.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 34
Search took 0.00 seconds.
Search: Posts Made By: Str8_Gain
Forum: Space Empires: IV & V June 19th, 2001, 06:51 AM
Replies: 10
Views: 752
Posted By Str8_Gain
Re: Mass genocide!!!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Atrocities:
Am I a bad overlord?
<HR></BLOCKQUOTE>

Hmm (noting your handle).......

On the other hand,...
Forum: Space Empires: IV & V June 19th, 2001, 12:14 AM
Replies: 16
Views: 1,269
Posted By Str8_Gain
Re: Cargo idea

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lerchey:
I think I disagree with this premise. Cargo, is not "combat ready", and thus, should not be able to...
Forum: Space Empires: IV & V June 14th, 2001, 10:09 PM
Replies: 9
Views: 728
Posted By Str8_Gain
Re: Master Computers

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
Or if you face a Psychic race. They are not suppose to be able to use the Alligence Converter on a...
Forum: Space Empires: IV & V June 10th, 2001, 08:20 PM
Replies: 58
Views: 2,399
Posted By Str8_Gain
Re: Just Wondering....

Str8_Gain comes from "straight gain", an engineering term used in analog design. "Straight Gain" when applied to operational amplifiers means 100% gain with no distortion to the input waveform.
...
Forum: Space Empires: IV & V April 28th, 2001, 11:39 PM
Replies: 16
Views: 1,364
Posted By Str8_Gain
Re: Wondering on Star wars star map data

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Darwin:
No actually, My statements were based on locations named on the show, statements made by JMS off the...
Forum: Space Empires: IV & V April 27th, 2001, 12:23 AM
Replies: 16
Views: 1,364
Posted By Str8_Gain
Re: Wondering on Star wars star map data

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Darwin:
Bab5 Map, is just our real world, (I'm working on this.) But some of the locations of colonies and...
Forum: Space Empires: IV & V April 19th, 2001, 12:54 AM
Replies: 8
Views: 822
Posted By Str8_Gain
Re: how to start a good game

With regards to colonization techs, one thing neutrals are good for is trading colonization techs with. If I start with gas, and the neutral I find has rock or ice, I'll offer a trade of...
Forum: Space Empires: IV & V April 17th, 2001, 10:46 PM
Replies: 9
Views: 692
Posted By Str8_Gain
Re: That\'s IT???

To expand on that, it'd be neat if the program could somehow keep a history log for stuff like empires (expansion/contraction), systems and planets (who originally colonized what, how many times a...
Forum: Space Empires: IV & V April 17th, 2001, 10:42 PM
Replies: 15
Views: 1,219
Posted By Str8_Gain
Re: easier ways to win when at war

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Menschenfresser:
Here's my favorite:

I believe crew insurrection is 50,000 points. I like to turn this on...
Forum: Space Empires: IV & V April 15th, 2001, 06:29 PM
Replies: 4
Views: 828
Posted By Str8_Gain
Re: I\'m beginning to crave the SE IV music...

I wish I could hear sound. I completely lost all music around Version 1.27 or so for some reason, and I have no idea how to get it back short of a complete re-install of the base game, then applying...
Forum: Space Empires: IV & V April 10th, 2001, 05:25 AM
Replies: 91
Views: 3,908
Posted By Str8_Gain
Re: Poll/Vote for Civil War feature

"Gentlemen! We are here to defend democracy, not practice it!"

That being said, I'll add my vote in at a 10.
Forum: Space Empires: IV & V April 5th, 2001, 06:31 AM
Replies: 164
Views: 10,149
Posted By Str8_Gain
Re: Intergalactic Civil War !!??

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
We just keep going back and forth don't we http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
<HR></BLOCKQUOTE>

That's...
Forum: Space Empires: IV & V April 5th, 2001, 05:36 AM
Replies: 164
Views: 10,149
Posted By Str8_Gain
Re: Intergalactic Civil War !!??

