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				September 4th, 2008, 11:38 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Fortune Tellers
	
			 
             
			
		
		
		
		
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					Originally Posted by  konming
					 
				 
				Bad events are NOT checked against each fortune teller. In fact, they are checked against the sum of all fortune tellers in a province. If you have ten fortune teller 10 mages in a province, they will block 100% of all bad events, instead of 65% if the events are checked against individual fortune tellers. 
			
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I just tested this myself, and you are right. Thanks for finding this out. It makes  fortune tellers much more useful than I thought they were.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 4th, 2008, 04:58 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Fortune Tellers
			 
             
			
		
		
		
		
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					Originally Posted by  Endoperez
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  konming
					 
				 
				Bad events are NOT checked against each fortune teller. In fact, they are checked against the sum of all fortune tellers in a province. If you have ten fortune teller 10 mages in a province, they will block 100% of all bad events, instead of 65% if the events are checked against individual fortune tellers. 
			
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I just tested this myself, and you are right. Thanks for finding this out. It makes  fortune tellers much more useful than I thought they were.  
			
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 Yeah, it makes those  fortune tellers devastatingly good, and makes going deeply into the negative luck scale an option.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 5th, 2008, 06:22 PM
			
			
			
		  
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				Re: Fortune Tellers
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  konming
					 
				 
				Bad events are NOT checked against each fortune teller. In fact, they are checked against the sum of all fortune tellers in a province. If you have ten fortune teller 10 mages in a province, they will block 100% of all bad events, instead of 65% if the events are checked against individual fortune tellers. 
			
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 I tried to suggest the same thing in other threads. 
I think this same principle occurs in many different areas.
 
For example, if you mod 4 25% chances - the game will sum it to 1 100%.
 
That being said, I'm playing ashdod in stasis, and I took either a Mis2 or Mis3 scale.  I believe 2, as I still wanted to get national heros.
 
I have built  fortune tellers on all castles... and have had maybe 2-3 bad events in the entire game.
 
That being said, its isn't a viable strategy, even with magic 3.  The  fortune tellers simply cost too much (at least for ashdod) and tie up build slots to keep your magi research competitive.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 4th, 2008, 11:22 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Fortune Tellers
			 
             
			
		
		
		
		You might be right. I've never known how it works, and when I have asked JK he has just shrugged and said that he didn't know if it was one way or the other, but that it probably was one check for each    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 5th, 2008, 03:06 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: Fortune Tellers
			 
             
			
		
		
		
		This is excellent news for me. Time to rethink some of my pretender designs...    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 5th, 2008, 09:34 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Fortune Tellers
			 
             
			
		
		
		
		Sounds quite powerful. 
Makes misfortune attractive. Good you can't have that many  fortune tellers early on when it matters the most    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 5th, 2008, 09:52 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: Fortune Tellers
			 
             
			
		
		
		
		
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					Originally Posted by  Kristoffer O
					 
				 
				Sounds quite powerful. 
Makes misfortune attractive. Good you can't have that many  fortune tellers early on when it matters the most    
			
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 Yes, that is good too... very, eh, good.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 5th, 2008, 12:47 PM
			
			
			
		  
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				 Lieutenant Colonel 
				
				
				
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				Re: Fortune Tellers
			 
             
			
		
		
		
		Wow, a powerful ability indeed if that stacks =) 
I think a oracle with some fortunetelling would open a new possibility of getting high misfortune without fearing too much the dreadful bad events at the start    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 6th, 2008, 02:31 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Fortune Tellers
			 
             
			
		
		
		
		Well, I know I use Fortunetellers _with_ Luck scales, to easily and completely avoid any chance of a bad event.  (I really hate the bad events.) 
 
Also, Cassandra would have, if anything, 'negative' Fortunetelling.  Remember, she was cursed with perfect foresight, but no one would believe her. 
 
Taking Misfortune is a wonderful RP exercise with, say, BF Ulm and their Malediction. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 7th, 2008, 11:16 AM
			
			
			
		  
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				Re: Fortune Tellers
			 
             
			
		
		
		
		ahh, but being a god (even a pretender) you'd be smarter right? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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