unclear.
mlmbd
March 7th, 2003, 09:51 PM
SJ, sorry for the red bars. I did explain it in the Read Me. Also told you to tell if you did want me to do it anymore. I won't! http://forum.shrapnelgames.com/images/icons/icon7.gif Here is the zip with the three (comp, facil and planet) mini strips fixed!
Mini's (http://forum.shrapnelgames.com/newuploads/1047066057.zip)
Fyron, the images are whatever you want them to be. The images are not blurry or miss colored. Maybe you need glasses. I'm sorry if you don't like them.
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Fyron
March 7th, 2003, 11:06 PM
Fyron, the images are whatever you want them to be. The images are not blurry or miss colored. Maybe you need glasses. I'm sorry if you don't like them.<font size="2" face="Verdana, Helvetica, sans-serif">I never said they were blurry or miscolored. Well... they do have an excessive number of colors in them, but that is a matter of taste, not of needing glasses. Of course I could use them for whatever I want to, but they must have had a basic design goal when you made them. I hope you didn't just randomly slap together shapes and textures, hoping for something that looked useable. http://forum.shrapnelgames.com/images/icons/icon10.gif
mlmbd
March 8th, 2003, 01:47 PM
Fyron, Of course I could use them for whatever I want to, but they must have had a basic design goal when you made them. <font size="2" face="Verdana, Helvetica, sans-serif">I did. But I am not the modder that is going to use them. That is for him to decide. I hope you didn't just randomly slap together shapes and textures, hoping for something that looked useable. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">I NEVER just randomly slap things together! And hope! Like I said, if you do not like them, don't use them.
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Fyron
March 8th, 2003, 08:45 PM
Ok.... what was the purpose of the images? What are they supposed to be? Please stop beating around the bush and answer this simple question.
Lord Kodos
March 8th, 2003, 11:10 PM
IDEA!
What say we make a TXT. file in all future Versions of the ImageMod, saying what the artist had in mind when creating their art?
Or we could make a thread for this.
Or both.
Or none.
Just an idea.
Be seeing you.
Fyron
March 8th, 2003, 11:15 PM
That is unnecessary, really. I just can't see what type of thing those particular images are supposed to be, and so I was trying to get an idea from the guy that made them. http://forum.shrapnelgames.com/images/icons/icon7.gif
Lord Kodos
March 9th, 2003, 12:36 AM
Still. I cant make out quite a few components, and quite a few facilities. It would be nice.
Urendi Maleldil
March 9th, 2003, 12:41 AM
big imagemod submission:
http://students.uwsp.edu/kmusa047/imagemodsub2.zip
Suicide Junkie
March 9th, 2003, 01:08 AM
As a modder, I start with a cool idea for a facility (or component, etc), and then I browse through the minis until something catches my eye.
I'll then pick out a few choices, and compare their portraits to decide the final winner.
Kodos:
You are missing the portrait for #4 (the red engine section)
Mlmbd:
I'm pretty sure I pointed this out before, but a lot of the detail in your beams are being lost due to cropping when SE4 animates them.
For example, the fifth and sixth beams you submitted have intricate details outside of the area that ends up visible in-game. And all of your beams have the fadeoff well outside that range as well.
It pains me to realize that your small beams are going to be 75% of the size of your Huge beams, and you've spent all that time doing the fancy edges that will never be seen.
Lord Kodos
March 9th, 2003, 01:15 AM
Heres a better Version of my submission:
1047165305.zip (http://forum.shrapnelgames.com/newuploads/1047165305.zip)
Suicide Junkie
March 9th, 2003, 01:42 AM
Combatpack and ComponentPack are updated on http:\\imagemodserver.mine.nu\imagemod
I'm still working on the facilities and planets.
Fyron
March 9th, 2003, 01:43 AM
As a modder, I start with a cool idea for a facility (or component, etc), and then I browse through the minis until something catches my eye.
I'll then pick out a few choices, and compare their portraits to decide the final winner.<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but that does not help to determine what those things are supposed to be. If mumbled would just tell us, this whole discussion would end. http://forum.shrapnelgames.com/images/icons/icon12.gif
Suicide Junkie
March 9th, 2003, 01:45 AM
I guess what I'm trying to say is that they aren't anything yet.
They will be whatever the modder wants them to be.
The artist may or may not want to offer some suggestions for what it could be used for.
The first things that come to my mind are a talisman or a scanner.
PS: Fyron, if that was you downloading the new files from imagemod, try again. I had to pull the plug on your DL for a Last minute change.
[ March 08, 2003, 23:51: Message edited by: Suicide Junkie ]
Fyron
March 9th, 2003, 01:54 AM
Originally posted by Suicide Junkie:
I guess what I'm trying to say is that they aren't anything yet.
They will be whatever the modder wants them to be.
The artist may or may not want to offer some suggestions for what it could be used for.
The first things that come to my mind are a talisman or a scanner.
PS: Fyron, if that was you downloading the new files from imagemod, try again. I had to pull the plug on your DL for a Last minute change.<font size="2" face="Verdana, Helvetica, sans-serif">Boo. I was almost done. http://forum.shrapnelgames.com/images/icons/tongue.gif
I don't want to know what the facility is precisely, I want a general idea of what those pics are supposed to be. http://forum.shrapnelgames.com/images/icons/icon7.gif You know, like an APB and an MB are both weapons. I don't want to know that one pic is an APB and the other is a MB, I want to know that the pics are weapons.
[ March 08, 2003, 23:55: Message edited by: Imperator Fyron ]
Suicide Junkie
March 9th, 2003, 02:06 AM
Lets see. You've got an administrative building... good for research, intel, anything involving paperwork, probably peaceful and quiet, from the landscaping.
Then you've a very beautiful pair of generic facilities... they would work well as weapons, or urban pacification centers, crystalline shield booster facility, any religious shrine. The wide one could easily be a spaceyard as well.
Simply amazing.
You need to relax, Fyron and don't worry about having everything perfectly defined.
I predict those first three or four facilities will see a lot of use in mods.