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
At least we agree on the tonnage Str8_Gain http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

I really hadn't thought...
Forum: Space Empires: IV & V April 5th, 2001, 04:29 AM
Replies: 164
Views: 10,149
Posted By Str8_Gain
Re: Intergalactic Civil War !!??

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
Interesting insight Str8-Gain. I like the way you disected my reply http://www.shrapnelgames.com/ubb/images/icons/icon12.gif!...
Forum: Space Empires: IV & V April 4th, 2001, 10:47 PM
Replies: 9
Views: 1,909
Posted By Str8_Gain
Re: \"Allegiance Subverter\" for master computer ?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
If MM could create a similar weapon that can convert a master computer (sort of computer virus but not like...
Forum: Space Empires: IV & V April 4th, 2001, 10:26 PM
Replies: 164
Views: 10,149
Posted By Str8_Gain
Re: Intergalactic Civil War !!??

Let's take these one at a time:

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
That is why warp tech would be good with few or no warp points Str8_Gain, you could just warp...
Forum: Space Empires: IV & V April 4th, 2001, 06:23 AM
Replies: 164
Views: 10,149
Posted By Str8_Gain
Re: Intergalactic Civil War !!??

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:


Therefore there shouldn't be any wormholes at the start of the game (maybe some rarity here and...
Forum: Space Empires: IV & V March 28th, 2001, 05:21 PM
Replies: 7
Views: 572
Posted By Str8_Gain
Re: conquered races

One thing that definitely does NOT need to carry over is vulnerability to plagues. If you conquer a race that has Mechanoid as a racial trait, they shouldn't be able to become sick because you as...
Forum: Space Empires: IV & V March 22nd, 2001, 04:38 AM
Replies: 17
Views: 1,694
Posted By Str8_Gain
Re: Combat: Strategic vs. tactical

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Noble713:
Yeah, the Strategic AI is a total moron. ...I never realized how much my victories relied on my...
Forum: Space Empires: IV & V March 4th, 2001, 07:35 PM
Replies: 21
Views: 2,432
Posted By Str8_Gain
Re: Want a challenge in SEIV?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
Play on high bonus. Then, they actually build the SM ships. They still don't use them. But at least...
Forum: Space Empires: IV & V March 4th, 2001, 06:01 AM
Replies: 21
Views: 2,432
Posted By Str8_Gain
Re: Want a challenge in SEIV?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
Does using no warp points force the AI to use stellar manipulation items?<HR></BLOCKQUOTE>

I...
Forum: Space Empires: IV & V March 2nd, 2001, 05:06 AM
Replies: 809
Views: 43,038
Posted By Str8_Gain
Re: A pirates life for me...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marty Ward:
[B]I think this is a great idea for a race style but you have to give them planets or else create a...
Forum: Space Empires: IV & V March 2nd, 2001, 04:59 AM
Replies: 809
Views: 43,038
Posted By Str8_Gain
Re: A pirates life for me...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dmm:
Maybe pirates should be Psychic, so they can keep going in the later game.<HR></BLOCKQUOTE>

It would...
Forum: Space Empires: IV & V March 1st, 2001, 09:13 PM
Replies: 809
Views: 43,038
Posted By Str8_Gain
Re: A pirates life for me...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Spyder:
I DO think that they'd be a great AI race that would have to be overcome though....
<HR></BLOCKQUOTE>...
Forum: Space Empires: IV & V February 26th, 2001, 06:26 AM
Replies: 10
Views: 1,231
Posted By Str8_Gain
Re: Has the AI really improved? Examples please?

I'm currently in a game with No Warp Points and Finite Resources (galaxy size is Large). AI is set at Difficult, and I gave them a Low bonus, and set the number of AIs to Many (currently at 15). ...
Showing results 1 to 25 of 34

 
Forum Jump

All times are GMT -4. The time now is 10:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.