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				December 8th, 2006, 03:53 PM
			
			
			
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				 Niefelheim disasters--bug? 
 Ok, I got my full game last night, and I started playing my favorite race from Dom II: Niefelheim. 
But here's the problem, and I am thinking it must be a bug. Basically, I am getting hit with a disaster on nearly every turn (I started counting from turn 20, and in the 32 turns I've played since then, it's happened on 27 turns!). And by "disaster," I mean the event where I lose 5 percent of population and a few other nasty things.
 
Now, you may ask about my luck scale, but it's on plus 3 luck! So I don't see how this could happen on nearly every turn. Is this a Niefelheim bug? Or is this a spell that the AI is casting on me? I don't think it's a spell because it started happening around turn 10, and that's a bit early for the AI to have researched it--if such a spell even existed.
 
Anyways, I got so frustrated that I deleted the game, as I ran out of money and population and there was no way I could  win (I had 7 opponents, and they were all on impossible).
 
And I even had my prophet who had over 500 HPs and 80 strength due to Unequaled Obesity who had already killed over 1000 units!   
			
			
			
			
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				December 8th, 2006, 03:55 PM
			
			
			
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				 Re: Niefelheim disasters--bug? 
 Oh, my other scales included minus 3 Drain, minus 1 Order, and minus 3 Cold (that's the optimum for Niefelheim), and minus 2 Sloth. |  
	
		
	
	
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				December 8th, 2006, 04:06 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Niefelheim disasters--bug? 
 Hmm, i had something equal with 3 luck scale yesterday after patching. I got 3 times in the first 6 turns the event in which 20% of the people leave the land.
 I believed thats just bad luck but if someone else had the same situation this could possible be a bug! I'm not sure what i was playing i just tested something, but i think it wasn't niefelheim.
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				December 8th, 2006, 04:36 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Niefelheim disasters--bug? 
 Strange... it might have something to do with Turmoil. In a blitz just now, I had Order 0 Luck 3, and had lots of events, and just few non-good (3-4? by turn 26). My two neighbours had Turmoil 3 Luck 3, and got lots of bad events. |  
	
		
	
	
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				December 8th, 2006, 04:46 PM
			
			
			
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				 Re: Niefelheim disasters--bug? 
 Here is the silly part about luck.  Notice it gives you extra events.  Notice that with luck 3, it does not cover you for even above 50% for those extra events.  Which means you have less chance of getting good events than neutral/bad ones.  Lame!!! XD |  
	
		
	
	
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				December 8th, 2006, 05:29 PM
			
			
			
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				 Re: Niefelheim disasters--bug? 
 
	Quote: 
	
		| KissBlade said: Here is the silly part about luck.  Notice it gives you extra events.  Notice that with luck 3, it does not cover you for even above 50% for those extra events.  Which means you have less chance of getting good events than neutral/bad ones.  Lame!!! XD
 
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Base chance for an event being good or bad is 50%. I'm not sure about the maths, but I think your claim is just silly. |  
	
		
	
	
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				December 8th, 2006, 04:53 PM
			
			
			
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 Major General |  | 
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				 Re: Niefelheim disasters--bug? 
 
	Quote: 
	
		| Epaminondas said: Ok, I got my full game last night, and I started playing my favorite race from Dom II: Niefelheim.
 
 But here's the problem, and I am thinking it must be a bug. Basically, I am getting hit with a disaster on nearly every turn (I started counting from turn 20, and in the 32 turns I've played since then, it's happened on 27 turns!). And by "disaster," I mean the event where I lose 5 percent of population and a few other nasty things.
 
 Now, you may ask about my luck scale, but it's on plus 3 luck! So I don't see how this could happen on nearly every turn. Is this a Niefelheim bug? Or is this a spell that the AI is casting on me? I don't think it's a spell because it started happening around turn 10, and that's a bit early for the AI to have researched it--if such a spell even existed.
 
 Anyways, I got so frustrated that I deleted the game, as I ran out of money and population and there was no way I could  win (I had 7 opponents, and they were all on impossible).
 
 And I even had my prophet who had over 500 HPs and 80 strength due to Unequaled Obesity who had already killed over 1000 units!
   
 |  You were playing on IMPOSSIBLE AI, with 7 such AI's, one AI or more will have been casting spells on you.  Turn 20 on impossible is not too early for the AI's to have such spells.
			
			
			
			
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				December 8th, 2006, 05:27 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Niefelheim disasters--bug? 
 You can get several huricanes off on someone by turn 7 or 8 if you go with a rainbow sage. 
So I definitely think an impossible AI (lots of extra points) could be casting spells by turn 10 if it made that task a priority.
http://www.evilfree.com/dom3/researchCalc-v2.html |  
	
		
	
	
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				December 14th, 2006, 12:24 AM
			
			
			
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				 Re: Niefelheim disasters--bug? 
 As for Dominions, I play a lot with Luck, but not yet as Niefelheim. One recent example: Oceania, Order 0, Cold 3, Luck 3. Turn 71. Generally results have been quite good within my dominion. I don't remember any serious bad results in my home province. |  
	
		
	
	
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				December 14th, 2006, 12:27 AM
			
			
			
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				 Re: Niefelheim disasters--bug? 
 the events you get are definitely associated with your scales (beyond luck influencing you to the positive side. Turmoil definitely seems to push the barbarian horde and witch curse events.
 I definitely have noticed it more recently. But that might be because I wasn't going turmoil before. Witch curse, barbarian horde aand knights attacking. When I have death scales more vampires and necromancers seem to attack.
 
				__________________Regno Dominatio
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