Besides, if you'd read the credits.txt, you'd see that they were intended to be arcologies for PvK. http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
March 9th, 2003, 03:15 AM
Only the first 2 or 3 are arcologies. That is why I asked what the non-arcology facilities are supposed to be.
You need to relax, Fyron and don't worry about having everything perfectly defined.<font size="2" face="Verdana, Helvetica, sans-serif">That implies that I am pent up or something, which is wrong. I am just waiting for an answer from mumbled, and you keep posting more and more of the same thing, which does not contribute to getting an answer from him. I still await his answer.
Suicide Junkie
March 9th, 2003, 03:41 AM
Well, if you want to know that badly, I guess we'll just have to wait till Mlmbd visits next.
I've got all but the planetpack updated now.
UM:
Not sure if you realize this, but many of your planet minis have distict day/night sides. With the random placement of planets, you will end up with silly things like the dark side facing the sun.
For portraits, day/night regions are perfectly fine, since the star dosen't come into the picture. For the minis its a different story.
Mlmbd:
The updated minis you sent do not match up with the portraits.
Can you check the zip and send the planets again?
(Just the planets, everything else is done.)
Fyron
March 9th, 2003, 06:03 AM
My mirror is up to date, though I have run out of space, so there are no patches for the new Versions available.
mlmbd
March 9th, 2003, 04:39 PM
SJ, sorry, I don't know waht happened. But, here the Planets. You had told me about the beams. I just wanted to include a couple really big (seeming) beams. If they do not work, I will not make anymore images like that. Did any of the Round componet images look like what you had in mind for a 'Bug Eyed Scanner'? Or something along those lines?
Planets (http://forum.shrapnelgames.com/newuploads/1047219498.zip)
Fyron, I am not beating around the bush. You said yourself, the first time I made a submission; "It is up to the modder what the images are used for". I was merely follow your protocol!
The exception being, any images I make for a peticular modder. I have run images by him/her to see if that is what they had in mind. If I were a modder (which I am not) I might use the images as a Radar Site, Listing Post, Shield Generator, Scanner, Shield boosting facility or a Shrine of some kind. OK?
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Suicide Junkie
March 9th, 2003, 05:06 PM
Originally posted by Suicide Junkie; December 30, 2002 17:44
You will be losing a lot of detail in those beams...
Perhaps I wasn't clear about how they worked. I have prepared a graphical example of how SE4 displays them:
Your starting image:
http://forum.shrapnelgames.com/newuploads/1041269758.bmp
The pattern mask that is applied to each image (zoomed up):
http://forum.shrapnelgames.com/newuploads/1041269872.bmp
The mask, overlaid on your first beam image:
http://forum.shrapnelgames.com/newuploads/1041269941.bmp
The first beam image, masked to show which parts appear in SE4:
http://forum.shrapnelgames.com/newuploads/1041269994.bmp
And finally, a simulated firing of the weapon to the right :
http://forum.shrapnelgames.com/newuploads/1041270241.bmp
Is that what you intended?<font size="2" face="Verdana, Helvetica, sans-serif">The box outlined in green dots is the part that you will see in game when weapons fire. It gets tiled top to bottom as it travels across the screen.
The red part usually only appears at the tip of the beam (the bottom 3 pixels of the green box cover the ones from the red part on the very next tiling.
Since pure black is masked, the red part will tile if the corresponding green-box pixels are black.
mlmbd
March 9th, 2003, 05:15 PM
SJ, I got it. I just made them so they would as big as possible. I will concentrate on smaller beams from now on. I have gotten the 'Huge' image thing out of my system! Was the second zip of beam images better?
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Suicide Junkie
March 9th, 2003, 05:52 PM
I added both that you sent.
Your smallest beams in that submission were still as big as WMGs, though http://forum.shrapnelgames.com/images/icons/icon12.gif
For the ones I made, I concentrated on special effects, and mostly copied other beams to make up for my lack of artistic talent.
The helix cannon, for example, uses knowledge of the details of the tiling pattern so it looks like there is one continuous spiral travelling down the main beam http://forum.shrapnelgames.com/images/icons/icon7.gif
The "Torpedo" beam uses the red zone to make a projectile, and the green zone to erase it and leave a smoke trail.
Fyron
March 9th, 2003, 11:30 PM
Fyron, I am not beating around the bush. You said yourself, the first time I made a submission; "It is up to the modder what the images are used for". I was merely follow your protocol!
The exception being, any images I make for a peticular modder. I have run images by him/her to see if that is what they had in mind. If I were a modder (which I am not) I might use the images as a Radar Site, Listing Post, Shield Generator, Scanner, Shield boosting facility or a Shrine of some kind. OK?<font size="2" face="Verdana, Helvetica, sans-serif">See... I could not imagine a scenario in which you would make some images and have no basic purpose in mind. I just could not tell what that purpose was for those facilities. http://forum.shrapnelgames.com/images/icons/icon7.gif
Fyron
March 10th, 2003, 12:38 AM
The Facility Pack 9 file does not have minis past 252, but the Portraits go up to 267.
Suicide Junkie
March 10th, 2003, 01:03 AM
Oopsie. The patch had the correct files, but I missed copying the new minis to the full install zip.
Updated facilitypack9.zip file is now 3,054kb
Fyron
March 10th, 2003, 02:16 AM
Try turning on Best compression (or maximum) next time. I added the Facility pic to it myself, and got a file size of 2,817 kB. http://forum.shrapnelgames.com/images/icons/icon7.gif
Suicide Junkie
March 10th, 2003, 04:51 PM
I've got the sizes down a bit now.
BTW,
How many people would like to see a RARed Version of the files?
Urendi Maleldil
March 10th, 2003, 05:59 PM
I posted another components addition a while ago, and it didn't make it into components 1.14. Here it is again.
http://students.uwsp.edu/kmusa047/components.zip
Krsqk
March 10th, 2003, 07:06 PM
3 thumbs up for RARs.
Ron Coit
March 10th, 2003, 07:22 PM
Have you herd of 7-ZIP. It producesses zip files that are much smaller than other zip programs, but they can still be read by any standard unzip.
