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  #1  
Old October 26th, 2006, 01:29 AM

Cthuddha Cthuddha is offline
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Default R\'lyeh Dreamlands and Void Summoning

I've been itching to play as my favorite Lovecraftian race in this game, but I'm having some trouble with summoning monsters from the Void - my pretender, who is a Void Lurker, still manages to go insane after summoning something. I lost another pretender (also a Void Lurker) when he was "lost in time and space." What tips are there for summoning from the Void, and can I summon commanders via this method? My normal Illithids are going insane
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  #2  
Old October 26th, 2006, 01:38 AM
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Default Re: R\'lyeh Dreamlands and Void Summoning

LoL, summon with the starspawn priests ONLY.
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Old October 26th, 2006, 01:53 AM

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Default Re: R\'lyeh Dreamlands and Void Summoning

Stick with the priests as kiss said


As for commanders. If you can get some nature magic going. Crank out whips of command.. And have Your starspawn mages lead troops around they seem to be be basicly immune to the insanity.. Or just have extra commanders in every army. So when one refuses to do something you can switch the army to a backup
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Old October 26th, 2006, 03:07 AM
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Default Re: R\'lyeh Dreamlands and Void Summoning

Well... among the recruitable commanders, anyway.

Your national summons also has decent summoning skill, and there's a national hero who's also good at it.
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Old May 31st, 2007, 05:58 AM
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Default New Void Summoning Question

Is it worth putting bodyguards or items on my starspawn priests who are void summoning?

The bodyguards and items help me defeat the creatures who "suddenly attack" me, but I've always ended up "lost in time and space" even after defeating the attackers. Is there any chance not to end up lost if you are attacked?

Any surviving bodyguards return to the garrison, but items of course disappear.
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Old May 31st, 2007, 07:06 AM

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Default Re: New Void Summoning Question

Bodyguards and items are not worth it IMO. Just script 'Returning' and give your summoner some pearls. You will need at least two, maybe three required - the gem usage mechanic escapes me for now. Only one if your priest got S as random magic. In the attack your summoner will be the defender, meaning that s/he/it will get the first turn casting Returning returning safely home.
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Old May 31st, 2007, 07:34 AM
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Default Re: New Void Summoning Question

Heh. I thought of scripting returning, but the void gate is in my capital. The description of returning says it won't work if the caster is already in the home province.

I'll give it a try anyway, it's just a couple of pearls. Hope it works!
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Old May 31st, 2007, 07:38 AM

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Default Re: New Void Summoning Question

Quote:
vfb said:
Is it worth putting bodyguards or items on my starspawn priests who are void summoning?
My lesser summoned creatures and my best ones goes to fight. The average ones serves as bodyguards. The priest need them since he's not that powerfull and can end against some rather powerful monster.
I don't give him magical objects because, as you said, the gate is not a safe place...


Quote:
vfb said:
The bodyguards and items help me defeat the creatures who "suddenly attack" me, but I've always ended up "lost in time and space" even after defeating the attackers. Is there any chance not to end up lost if you are attacked?

No luck ! I got a different experience here. Most of the time, it cost me only two priests(= I lose only one priest in time and space) to reach the vastness(=one of the most powerfull creature you can summon).

I don't know if scales do help but I tend to play R'lyeh with turmoil 3/luck 3...
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Old May 31st, 2007, 08:23 AM
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Default Re: New Void Summoning Question

Thanks for the tips.

I can't remember the last game I played that wasn't Turmoil 3 Luck 3 .

Ooh, I want a Vastness. It should be Gift-of-Reason-able, right? So far my best summon has been a Greater Otherness.

LA Rlyeh is fun! My Mad Cultist just found 2 temples of the deep, and I didn't even ask him to look for them.
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  #10  
Old May 31st, 2007, 07:40 PM
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Default Re: New Void Summoning Question

Question, is there a way to make insane commanders less insane(or more manageable when they are bonkers?)? Like an item or spell or something?
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