.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 9th, 2006, 12:06 AM
troopie's Avatar

troopie troopie is offline
Sergeant
 
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 372
Thanks: 101
Thanked 86 Times in 56 Posts
troopie is on a distinguished road
Default Question about modding for orbat hackers

How many instances, or prototypes should have been made before you include it in an orbat? That assumes you don't want to include every one-off, funny, and draught board project?

troopie
__________________
Pamwe Chete
Reply With Quote
  #2  
Old October 9th, 2006, 01:06 AM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Question about modding for orbat hackers

Depends. If I feel it adds an interesting flavor to the game I'll add equipment that was used in as small numbers as 1 or 2. If it offers no real difference from existing units then I wouldn't bother. Really, if I want to do very rare variants or pieces of equipment I make good use of the X3 radio code with a text note for the unit in the encyclopedia or create a whole new formation and reclass the unit, along with both encyclopedia and formation text.
Reply With Quote
  #3  
Old October 10th, 2006, 05:27 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,302
Thanks: 99
Thanked 528 Times in 357 Posts
MarkSheppard is on a distinguished road
Default Re: Question about modding for orbat hackers

Well, for me it depends; was it a fairly serious project, as in it got detailed technical work done on it; or was it just getting paper dirty?
Reply With Quote
  #4  
Old October 10th, 2006, 06:25 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Question about modding for orbat hackers

That depends

For example, when making the fortresses into my OOB pack, I've included them in too much details I'd say because it was fun Of course included parts that never made it to field service - like 10cm model 1938 howitzers or rotating turret for them etc...

Depends completely on what you do think is approppriate. Is it good to have the Super Pershing in OOB or not? Is it good to add M6 heavy tank as a what if? Or Sherman with 90mm Pershing-like turret? etc. etc.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #5  
Old October 13th, 2006, 09:44 AM

PN79 PN79 is offline
Private
 
Join Date: Jun 2005
Posts: 43
Thanks: 0
Thanked 4 Times in 3 Posts
PN79 is on a distinguished road
Default Re: Question about modding for orbat hackers

Hallo
When I modified CZ oob I decided to add all weapons which were formally accepted to service and in the most cases there was an order for them. All these weapons are also marked for distincion.
Main reason for adding prototype weapons was that in hypotetical war between Czechoslovakia and Germany some prototypes could be used + in reality when Hungary invaded Carpathia in March 1939 Czechoslovak army used in combat original prototype of LT vzor 35 which just returned from testing in the Soviet Union.

Also adding czechoslovak accepted prototype weapons nicely show technical development of CZ army.

In fact I thougt about adding another "batch" of prototype weapons which have not enough time to complete development but had high probability to enter service if Czechoslovakia exist longer time.
(for example: 8 cm E7 field gun, 10 cm H3 light howitzer, 15 cm NOa heavy gun, 22 cm ONa siege mortar, 5 cm B10 fort mortar, 12 cm B9 field mortar, fighter Avia B-135 which were produced for Bulgaria in protectorate as Av-135 and so on)
Reply With Quote
  #6  
Old October 13th, 2006, 12:37 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Question about modding for orbat hackers

Quote:
MarkSheppard said:
Well, for me it depends; was it a fairly serious project, as in it got detailed technical work done on it; or was it just getting paper dirty?
I haven't put anything that wasn't used operationally into my Vietnam Pack. However, there are a few things where the actual numbers of the type of unit used were under 5.

I have nothing against creating projected weapons or mockups, in fact I think with all the icons floating around it might be fun to make a custom set filled with them, but with my primary training as an undergrad having been as a historian I'm more disposed to think in terms of historical accuracy. What-ifs are withheld to near functional operations and deloyments, not whether they would have actually had the vehicles I assign them.

This is why I added in a one month Mill Pond formation into my Total Conversion currently in progress, because the aircraft were armed and ready to go when the mission was aborted.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.