The URL is: http://www.7-zip.org/
Its still in late beta but I have found the program very stable and have hand no problems with it.
Fyron
March 10th, 2003, 09:12 PM
Originally posted by Ron Coit:
Have you herd of 7-ZIP. It producesses zip files that are much smaller than other zip programs, but they can still be read by any standard unzip.
The URL is: http://www.7-zip.org/
Its still in late beta but I have found the program very stable and have hand no problems with it.<font size="2" face="Verdana, Helvetica, sans-serif">WinRAR produces Zip files that are smaller than WinZip does. Most programs can make smaller Zip files than WinZip. http://forum.shrapnelgames.com/images/icons/icon7.gif
Ron Coit
March 10th, 2003, 09:23 PM
Originally posted by Imperator Fyron:
WinRAR produces Zip files that are smaller than WinZip does. Most programs can make smaller Zip files than WinZip. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">It also beats pkzip ZIPs and its native format 7z beats RAR but its not as standard as RAR so you would have to use a self-extrating EXE or no one could open it.
Anyway its just a though. Use it or not, doesn't matter to me. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ March 10, 2003, 19:31: Message edited by: Ron Coit ]
mlmbd
March 11th, 2003, 04:01 PM
SJ, seems you missed 3 zips of facilities (50 images), I made. I combinded all 3 into 1. Do you want it now? Or would you rather I wait?
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
Suicide Junkie
March 11th, 2003, 06:02 PM
Go ahead and post it. I can then download it and stick it into the to-do pile
mlmbd
March 12th, 2003, 05:14 PM
SJ, very well, Sir! Here is the file:
Facilities (http://forum.shrapnelgames.com/newuploads/1047481875.zip)
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>
chuckles
March 12th, 2003, 07:47 PM
Ive noticed that many of the thumbnails are missing, this is especially vexing when trying to see what all facilities or components a planet/ship has without having to right click on each empty spot. If i had to guess i would guess this is caused by the empty spots in the new components pic. Is there a easy way to fix this?
Fyron
March 12th, 2003, 10:52 PM
Not all image numbers are filled. The blank spots in the middle do not make a difference at all.
Are you sure you have the latest copies of the files? Check the main Image Modpack web page or my mirror to see if you do or not.
Also, did you replace the original components.bmp with the new components.bmp?
[ March 12, 2003, 20:53: Message edited by: Imperator Fyron ]
chuckles
March 13th, 2003, 01:45 AM
Thanks for the advice, it was the renaming that threw me for a loop. Aprreciate the help
mottlee
March 13th, 2003, 01:48 AM
Originally posted by Ron Coit:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
WinRAR produces Zip files that are smaller than WinZip does. Most programs can make smaller Zip files than WinZip. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">It also beats pkzip ZIPs and its native format 7z beats RAR but its not as standard as RAR so you would have to use a self-extrating EXE or no one could open it.
Anyway its just a though. Use it or not, doesn't matter to me. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Can't you have WinZip compress them more?
Suicide Junkie
March 13th, 2003, 01:52 AM
All of the new ZIPs will not require renaming.
On http://Imagemodserver.mine.nu/imagemod , I have updated the zips with that feature:
Combatpack 9
Componentpack 14
Facilitypack 9
Planetpack 9
WinZip (all the "zips" in fact) uses a decades-old compression method (Lempel-Ziv; from the 70's!).
The latest in information theory provides better compression algorithms.
[ March 13, 2003, 00:05: Message edited by: Suicide Junkie ]
Fyron
March 13th, 2003, 03:51 AM
Originally posted by mottlee:
Can't you have WinZip compress them more?<font size="2" face="Verdana, Helvetica, sans-serif">You can use the Maximum compression option of WinZip, sure. But, WinRar's best compression option makes better compressed (smaller sized) zip files than WinZip's does. This is why I always use WinRar to make my zips instead of WinZip. That, and it has a more "natural" method of viewing archived folders and such. http://forum.shrapnelgames.com/images/icons/icon7.gif
Ed Kolis
April 5th, 2003, 08:27 PM
Here are some combo colony modules (rock/ice, rock/gas, ice/gas, rock/ice/gas):
1049475159.zip (http://forum.shrapnelgames.com/newuploads/1049475159.zip)
Suicide Junkie
April 5th, 2003, 10:51 PM
Do you have any minis for those?
And a credits.txt?
mottlee
April 6th, 2003, 02:54 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by mottlee:
Can't you have WinZip compress them more?<font size="2" face="Verdana, Helvetica, sans-serif">You can use the Maximum compression option of WinZip, sure. But, WinRar's best compression option makes better compressed (smaller sized) zip files than WinZip's does. This is why I always use WinRar to make my zips instead of WinZip. That, and it has a more "natural" method of viewing archived folders and such. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Will this work WinZip files??? Where can I D/L?
Lord Kodos
April 6th, 2003, 03:38 AM
Just giving the heads up that i have a pack of Null Space themed components coming up http://forum.shrapnelgames.com/images/icons/icon12.gif
Fyron
April 6th, 2003, 05:43 AM
Will this work WinZip files??? Where can I D/L? <font size="2" face="Verdana, Helvetica, sans-serif">.zip files are not unique to WinZip. That just happens to be the only format WinZip is designed to make. You can get WinRar at www.rarlabs.com (http://www.rarlabs.com)
Phoenix-D
May 23rd, 2003, 04:28 AM
My mirror is (finally) updated.
http://members.cox.net/se4imagemod/
Andrés
June 19th, 2003, 07:45 PM
I need to add a couple of facilities for the SW mod I'll be posting later today or tomorrow.
Would it be ok to star in pic 268? or are those reserved for something else?
I also have a buch of about 50 facilities from the galactic battlegrounds game site I'll send you the pics when I finish cleaning them.
For the comps I still have place in the line _I had reserved thogh I'm replacing some of the old ones.
Suicide Junkie
June 19th, 2003, 08:12 PM
Replace as in "with higher quality images of the same thing"? or something totally different?
They may be in use by others already.
