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January 25th, 2006, 06:08 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
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Re: CB 5.2 released
Quote:
Cainehill said:
Two days ago, www.dominions-2.org only had the 5.0 version of the split CB mod - I DLed it and looked inside, but now it's updated. Thanks, whomever.
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You're welcome.
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January 25th, 2006, 11:48 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: CB 5.2 released
Quote:
Arryn said:
Quote:
Cainehill said:
Two days ago, www.dominions-2.org only had the 5.0 version of the split CB mod - I DLed it and looked inside, but now it's updated. Thanks, whomever.
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You're welcome.
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Woot! Arryn, nice to see you're still around - happy new year, and thanks!
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 7th, 2006, 01:24 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: CB 5.2 released
I just checked 5.2 and it doesn't seem like anything is done for Wights. They are good but nobody uses them. I guess because death gems have so many other (better) users. I was wondering about lowering the cost a gem or two per wight to make them slightly more attractive.
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February 7th, 2006, 02:17 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: CB 5.2 released
I really like Lictors, or Wights, or whatever they are... heavy armor, high strength, cold radiance... it's much easier on the gem economy to produce Longdead Horsemen, though... more bang for your buck when you have a high-path pretender or kitted Thaummaturg. I still reanimate them when I get the chance.
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February 7th, 2006, 02:27 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: CB 5.2 released
lictors are the ones that can be reanimated, wights are the etheral ones iirc
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February 7th, 2006, 04:20 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: CB 5.2 released
Wights are not etheral. Both Lictors and Wights are heavy armor, high strength, cold radiance. Wights have bane blades and better prot (22 vs 16). Lictors have battle axes and are summoned from AE. Wights are avaliable to anyone. But no one summons them...
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February 7th, 2006, 06:05 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: CB 5.2 released
cudve sworn wights were etheral, and i think no-one summons them due to things like banelords being around
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February 7th, 2006, 06:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: CB 5.2 released
Wight Lords are different from the plain Wights. There are non-commander Banes as well, IIRC.
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February 7th, 2006, 06:53 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
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Re: CB 5.2 released
Wight lords? Non-commander banes? The wee Banes are commanders as well, and it's kinda silly that the physically simiar Wights only cost 3 gems less than full-fledged Banes. I once make an army of banes and wights, because I obviously had nothing better to do with my death gems and onyx amazons. They did pretty well vs indies, though I did take too many eventual losses to make them worth it compared to a good ol' Bane Lord. I just wish the Wights didn't cost so much, or were easier to summon (give the revenants something to do!)
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February 7th, 2006, 07:08 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: CB 5.2 released
I just realized, Wraith Lords are ethereal... but they aren't Wights.
I haven't actually summoned Banes in a long time. I had forgotten they were commanders as well.
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