It is midsummer now and I have discovered an ancient temple and a second farm in the vicinity. The farm owner is likely to need some persuasion to see that it is in his best interests to do his dealings with me.
The temple, on the other hand, is something else entirely. It is guarded, and not lightly. We were about to approach closer, when we spotted the guardians: Half a dozen Dust Walkers, led by a Priest. Dust Walkers are greater undead and each one is easily the match of four or five spearmen. Alone they are a serious enough obstacle, but the Dust Priest is also an accomplished mage skilled in the use of Necromantic spells.
There are easier ways of committing suicide than trying to dig them out of that temple, which even in its ruined state offers them protection and defense.
(the defense value of squares is added to defender's armor)