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	Do you own this game?  Write a review  and let others know how you like it.
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	| View Poll Results: Leave smoke for artillery as it is now |  
	| Leave the game is it is now allowing all calibres to fire smoke |      | 28 | 100.00% |  
	
 
 
	
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				April 7th, 2007, 11:35 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Artillery smoke question 
 Currently the game allows all calibres of artillery to have a few smoke shells each. This is, however, not entirly accurate. Large calibre guns do not have smoke shells.
 There has been a suggestion made on the WW2 forum that we restrict smoke to guns that actually had smoke shells issued. However, the GAME REALITY we have to deal with is allowing each individual gun to be flagged as or not having smoke available is simply not going to happen. What we could do is restrict smoke to a specific range of shell war head sizes so only the "field artillery" gets the smoke shells.
 
 So here's a poll. We would appreciate as many people as possible "voting" on this as soon as possible.
 
 Thanks
 
 Don
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				April 29th, 2007, 04:56 PM
			
			
			
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 Corporal |  | 
					Join Date: Nov 2006 Location: Switzerland 
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				 Re: Artillery smoke question 
 Couldn't you have it added optional with an on/off button? 
				__________________make love not war..
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				May 4th, 2007, 11:47 AM
			
			
			
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 Sergeant |  | 
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				 Re: Artillery smoke question 
 i think it is great idea! That way there will be a reason to buy those guns to provide smoke screen.. |  
	
		
	
	
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				May 5th, 2007, 11:22 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Artillery smoke question 
 The thing is, the guns that "Historically" provide the smoke screens are generally the guns people buy when they want to make smoke screens anyway. I cannot imagine anyone buys 203mm arty just to lay smoke.
 There was no change for 3.5 because there was no time to do the proper amount of necessary research on how smoke is used and by what guns / rockets / mortars post WW2. There will , however be a change made to winSPWW2 because the information was more easily found so we'll see how that change is accepted. If you look at the number of people who have viewed this question and compare it to the number of people who have voted to express their view the conclusion is this isn't really much of an issue one way or the other but we'll see how the WW2 change is accepted ( or not ) over the summer.
 
 As to adding ON/OFF switch to preferences I can tell you that it's far. FAR easier said than done and must be made to work not only for regular games but also secure PBEM so that both sides are treated equally and that requires "creative" programming. It's not just 5 lines of code that would need to be added to make that work. More like 100x that. Just to put it in perspecitve WinSPMBT now contains 13299383 lines of code ( thirteen million 2 hundred and ninety nine thousand, three hundred and eighty three lines of code )
 
 Don
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				May 5th, 2007, 03:36 PM
			
			
			
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 Corporal |  | 
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				 Re: Artillery smoke question 
    
tat's a lot
   
				__________________make love not war..
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				May 5th, 2007, 04:27 PM
			
			
			
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 Captain |  | 
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				 Re: Artillery smoke question 
 By restricting smoke to "field artillery" class do you mean that tanks, mortars, and the like will no longer have smoke ammo allowed in their classes? |  
	
		
	
	
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				August 11th, 2007, 09:06 AM
			
			
			
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 Private |  | 
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				 Re: Artillery smoke question 
 
	Quote: 
	
		| DRG said: It's not just 5 lines of code that would need to be added to make that work. More like 100x that. Just to put it in perspecitve WinSPMBT now contains 13299383 lines of code ( thirteen million 2 hundred and ninety nine thousand, three hundred and eighty three lines of code )
 
 Don
 
 |  Wow, how WinSP source can be that large? That's like some operating system source. How long SP has been in development, 15 years? 
 
There must be lots of comments   |  
	
		
	
	
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				August 11th, 2007, 10:59 PM
			
			
			
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				 Re: Artillery smoke question 
 The count was of lines of CODE, not comments. This is not a simple game
 Don
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