I'll also check to see which images are still free to use tonight.
Fyron
June 19th, 2003, 08:26 PM
I sent SJ some 200+ facility images a few weeks back, so the slots may or may not be in use. http://forum.shrapnelgames.com/images/icons/icon7.gif
Lord Kodos
June 19th, 2003, 09:45 PM
I should have a
-Sword
-Shield
-Bow
-Crossbow
-Suit of Armor
-Shield
-Skeleton Warrior
-Zombie
all coming in for you soon as well SJ.
Q
June 20th, 2003, 10:56 AM
As mentioned in another topic some new pictures for sphereworlds would be appreciated. I know and use picture 541 but as small image it looks just like a large ordinary planet with no athmosphere.
[ June 20, 2003, 09:57: Message edited by: Q ]
Atrocities
September 16th, 2003, 04:05 AM
New Components for the Star Trek Mod. (9-16-2003)
Based off of the 1.16 components module for the image mod.
Installation - Unzip the file to your SE IV directory pictures folder / components folder.
The zip will over write older STM images, 1177 thru 1231 This is ok. It will also add the newer images 1256 through 1296 and replace the Component.bmp
Comp 1256 - 1296 (http://forum.shrapnelgames.com/newuploads/1063677443.zip)
[ September 16, 2003, 03:06: Message edited by: Atrocities ]
pathfinder
October 18th, 2003, 08:46 PM
Does the latest image mod include all of the B5 images?
Fyron
October 18th, 2003, 09:20 PM
It should. It has all of the images used in the 1.49.33 Version of B5 Mod IIRC.
pathfinder
October 18th, 2003, 09:23 PM
Ok, thanks IF.
pathfinder
October 22nd, 2003, 11:54 PM
what size are the small images?
Fyron
October 23rd, 2003, 01:19 AM
36x36 pixels.
pathfinder
October 23rd, 2003, 01:41 AM
Thanks IF!
Knew 40X40 was a bit large but unable to quickly find the info.
Timstone
October 24th, 2003, 04:32 PM
Good question about the B5 pics. I think I will use the Image Mod in B5 2.0.
If that's okay with Fyron.
Suicide Junkie
October 24th, 2003, 07:10 PM
Anyone is free to use these imagepacks. That's why I started collecting them; all the images for many mods, downloaded once and updated occasionally.
Keeps the size of mods down, for rapid downloads.
BTW, I've finally got my site updated to reference the new components.
[ October 24, 2003, 18:11: Message edited by: Suicide Junkie ]
Fyron
October 24th, 2003, 11:28 PM
Aren't all of the B5 mod pics in the image mod already anyways? http://forum.shrapnelgames.com/images/icons/icon12.gif
Why do people keep thinking I am in charge of the image mod? http://forum.shrapnelgames.com/images/icons/tongue.gif
narf poit chez BOOM
October 24th, 2003, 11:39 PM
well, i think it's a cross-circuit from fqm. after all, if you run one accessory you must run the other.
or at least, that's why i keep thinking that.
pathfinder
October 24th, 2003, 11:40 PM
IF: No not all B5 images are in the image mod. planet image 592 is not in it. This image is of an insect-ship looking thingy that is loaded as a "moon" and represents a derelict ship which may contain a tech one can acquire by "colonizing" the derelict.
Suicide Junkie
October 25th, 2003, 12:47 AM
Well, lets get that thing submitted then!
What's the credits line for it?
pathfinder
October 25th, 2003, 12:56 AM
I guess Val made it Last year sometime.
pathfinder
October 25th, 2003, 03:00 AM
How do I get the zipped file to ya since the upload part of the forum is dead atm?
Suicide Junkie
October 25th, 2003, 03:34 AM
I've grabbed the portrait and mini from my copy of B5, so no worries there.
Uploads of imagemod submissions can be made to ftp://imagemodserver.mine.nu/uploads
You will get an error, that is expected, and is just telling you its write-only. (No read permissions and limited space in order to prevent abuse) Click ok, and then drop the file you want to send.
pathfinder
October 25th, 2003, 03:35 AM
Ok, super. If I notice anymore, I'll at least post here.
DarkAngel
October 31st, 2003, 07:52 AM
Well,it's been almost a year,but i'm back finally(i know,like anyone remembers me,lol).I have some planets,nebulas,and other odds and ends to submit for the image mod.is this still the forum to upload them too?
Fyron
October 31st, 2003, 07:57 AM
Yes, but unfortunately Shrapnel's uploading scripts are currently disabled. How large are the files? You might be able to email them, or even upload them to SJ's server. He will have to fill you in on the specifics.
DarkAngel
October 31st, 2003, 08:09 AM
couple megs or so,i can just wait to see what SJ says.....as long as they'd get looked at.
Drax
October 31st, 2003, 08:37 PM
First, a big thanks to all who are part of the image mod, I love you!
Now, I was messing about with cinema 4D instead of writting my assignment for uni, and decided to try and make a few weapon component pictures for an SE4 mod that I will never have time to make, and then unearthed some facilities that I modded a year back that are made from bits of the orignal SE4 ones. All 4 of the weapons I have made so far are laser styled weapons, a couple of them are a tad dark though I think. Anyways, if you are still looking for new content for the image mod you can have these with my compliments.
http://homepage.ntlworld.com/andrewballantine/SE4/Laser.bmp http://homepage.ntlworld.com/andrewballantine/SE4/Enhanced%20Laser.bmp
http://homepage.ntlworld.com/andrewballantine/SE4/Laser%20Cannon.bmp http://homepage.ntlworld.com/andrewballantine/SE4/Dual%20Laser%20Cannon.bmp
http://homepage.ntlworld.com/andrewballantine/SE4/Facil_253.bmp http://homepage.ntlworld.com/andrewballantine/SE4/Facil_256.bmp
The stuff above is the best of what I have done, and you can get the whole lot here (311Kb) (http://homepage.ntlworld.com/andrewballantine/SE4/MyPics.zip) - 4 weapons and 16 facilities. The blue dome with the gas around it was a 5 stage test to see which looked best, and I only ever used one of the images, so delete what you dont want in.
