Thread: Mod Better Independents
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Old September 2nd, 2007, 09:11 AM
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Default Re: NEW MOD: No Independents

That depends on what you're after, Sombre. The biggest problem with NI maps is that it is absolutely impossible to recruit any kind of commanders or mages (such as shamans, druids etc) that would allow diversification of magic. I wanted to retain those and the better units while eliminating the chaff and that CANNOT be done without modding it. As well, the mod can be used with all maps but map files have to be made for each map separately.

The NI maps are good for those who like them, but they are not my cup of tea nor as flexible a solution. The mod can be made clean with actually far less work than making NI maps every time you need one, it just takes a little more ONCE, but just for the sake of enabling one militia and disabling one light cavalry, I'm not going to do that. Not worth the time it takes.
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