.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze - Save $8.00
winSPMBT: Main Battle Tank - Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 6th, 2006, 06:08 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 661 Times in 142 Posts
Baalz will become famous soon enough
Default ME Mictlan

Hmmm, loath as I am to join the group clamoring "<my_favorite_nation> is totally nerfed!" I must admit I have a hard time figuring out anything useful to do with ME Mictlan...they just seem significantly weaker than Mictlan of either the other two ages. They lose all the best things Mictlan has going for it (the best bloodhunters in the game, good cross path blood mages, cheap holy researchers) and in exchange gain...Coutails? I'm at a loss to find any really good use for this flying 3N 3S mage, as in something to build a strategy around. No real effective battle spells, no terribly interesting summons, not even any really cool items to forge. Other than the Coutail all the mages are now single path and not terribly strong, though at least (I think) they're not old anymore.

So, how to play this nation effectively? About the only option seems to be to go for a bless strategy, and good luck once the research race heats up...

It seems to me pretty clear cut that ME Mictlan is not as powerful as they are in the other two eras, obviously you'd need to play them quite differently without the blood magic... can somebody smarter than me can see a devastating way to play them?
Reply With Quote
  #2  
Old December 6th, 2006, 06:18 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: ME Mictlan

It is pretty clear ME Mictlan is not really as good as the other eras. However, the other eras are highly powerful and I don't think I would rate Middle Era lower than 'average'.
Reply With Quote
  #3  
Old December 6th, 2006, 06:20 PM
mathusalem's Avatar

mathusalem mathusalem is offline
Sergeant
 
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
mathusalem is on a distinguished road
Default Re: ME Mictlan

maybe the only strat for ME Mictlan is a big bless F9W9 and rush.
Don't know what to do else.
Reply With Quote
  #4  
Old December 6th, 2006, 06:23 PM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: ME Mictlan

One advantage of ME Mictlan is that the dominion spread without blood sacrifice.

Another is that the mages aren't old aged and the units still good for blessing.

Sure i miss blood magic, but i wouldn't say its a weak nation now just different.
Reply With Quote
  #5  
Old December 6th, 2006, 07:29 PM
Ighalli's Avatar

Ighalli Ighalli is offline
Corporal
 
Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
Ighalli is on a distinguished road
Default Re: ME Mictlan

They can site search almost every single type of magic very easily. With a D1 on the pretender only air and blood are difficult for them. That's a pretty big advantage, IMO.
Reply With Quote
  #6  
Old December 6th, 2006, 07:31 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: ME Mictlan

That and, if you take a Blood pretender, you can access plenty of the other ages' national summons that know Blood magic.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
  #7  
Old December 7th, 2006, 02:32 AM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: ME Mictlan

Quote:
calmon said:
One advantage of ME Mictlan is that the dominion spread without blood sacrifice.

IMO, this is actually a DISADVANTAGE with Mictlan's awesome sacred troops, rather than an advantage.
Reply With Quote
  #8  
Old December 7th, 2006, 02:29 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: ME Mictlan

Im probably being stupid but how is it a disadvantage?
Reply With Quote
  #9  
Old December 7th, 2006, 02:35 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 661 Times in 142 Posts
Baalz will become famous soon enough
Default Re: ME Mictlan

Well, to play devil's advocate I'll argue the points raised.

1) Dominion spread without blood sacrifice is only an advantage compared to Mictlan of other eras, not an advantage compared to other nations. If this is what they gain at all those other losses from other erras, I'll have to go ahead and say they're very underpowered in this comparisson

(the rest of these I'll take as Mictlan's strengths relative to other ME nations, as that's who they're actually going up against)

2) Mages don't have old age. That's because they're not very powerful. I think age is auto calculated based on how many paths of magic a mage has. This is not an advantage, its just a result of the fact that their mages are now sucky.

3) They have good, cheap, sacred troops. True, as I mention I think this is the only thing they have going for them and I think it's too one dimensional to be the sole strategy in multiplayer. The AI won't adjust, but just try riding that one trick pony against a group of humans...

4) Ease of site searching. I guess you could say this is a mild advantage vs some nations, but because their mages are all single path and only recruitable from the capital it takes a big hit in production time to get a group searching...at which point you've got a big group of wandering mages NOT researching. Between trying to recruit mages to search sites, mages to research, and leaders for your armies of expendable lightly armored troops, you've got quite a bit of production competition in the early game. You could use site searching spells I guess, those single path mages ARE perfect for that, but that's hardly a huge advantage to have access to 4 paths of magic gems with no good mages to use them.

5) Take a blood magic pretender and get access to national spells. Sure, except you've got no blood slave economy to cast those nice blood summons...

So, I still don't see how they're not far below average. The only thing they really have in the plus column is good, cheap sacred troops, but with the crappy mages, crappy non-sacred troops, and nothing special about their dominion (miasma, heat/cold spread, auto spawn troops, etc), they're basically stuck with only one stragegy. Plus, the sacred troops though good, are lightly armored and more expendable than plenty of the other good sacreds, so you're gonna be quite limmited if you're trying to use solely sacreds to carry your conquest as you can only recruit a handful per turn from each temple-upgraded castle.

I dunno, I've still got quite a few more to try in Dom 3, but I can't think of a single other nation in any era which is worse off then ME Mictlan. I always felt Mictlan was nerfed in other ways because they were so powerful in blood magic. ME Mictlan loses that strength, and just keeps the nerfs...
Reply With Quote
  #10  
Old December 7th, 2006, 02:45 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 661 Times in 142 Posts
Baalz will become famous soon enough
Default Re: ME Mictlan

<I>
Im probably being stupid but how is it a disadvantage?
</I>

Well, with Mictlan you pretty much HAVE to take a very high dominion just so you can recruit sacred troops. One thing you could do when your dominion didn't spread by itself was take totally crappy scales and control where your dominion spread (as in on your border...pushing into enemy territory). With a high dominion you could play relatively close to dominion death because of the control you had (one high priest with a jade dagger could jack the dominion up righ quick if you needed to). So, you could take advantage of the points your neighbor spent getting a good domain while not being too worried about being domain killed. That way you could even swing a tripple blessing on your sacreds if you're creative.

Plus, it was just something that made Mictlan unique and fun to play.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.