Facilities where done in Paintshot Pro 5 http://forum.shrapnelgames.com/images/icons/icon10.gif
If you want any components made mail me with a description and i'll see what I can do, right now I just want to get experience in cinema 4D. No guarantees though, assignments are pilling up http://forum.shrapnelgames.com/images/icons/icon9.gif
DarkAngel
November 1st, 2003, 06:27 AM
figured i'd submit an example of my work before continuing much further....i made this thinking it could be an aging red star.comments appreciated
http://us.f1f.yahoofs.com/bc/3fa343ae_131fe/bc/My+Documents/Old+Red+Star.bmp?bf8g0o_Au7WOXT77
http://us.f1f.yahoofs.com/bc/3fa343ae_131fe/bc/My+Documents/Old+Red+Star+Mini.bmp?bf8g0o_AbVD6SM7J
Drax
November 1st, 2003, 10:36 AM
I cant see any pictures DarkAngel, and I tried copying the link into ie and it gave me a 403 http://forum.shrapnelgames.com/images/icons/icon9.gif
I got 20 megs or so of webspace spare that allows linking, so if you like mail the examples to me and i'll put them up.
[ November 01, 2003, 09:28: Message edited by: Drax ]
DarkAngel
November 5th, 2003, 07:05 AM
Posting a planet i made,hopefully these will show up this time around
http://Groups.msn.com/_Secure/0YgCuAmodSyXmMCc57qkP*P0PUGMC3k9raxT0jxPu8LL*vxyJs iX4HWyd!u!M5JTv7Nhz6AUdCVdFGXVE1nWOXSDVh8QHijEcsnF 5z83fhE3Q*9SFl7yWl2xoHzt49DNPZ4ZQYhG9D6f5sUJN68W9U A/Planet.bmp?dc=4675445861771233251
http://Groups.msn.com/_Secure/0ZgCuAvceMcDmMCc57qkP*Kb3wI7QwB9i95Ce72zm2GS6t4TMX cL2mQutcmuwnd6IyARTXqdF*cmjbae5no!fKVoe!r!Q6Xh4L9x gwG6RPW*BXs3k1PCfD1c3*Neb!oidKu1t6!Wf!wuVW1UxwqMoz A/PlanetMini.bmp?dc=4675445861795167354
oleg
November 5th, 2003, 11:41 AM
DarkAngel, I too can not see your pictures http://forum.shrapnelgames.com/images/icons/icon9.gif
DarkAngel
November 5th, 2003, 07:37 PM
sigh......anyone know of a good site to link from?
Fyron
November 5th, 2003, 07:59 PM
Very few big free web hosts allow off-site image linking. Just create an html page on the server that displays the images, and link to that.
spoon
November 12th, 2003, 11:11 PM
I've been working on a Fantasy-based mod, and finally got the art all together. What are the feelings about including it in the image modpack? It's a lot of files (about 200 components), and I wouldn't want to add a lot of bloat to the modpack for the little gain (not many other mods would re-use the art, I suspect).
Suicide Junkie
November 12th, 2003, 11:16 PM
Lets have a look see.
They can probably be used for one thing or another, symbolically even.
And 200 components won't make much of a dent in the Imagemod, really. Its up to almost 10 megs now.
...
Which tells me I should split the download into multiple files to make things easier.
What's a good size for dialup downloads? 3 Meg, 5 Meg?
Atrocities
November 12th, 2003, 11:32 PM
Geeze that is a big file. The hard part is keeping all of the images in order as to NOT screw up another mod. A feat that only SJ could accomplish. http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
November 13th, 2003, 01:25 AM
But you just paste them at the end of the mini bmp, and rename them using a program with batch rename capabilities, such as IrfanView. http://forum.shrapnelgames.com/images/icons/icon12.gif
I vote to add those components to the image mod.
You could always use RAR files to drastically reduce download sizes... http://forum.shrapnelgames.com/images/icons/icon12.gif
[ November 12, 2003, 23:26: Message edited by: Imperator Fyron ]
spoon
November 13th, 2003, 01:56 AM
Originally posted by Suicide Junkie:
And 200 components won't make much of a dent in the Imagemod, really. Its up to almost 10 megs now.<font size="2" face="sans-serif, arial, verdana">200 components, zipped, would add about 7.5 megs to that...
Suicide Junkie
November 13th, 2003, 02:03 AM
There are currently components all the way up to #1300.
Including both minis and portraits, this compresses to 9.9 (zip) and 8.5 (rar) megs.
200 would be less than 20% more.
spoon
November 13th, 2003, 02:09 AM
Originally posted by Suicide Junkie:
There are currently components all the way up to #1300.
Including both minis and portraits, this compresses to 9.9 (zip) and 8.5 (rar) megs.
200 would be less than 20% more. <font size="2" face="sans-serif, arial, verdana">heh, I should kick my zipper, it's slacking off.
(wait, that doesn't sound good http://forum.shrapnelgames.com/images/icons/shock.gif )
Fyron
November 13th, 2003, 03:25 AM
Get WinRar:
http://www.rarlabs.com
WinZip is an awful program. http://forum.shrapnelgames.com/images/icons/icon12.gif
gregebowman
November 13th, 2003, 10:48 PM
Originally posted by Imperator Fyron:
Get WinRar:
http://www.rarlabs.com
WinZip is an awful program. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">I can't even imagine now using Winzip now. Winrar is a much better program and I use that all of the time now.
gregebowman
November 14th, 2003, 05:38 PM
IF,
Got a question about Winrar. I've had 2 files this morning saying that the files couldn't be split into smaller files. This is the first time I've seen this error message, and was wondering if it a common error, or did I just get 2 messed up files.
gregebowman
November 14th, 2003, 05:41 PM
OK, I may have discovered the reason. I was using WinRar 3.11. I'm currently downloading v3.20. Hopefully that will work on these files.
gregebowman
November 14th, 2003, 05:45 PM
Nope, that didn't work. I'm still getting that error message. Anyone know what else I can try?
