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  #1  
Old January 16th, 2008, 11:05 AM

welk welk is offline
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Default Commando patch (Attached files)

I have created a special little experimental Commando_Patch for Wspww2-2.5, that allows to create "commando scenarios" in special atmosphere of "commando missions" (details in the readme) : new german and allied units, materials, installations, formations, icons, pics, sounds, etc.

Some commando scenarios are coming soon.
All problems reports, suggestions, etc will be considered to improve this patch (please, report here).


Screen of a little german secret research center :
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  #2  
Old January 16th, 2008, 11:07 AM

welk welk is offline
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Default Re: Commando_Patch

See below for 1.2 version.
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Old January 17th, 2008, 05:32 PM

welk welk is offline
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Default Re: Commando_Patch

Here is the version 1.1 of the Commando Patch.

Deleted - Please, see below for updated version 1.2
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  #4  
Old January 17th, 2008, 05:37 PM

thatguy96 thatguy96 is offline
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Default Re: Commando_Patch

Cool idea. Does the current version have any scenarios yet?
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  #5  
Old January 17th, 2008, 05:43 PM

welk welk is offline
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Default Re: Commando_Patch

No. At this time, I make last verifications to search little mistakes, minor problems, etc.

And I want to know what players wait as supplementary units (I created Cdo aqualungs, barbed-wires, U-boots as destruction objectives, Cdo kajacks, german check-points, FFI traction, etc. but I have perhaps forgotten some ideas)

In some times, I will post a test-scenario (Human player = Allied ; IA = German forces)
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  #6  
Old January 17th, 2008, 06:54 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Commando_Patch

Too busy to check it out right now, but sounds good. Do you have parked aircrafts as targets as well?
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  #7  
Old January 17th, 2008, 07:52 PM

welk welk is offline
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Default Re: Commando_Patch

Yes. There are destructions objectives, as : parked aircrafts, V2 bases, flak prototypes, armored prototypes, U-Boots, trains, locks, ships, supply depots, oil installations, etc.
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