.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Salvo! - Save $5.00
World Supremacy - Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 6th, 2008, 06:03 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Faerun 466 - Adventure Map! (UPDATED!)

Map files have been updated! Follow the download link and download the fixed map files, they are in a separate zip archive.

This thread is a repost of the Faerun map. I have reuploaded the map. Borders and neighbors are as they should be and there have been some terrain tweaks in some places. The graphic has been altered to reflect the actual border situation near Uthangol Mountains, Eastern Chondalwood and Hardcastle. That had been on my to-do list for a small eternity.

You can download the map from here.

466 provinces, with 397 land and 69 seas. It's a fairly open map, so chokepoints are not that abundant except in some regions. No starting locations on land that don't have at least 5 neighbors and all sea starts have a minimum of 4 neighbors (IIRC). Some of the provinces with the most neighbors are made non-startable on purpose. Provinces that are intended to be special provinces in the adventure map version are also non-starts.

This version has both a No Specials and an Adventure Map version. Era specific map versions are unlikely.


Adventure map specs:
  • Special provinces - old & new, all improved
  • Most sites in special provinces are hidden, so they need to be found. Many are scripted but not all are #killfeatured, so playing with high site frequency may get some of scripted things replaced.
  • 100 VPs scattered around the map and not only in special provinces. This enables MP games where it is possible to win without needing to fight everyone and where alliances and diplomacy play an even larger role than they do now.
  • All inland seas contain poptypes that are amphibious to one degree or another, so units recruited there do not get trapped.
  • There is one problem with the map specific to LA: Atlantis may end up starting next to an inland sea. This cannot be helped, but the probability should not be too overwhelming compared to coastal locations next to the large seas


Preview pic:



Feedback is welcome.

Last edited by Edi; October 29th, 2008 at 07:17 PM..
Reply With Quote
  #2  
Old October 6th, 2008, 06:56 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Faerun 466

Can we have a graphical preview?
Reply With Quote
  #3  
Old October 6th, 2008, 08:10 PM

Mordici Mordici is offline
Corporal
 
Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
Mordici is on a distinguished road
Default Re: Faerun 466

Thanks for this reworked version! I played the hell out of this map in Dom 2 days.

The Adventure Map version would be an awesome Xmas present
Reply With Quote
  #4  
Old October 6th, 2008, 08:14 PM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Faerun 466

Feedback: very nice looking map. My next game will use it. Not tonight though, "Big Bang Theory" is on at 8PM, my favorite show.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #5  
Old October 7th, 2008, 02:53 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Faerun 466

Quote:
Originally Posted by Sombre View Post
Can we have a graphical preview?
Maybe. I'll need to produce a suitable thumbnail first and then attach that.

Mordici, thanks! You too Edratman.
Reply With Quote
  #6  
Old October 7th, 2008, 09:30 PM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Faerun 466

I started a game tonight on it. It looks like it'll be fun, lots of islands that enable world hopping.

It took me a while, but I figured out that the 466 refers to the number of provinces. A convention that should be more widely adapted.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #7  
Old October 7th, 2008, 11:47 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Faerun 466

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by Sombre View Post
Can we have a graphical preview?
Maybe. I'll need to produce a suitable thumbnail first and then attach that.

Mordici, thanks! You too Edratman.
When you have posted a preview image I will add this to the map list. Thanks again for all of your hard work Edi.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #8  
Old October 8th, 2008, 05:20 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Faerun 466

Thanks Edi. I loved the Dom2 version of the map and I waited for Dom3 version as well.

Faerun was the map I played the most in Dom2 and I bet that this one is good too. I would like to see special version as well but I know its a lot of work to do for map of this size and content.
Reply With Quote
  #9  
Old October 8th, 2008, 06:29 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Faerun 466

Thanks, Daynarr!

Here's a resized preview pic:



You can actually make out the size and shape of the regions and the province borders in the clearer regions where there is good contrast, so it's a fairly good approximation. I was rather surprised at how well it turned out, in fact.

Last edited by Edi; April 10th, 2009 at 06:32 AM..
Reply With Quote
  #10  
Old October 8th, 2008, 06:49 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Faerun 466

Damn I thought it would be the (for me better known) sword coast.

The mini pic looks great and I'm going to DL ASAP.

Would LOVE an adventure version of it though.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.