.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #161  
Old August 29th, 2008, 10:10 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by PanzerBob View Post
Thanks all, for that info. Just saved me a lot of time trying to create something that will not work.
I wish it would, but there are some things that are unfortunately just not feasible under the current game engine, and we're generally clear on that not changing. I tried the bridge thing along with the so-called "Airmobile Artillery Platform." Turns out you can't unload from helicopters onto water hexes, so that sort of killed that too.
Reply With Quote
  #162  
Old August 30th, 2008, 04:41 AM

deveen deveen is offline
Private
 
Join Date: Aug 2008
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
deveen is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by thatguy96 View Post
A single water hex will be ringed with 6 "shore" hexes. While a barge can unload onto shore without moving into the shore hex, it must be actually on the shore hex to load the unit. Therefore the "bridge" requires at least 1 point of water movement. A craft in water without at least one point of water movement sinks anyhow, further compounding the problem.
What about streams/fords? Have you tried that?
Reply With Quote
  #163  
Old August 30th, 2008, 09:42 AM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by deveen View Post
Quote:
Originally Posted by thatguy96 View Post
A single water hex will be ringed with 6 "shore" hexes. While a barge can unload onto shore without moving into the shore hex, it must be actually on the shore hex to load the unit. Therefore the "bridge" requires at least 1 point of water movement. A craft in water without at least one point of water movement sinks anyhow, further compounding the problem.
What about streams/fords? Have you tried that?
From the same post :

Quote:
Originally Posted by thatguy96 View Post
I'm not sure if the barge script allows the unloading of a unit into an adjacent hex when on a "land" hex of some sort (such as a stream or canal hex). However, it would not be able to load a vehicle unless it were in the same hex (I believe), which would also render the concept pointless.
Reply With Quote
  #164  
Old August 30th, 2008, 10:08 AM

deveen deveen is offline
Private
 
Join Date: Aug 2008
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
deveen is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Oh, sorry, missed that.
Reply With Quote
  #165  
Old August 31st, 2008, 01:13 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Just an idle thought that occured to me when driving through our villages... What about changing wooden buildings a bit so that they can be partially transparent (visibility block similar to trees) and they may be carefully navigated with vehicles (say as when crossing the ford or stream) without being destroyed?
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #166  
Old September 26th, 2008, 11:44 AM
Epoletov___SPR's Avatar

Epoletov___SPR Epoletov___SPR is offline
Corporal
 
Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
Thanks: 6
Thanked 5 Times in 5 Posts
Epoletov___SPR is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Please make armies with dogs !
They should find out well the opponent nearby.
And also dogs-mines and so on.
Reply With Quote
  #167  
Old September 26th, 2008, 12:20 PM

Koh Koh is offline
Corporal
 
Join Date: Apr 2008
Posts: 112
Thanks: 1
Thanked 10 Times in 7 Posts
Koh is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

I'm sure Sgt. Cujo and his subordinates would be great at following orders. Or even understanding what the heck is going on around them.
Reply With Quote
  #168  
Old September 26th, 2008, 03:04 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

You may try simulating doghandlers by adding scouts with +1 vision or something such.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #169  
Old October 5th, 2008, 01:07 PM
BadCompany's Avatar

BadCompany BadCompany is offline
Corporal
 
Join Date: Jul 2008
Location: Eastvale, CA
Posts: 117
Thanks: 20
Thanked 8 Times in 8 Posts
BadCompany is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

I haven't read through all of this thread, but:

Suspension Damage!

Hedges and stone walls!(Well just have bocage in the games now)

Add these to things and the games would be absolutely perfect.
__________________
''I don't wanna be part of some good company''
Reply With Quote
  #170  
Old October 5th, 2008, 05:23 PM
Warwick's Avatar

Warwick Warwick is offline
Corporal
 
Join Date: Jan 2007
Posts: 140
Thanks: 37
Thanked 27 Times in 25 Posts
Warwick is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Surely we already have suspension damage: i.e. mobility kills
damage point 1. You can also mobhack this if you so desire, see
WinSPWW2 scen 9th SS in Hungary. Or am I missing something ?

Regards, Warwick
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.