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  #11  
Old April 6th, 2006, 06:57 PM
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Listy Listy is offline
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Default Re: Why not jet AOPs?

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thatguy96 said:
What happens then when you set an AOP to a high speed, say 8 or 9 then? Doesn't this also effect the plane's defenses as well as the widening of the circles it flys around the target?

The real problem is that forces like the US for instance have long made use of jet FAC and observation for reasons of survivability and now for reasons of not wishing to retain aircraft like the OV-10 or O-2 which are extremely vulnerable in today's AAA enviornment.

A COIN strike plan with no weapons and accurate vision is an idea, but the problem is still that the path of strike aircraft does not really give them the ability to spot units, and this capability is further reduced as the plane's speed increases.
Been there done that. No matter what speed you put in the plane always emits a propeller noise.

As to the Coin Plane with no weapons, then you can't call it in as you need a weapon to bombard the HEX with HE...
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  #12  
Old April 6th, 2006, 08:00 PM

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Default Re: Why not jet AOPs?

Well I could care less about the noise if it functions properly. An inaccurate sound is something that people can deal with. I'm just curious as to whether or not the issue is with the code preventing the plane from functioning like a jet in game terms.
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  #13  
Old April 6th, 2006, 09:08 PM
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Default Re: Why not jet AOPs?

There is a deliberate max speed of 3 or maybe 4 (cannot recall) enforced to ensure a) propellor speeds used and b) since as the speed increases, the circle size increases as well. If the circle gets too large, then the spotter plane would tend to fall off the edge of maps..

The spotter plane code is as it is, and it will not be changing.

Spotter panes represent propellor driven light aircraft, or RPV.

Cheers
Andy
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  #14  
Old April 6th, 2006, 09:57 PM

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Default Re: Why not jet AOPs?

Okay, that's basically what I was asking. Thanks. So basically its not a matter of realism in terms of historical accuracy, but realism in terms of how the unit is coded.
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