Fyron
November 14th, 2003, 05:47 PM
Were they zip files? You can not make multi-part archives out of zip files, only real compression formats (rar, tar.gz, ace, etc.). http://forum.shrapnelgames.com/images/icons/icon12.gif
Fyron
November 14th, 2003, 05:53 PM
And about the Image Mod... there are plans to make an Events pack. It will start off with the B5 Mod events, and maybe those 2 from AIC if JLS permits, as those are the only mods currently with custom event pictures. So, go make some nifty event images and post them (or email to admin at spaceempires dot net if you have no web space to post yourself)! Naming format must be in the form of some group identifier, underscore, image name. This is because events can have arbitrary names, so the group name will make it so that there can be several different "Pirate Attack" events, just in different Groups. For example, a Ship Moved event image in the B5 Mod pack would be named "B5_Ship Moved.bmp". No minis are necessary, as there are only 128x128 bitmaps for events. Credits info is, as always, a must. http://forum.shrapnelgames.com/images/icons/icon7.gif
Ed Kolis
November 14th, 2003, 06:30 PM
I still think there should be a standard sound FX pack as well... especially since unlike with images, you have to have EVERY sound you're using, even the stock ones, in the mod directory if you have a Sounds directory under the mod directory http://forum.shrapnelgames.com/images/icons/icon9.gif
(I used to have all the SFX from MOO2, plus a few unused ones like a cool electric discharge that they threw into the sound file, extracted with something like LbxEx, but I can't find a working Version of that program (or maybe my MOO2 files are corrupted)... those would make a GREAT addition to SE4's sound library! Stellar converters away! http://forum.shrapnelgames.com/images/icons/icon12.gif )
Suicide Junkie
November 14th, 2003, 06:34 PM
If you or Fyron wants to collect them I'd be more than happy to have the collections available on imagemodserver.
gregebowman
November 14th, 2003, 07:30 PM
Originally posted by Imperator Fyron:
Were they zip files? You can not make multi-part archives out of zip files, only real compression formats (rar, tar.gz, ace, etc.). http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">NO, as a matter of fact, it was a .rar file. Sorry I wasn't more specific. The file in question is the Star Wars II file for the sci-fi crossover mod. I was able to download it without any problems. I was able to un-rar(?) it with no problems. But when I tried to compress the mod from it's folder so I can put them on floppies, it gave me that error message. So I don't know if it's the mod, or something in the mod that can't be compressed in this method. any clues?
[ November 14, 2003, 17:33: Message edited by: gregebowman ]
Fyron
November 15th, 2003, 12:44 AM
Check the .rar file and see if it has read only attribute selected. If so, deselect it. Then, open it in WinRar and use the ConVersion utility to convert it directly to a multi-part archive. Or get a USB flash drive as mentioned in the other thread. http://forum.shrapnelgames.com/images/icons/icon7.gif
Ed Kolis
December 6th, 2003, 04:19 AM
SJ, I just wanted to ask, if I want to submit components for the ImageMod, what format should I use, and how should I send them to you? I'd imagine that I would just make the portraits and zip them, and that you'd shrink them to make the minis (since you're the one keeping track of which goes where in the components.bmp file anyway), but is there some other convention that I'm not aware of? I had some combo colony modules from a while back that I never got around to submitting and I was thinking of doing some warheads, one for each damage type, since Adamant Mod uses lots of different mine warheads, and the patch is going to let us use them on drones as well!
Originally posted by Suicide Junkie:
If you or Fyron wants to collect them I'd be more than happy to have the collections available on imagemodserver. <font size="2" face="sans-serif, arial, verdana">Sorry, it's been a while... were you talking about the MOO2 sounds? (I finally did get them extracted, a new Version of MultiEX did the trick http://forum.shrapnelgames.com/images/icons/icon6.gif )
Suicide Junkie
December 6th, 2003, 05:54 AM
Zip or Rar your package, and post it.
You can also upload to ftp://imagemodserver.mine.nu/uploads if you are desperate.
Required files:
- Portraits - obvious
- Minis - either in a "mini-strip" separate files.
(These MUST be in the same order as the portraits, or things will get messy!)
- Credits.txt - write down who needs to be credited for the creation of the images, and how. Text only, keep it short and to the point.
Ed Kolis
December 10th, 2003, 03:51 AM
OK, I tried uploading it to the imagemodserver, but I got the same error that I believe you told me to ignore soon after trying to upload it, and I don't believe my connection's that fast, so I don't know if you got it... it's 500K, want me to just email it?
Suicide Junkie
December 10th, 2003, 04:56 AM
There isn't any partially sent file in my uploads folder, so it must not have started properly.
For the upload folder, you have permission to write, but not to read. The complaint Messages will reflect that...
Any way is fine. The direct way is just faster.
Suicide Junkie
December 24th, 2003, 06:31 AM
I've added those components finally.
My only complaint is that the minis for the plague warheads look too similar.
Would it look OK if you made the dark green bits on the base count up the level?
IE: All dark = Level 1
One light = Level 2
etc
As for new engines, how about dual-engines, and oversize engine (something really beefy like what should be on a baseship http://forum.shrapnelgames.com/images/icons/icon7.gif ) Versions of the drives?
Perhaps some afterburner-style devices that have the various tech level drives sticking out instead of just tubes?
PS:
I've also got another submission in my to do pile, but it has no credits, and I have no idea who it is from.
"Mypics.zip" with 4 components and a number of facilities.
If you sent this in, please speak up.
[ December 24, 2003, 04:40: Message edited by: Suicide Junkie ]
Fyron
December 24th, 2003, 06:54 AM
What about those Ultimate Mod images?
How many recolored stock images do we want in the image mod? I have several nice recolored solar panels. http://forum.shrapnelgames.com/images/icons/icon12.gif
Suicide Junkie
December 24th, 2003, 07:09 AM
Do you have a link to the files?
