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Old July 2nd, 2005, 03:40 AM

Bushbaby Bushbaby is offline
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Default Gost riders

I've got a newbie Q on Ghost Riders (a laevel 9 summons). Do the ghost riders stick around after they've wreaked havoc? Can GR be cast multiple times to build up a defense force of riders?

Thankx much 'brah!! BB
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Old July 2nd, 2005, 03:50 AM

quantum_mechani quantum_mechani is offline
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Default Re: Gost riders

Quote:
Bushbaby said:
I've got a newbie Q on Ghost Riders (a laevel 9 summons). Do the ghost riders stick around after they've wreaked havoc? Can GR be cast multiple times to build up a defense force of riders?

Thankx much 'brah!! BB
They do not stick around (in fact if you send in other forces with magic movement they might well attack them), but you can cast it multiple times on one provinces to increase the attack force.
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Old July 2nd, 2005, 12:37 PM
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Default Re: Gost riders

If you want Longdead Horsemen to keep, cast Pale Riders (Enchantment 5).
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Old July 2nd, 2005, 07:43 PM
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Default Re: Gost riders

And I think there is a spell for sending undead to a province so that they stay in there. Something better than the Ghoul-making Arise Hunger (?). Enchantment 8 or 9, or figment of my imagination.
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Old July 2nd, 2005, 11:20 PM
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Default Re: Gost riders


Yep. But unlike Ghost Riders, that spell won't destroy armies - it's more along the lines of Call of the Wild / Call of the Winds, useful for taking weakly defended provinces.
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Old July 3rd, 2005, 04:11 AM
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Default Re: Gost riders

Army of Dead or Army of The Dead, an Enchantment spell.
Its a fun spell if you need to get some utility forces to a faraway province (such as pillaging a newly acquired province without having to keep its conquerors in the province).
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