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  #1  
Old January 16th, 2008, 11:05 AM

welk welk is offline
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Default Commando patch (Attached files)

I have created a special little experimental Commando_Patch for Wspww2-2.5, that allows to create "commando scenarios" in special atmosphere of "commando missions" (details in the readme) : new german and allied units, materials, installations, formations, icons, pics, sounds, etc.

Some commando scenarios are coming soon.
All problems reports, suggestions, etc will be considered to improve this patch (please, report here).


Screen of a little german secret research center :
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  #2  
Old January 16th, 2008, 11:07 AM

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Default Re: Commando_Patch

See below for 1.2 version.
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  #3  
Old January 17th, 2008, 05:32 PM

welk welk is offline
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Default Re: Commando_Patch

Here is the version 1.1 of the Commando Patch.

Deleted - Please, see below for updated version 1.2
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  #4  
Old January 17th, 2008, 05:37 PM

thatguy96 thatguy96 is offline
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Default Re: Commando_Patch

Cool idea. Does the current version have any scenarios yet?
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  #5  
Old January 17th, 2008, 05:43 PM

welk welk is offline
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Default Re: Commando_Patch

No. At this time, I make last verifications to search little mistakes, minor problems, etc.

And I want to know what players wait as supplementary units (I created Cdo aqualungs, barbed-wires, U-boots as destruction objectives, Cdo kajacks, german check-points, FFI traction, etc. but I have perhaps forgotten some ideas)

In some times, I will post a test-scenario (Human player = Allied ; IA = German forces)
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Old January 17th, 2008, 06:54 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Commando_Patch

Too busy to check it out right now, but sounds good. Do you have parked aircrafts as targets as well?
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Old January 17th, 2008, 07:52 PM

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Default Re: Commando_Patch

Yes. There are destructions objectives, as : parked aircrafts, V2 bases, flak prototypes, armored prototypes, U-Boots, trains, locks, ships, supply depots, oil installations, etc.
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Old January 18th, 2008, 02:21 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Commando_Patch

Bookmarking and looking forward to passing final exams, after that I'll have some time
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Old January 18th, 2008, 04:10 PM

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Default Re: Commando_Patch (updated version 1.2)

Below is the updated version 1.3 of the Commando_Patch

For all scenarios you create :
Human player = Allied Cdo forces
IA = German forces

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  #10  
Old January 22nd, 2008, 10:24 AM

welk welk is offline
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Default Cdo Patch(1.3)

I noticed the following problem with the game , using my "commando patch" in a special scenario : all german units (infantry and light armor) that are placed in the military german camp and in the right corner of map refuse to fight against commando forces, and are always fleeing out of the map.

So, I am in difficulty to continue the work.


The test- scenario is attached to this message.

It needs the 1.3 version of my commando Patch :
http://www.toofiles.com/fr/oip/docum...ndo_patch.html
Attached Files
File Type: rar 576899-Test-Scenario(Commando_Patch).rar (67.6 KB, 189 views)
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