I am curious as to what alternate colors actually look good on a solar panel http://forum.shrapnelgames.com/images/icons/icon7.gif
Fyron
December 24th, 2003, 07:47 AM
http://www.spaceempires.net/files/temp/sj.rar
I included the UM readme and credits file in the UM folder... not sure if you need that or not. http://forum.shrapnelgames.com/images/icons/icon12.gif
Lord Kodos
December 24th, 2003, 07:56 AM
I would like to point out that when Hadrian left for...umm...disneyland, or wherever, that he left me the rights to use his images in my mod. Now unless you have some arrangement with him as well, that I am unaware of, I can be pretty sure he wouldent want his images going public domain, otherwise, he would have said so. or something. I mean he granted me the rights, and me alone. ^__^ So, sorry, no UM images in the Image Mod.
Fyron
December 24th, 2003, 08:26 AM
Those images are public domain Kodos. They became public domain when they were posted on the internet. Additionally, where does this sudden right you have over Hadrian's "property" have come from? He never said any such thing.
Lord Kodos
December 24th, 2003, 08:41 AM
Fyron. Its not a "sudden right" but one I have had the distinction of owning since...ummm...when Hadrian left for wherever. It was his parting gift to me. If for whatever reason, my word is not good enough, I can get both Dave and Fang Tsu, to come here and personally back my claim
Fyron
December 24th, 2003, 08:55 AM
Their word is not worth much... where did Hadrian allegedly say this?
And even if true, it still does not matter, because those images (as well as the Versions of the mod posted to the internet) are in the public domain already, available for use freely.
geoschmo
December 24th, 2003, 03:28 PM
Regarding adding any images from Hadrian's "Ultimate Mod" to the Official Image Collection.
Hadrian has contacted us (Shrapnel Moderators) and specifically requested the images NOT be included. This is consistant with his past behavior as he has always made it a policy to raise an objection any time his work is posted anywhere without his permission.
I feel this request should be honored, whether or not we personally agree with it. I have neither the ability or the inclination to police the entire internet and make sure that Hadrians work is not posted anywhere without his permission, that's up to him to do. But I think you should request his wishes and not put them in the image pack.
I would also request that we refrain from cluttering up this forum with further discussion on the issue. If anyone has any questions about it, feel free to contact me directly.
Geoschmo
Shrapnel Moderator
Suicide Junkie
December 24th, 2003, 04:20 PM
Thanks Geo.
Its nice to have the issue settled, buried and zombie-proofed.
PS:
I don't recall getting a message directly from him... perhaps it was before I became a moderator?
-----
Ed:
Yeah! Those are better ideas than the twin-engine thing.
Its not too hard to beat 1am ideas http://forum.shrapnelgames.com/images/icons/icon10.gif
Atrocities
December 24th, 2003, 08:13 PM
I agree with Geo's comments. I can add no more and could not say it any better so I will just repeat it.
I would also request that we refrain from cluttering
up this forum with further discussion on the issue. If
anyone has any questions about it, feel free to
contact me directly.
Geoschmo
Shrapnel Moderator<font size="2" face="sans-serif, arial, verdana">Atrocities
Shrapnel Moderator
Ed Kolis
December 25th, 2003, 02:38 AM
Originally posted by Suicide Junkie:
I've added those components finally.
My only complaint is that the minis for the plague warheads look too similar.
Would it look OK if you made the dark green bits on the base count up the level?
IE: All dark = Level 1
One light = Level 2
etc<font size="2" face="sans-serif, arial, verdana">OK, I'll do something or another about those plague warheads... http://forum.shrapnelgames.com/images/icons/icon12.gif
As for new engines, how about dual-engines, and oversize engine (something really beefy like what should be on a baseship http://forum.shrapnelgames.com/images/icons/icon7.gif ) Versions of the drives?
Perhaps some afterburner-style devices that have the various tech level drives sticking out instead of just tubes?<font size="2" face="sans-serif, arial, verdana">Dual engines, as in two engines stuck together parallel to each other? Hmm, I wonder why anyone would want one of those? http://forum.shrapnelgames.com/images/icons/confused.gif I guess I could try though... And I could do some heavy and light mounted engines too... maybe even some armored and fuel efficient engines! http://forum.shrapnelgames.com/images/icons/icon10.gif (I can just take my 1 basic model and retexture and otherwise tweak it for each engine type since I'm lazy http://forum.shrapnelgames.com/images/icons/icon12.gif )
Fyron
December 26th, 2003, 05:39 AM
So what about the other images in my file SJ?
TerranC
December 26th, 2003, 06:38 PM
Originally posted by geoschmo:
Hadrian has contacted us (Shrapnel Moderators) and specifically requested the images NOT be included. This is consistant with his past behavior as he has always made it a policy to raise an objection any time his work is posted anywhere without his permission.
I feel this request should be honored, whether or not we personally agree with it. I have neither the ability or the inclination to police the entire internet and make sure that Hadrians work is not posted anywhere without his permission, that's up to him to do. But I think you should request his wishes and not put them in the image pack.<font size="2" face="sans-serif, arial, verdana">With all due respect to Hadrian's request and to the Moderators:
http://www.shadowraiders.com/html/TEK/tek.html
Facilities 82 and 84. I believe those images should be included in the Imagemod since they aren't Hadrian's work, and does not apply to hadrian's request.
Fyron
December 26th, 2003, 06:58 PM
Too bad Hadrian didn't bother with credits on the images...
geoschmo
December 26th, 2003, 07:23 PM
If you contact the artist and they give their permission, by all means. But I don't think you should just assume a particular image is ok to use just because it was used in some other mod. One person using it, with or without permission, does not mean anyone can use it wihtout permission.
At least that's my personal opinion. I am not the authority on what goes in the image mod. I was merely relaying the request by Hadrian not to post his work.
Geoschmo
Atrocities
December 26th, 2003, 10:33 PM
Originally posted by Imperator Fyron:
Too bad Hadrian didn't bother with credits on the images... <font size="2" face="sans-serif, arial, verdana">He probably did not anticipate this situation.
I do try to include permissions with all of my work to avoid this kind of thing.
This would be a good example as proof as to why it is a good idea to include permissions, exclusions, and other with any work.
GeneralVaughn
December 27th, 2003, 04:42 AM
Fyron, I believe in every shipset there is, included a Readme file, did you even bother to read Hadrians readme file? AND, he contacted shrapnels Admins, they too agree that you should not host his images without his permission, or kodos's permission for that matter as hadrian passed the rites TO him, you are out of your juristiction. Every shipset ever made is not your property, its the property of its creators, leave the UM alone becuase you have been asked NOT to host it, by its creator and protector, as well as me and the Shrapnel admins.
And while your at it, remove MY shipsets.. I don't want to do anything that will support your site now, ESPECIALLY since you did not respect MY wishes either in the first case of removing them at the initial upload, and when I told you you could keep them up if you showed a link to my domain, you did not change that either. Take them down now.
[ December 27, 2003, 02:46: Message edited by: GeneralVaughn ]
geoschmo
December 27th, 2003, 05:47 AM
Fyron, please do not respond to GeneralVaugn's post in the forum.
GeneralVaugn, we would appreciate it if you would keep your attitude out of the forum. The issue has been discussed and we have made Hadrians objections known. If you have a problem with Fyron hosting your shipsets on his site, take it up with him at his site and not on the Shrapnel forum.
THIS IS AN OFFICIAL WARNING TO ALL CONCERNED. I am going to lock it down temporarily to make sure people calm down. If this thread degenerates any further I will not hesitate to lock it down permenantly. If the petty squables continue in other threads I will ask Richard to lock people's accounts if neccesary.
There is history between you, Hadrian and Fyron. That much is well known. Keep it out of this forum.
Geoschmo
geoschmo
December 27th, 2003, 03:51 PM
Ok, I am opening the thread back up. Let keep it civil. If you have issues with each other please take them up with each other by email.
Geoschmo
Fyron
December 27th, 2003, 08:38 PM
Originally posted by Imperator Fyron:
So what about the other images in my file SJ? <font size="2" face="sans-serif, arial, verdana">So back to this question.
Suicide Junkie
December 28th, 2003, 08:57 PM
I am not about to go digging parts out of a large file, or try and sift it.
Enough of this, back to new year's parties.
Fyron
December 29th, 2003, 12:26 AM
... They were in separate folders SJ... absolutely no digging or sifting required. I have reuploaded the images here (http://www.spaceempires.net/files/temp/sj.rar).
Phoenix-D
February 2nd, 2004, 01:03 AM
New mirror added, since my other one is too small to actually hold the image mod files anymore.
http://s94941683.Onlinehome.us/imagemod/
The other mirror will be left up, abet out of date and with a note to check this one.
[ February 01, 2004, 23:10: Message edited by: Phoenix-D ]
Fyron
February 2nd, 2004, 04:21 AM
Please replace my mirror with http://imagemod.spaceempires.net/
Phoenix-D
February 2nd, 2004, 04:33 AM
Done. I also got rid of the broken link or old mirrors.
Fyron
February 2nd, 2004, 04:35 AM
Can you please change the description too? SE.net never had ads. http://forum.shrapnelgames.com/images/icons/icon12.gif
Phoenix-D
February 2nd, 2004, 06:15 AM
not tonight..besides, you haven't changed your mirror's link http://forum.shrapnelgames.com/images/icons/tongue.gif
Fyron
February 2nd, 2004, 06:43 AM
I was working on homework. http://forum.shrapnelgames.com/images/icons/tongue.gif
Atrocities
February 2nd, 2004, 12:10 PM
<font color=red>Suicide Junkie </font>
I have over 100 new components for the Component Image Mod. I have already numbered them and made the additions to the components.bmp file to save you time and effort.
The file includes a credits text as well.
To Download File Click HERE (http://astmod.com/zips/ComponentsAddon.zip)
Atrocities
February 2nd, 2004, 03:57 PM
Thank you. http://forum.shrapnelgames.com/images/icons/icon7.gif I hope to add some more Organic looking ones soon, but time will tell. http://forum.shrapnelgames.com/images/icons/icon7.gif
tesco samoa
February 2nd, 2004, 05:21 PM
Rollo and I have a request.
The beer Component
And the Beer Tent Facility
Please.....
Suicide Junkie
February 2nd, 2004, 06:01 PM
Atrocities:
I am missing portrait #1248 from your submission.
Other than that, it looks good.
pathfinder
February 2nd, 2004, 10:02 PM
Originally posted by tesco samoa:
Rollo and I have a request.
The beer Component
And the Beer Tent Facility
Please..... <font size="2" face="sans-serif, arial, verdana">I'll second that!
Atrocities
February 3rd, 2004, 01:38 AM
Originally posted by Suicide Junkie:
Atrocities:
I am missing portrait #1248 from your submission.
Other than that, it looks good. <font size="2" face="sans-serif, arial, verdana">I did not submitt a portrait 1248. According to the list 1249 was the next one in order. 1248 is some image from Deus Ex.
EDIT:
Image found and emailed. "_
[ February 03, 2004, 16:29: Message edited by: Atrocities ]
Loser
February 3rd, 2004, 02:00 AM
Nice looking additions.
Gryphin
February 3rd, 2004, 05:37 PM
I don't know if this is the place to mention that www.google.com (http://www.google.com)
has a link in their logo to a lot of cool looking fractles that someone might use for something in SEIV.
Enjoy
Fyron
February 4th, 2004, 09:46 PM
SJ, there is a new set of images made by AT ready to be added to the Components Pack! I have done all the numbering and mini gruntwork, and they are here:
http://www.spaceempires.net/files/temp/at.rar
Fyron
February 5th, 2004, 06:57 AM
Well, I have gone ahead and compiled Component Pack 21. It is up on my mirror. http://imagemod.spaceempires.net/
Fyron
February 8th, 2004, 06:26 AM
Components Pack has been updated to Version 22, with still more component images by Atrocities!
Suicide Junkie
February 8th, 2004, 06:45 AM
And for those who like faster downloads, the RAR Versions are available at http://imagemodserver.mine.nu/Imagemod/index.html
About 10% smaller on the updates, and 30% smaller for the full Version 22.
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