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				November 14th, 2005, 07:37 AM
			
			
			
		  
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				Artillery ROFs question
	
			 
             
			
		
		
		
		It is my understanding that unlike for direct fire guns,where things like experience and such are  more important, there is a much stronger correlation in the game between ROF and indirect rate of fire.If this is true can I ask what are the criteria for translating real life ROFs into game values? 
Is the number of rounds that can be practically fired in a minute (as opposed to burst fire or theoretical maximum rates of fire) in sustained fire mode? Are there others factors? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2005, 11:46 AM
			
			
			
		  
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				Re: Artillery ROFs question
			 
             
			
		
		
		
		It is hard to say. I have reworked my OObs and i used for all known arty systems their ROF for 2 minutes (first minute maximum rate of fire, second sustained rate of fire) as one turn in game manual is more than one minute. With this M109 has r.o.f 5. I prefer more rounds on target instead of more possible salvos... 
 
 
p.s.  my 200 post.... lets celebrate! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2005, 12:21 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Artillery ROFs question
			 
             
			
		
		
		
		Congratulations, Sergeant! 
 
Beeg 
		
	
		
		
		
		
		
		
			
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				November 18th, 2005, 02:25 PM
			
			
			
		  
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				Re: Artillery ROFs question
			 
             
			
		
		
		
		If I remember correctly, changing RoF figures for artillery pieces and then running them through the cost calculator, doesn´t affect their cost. 
So when I tried to make PzH2000 a bit more realistic (my opinion   ) and RoF to 8, I got myself almoust double the firepower at the same price. I have no idea how to value this increase. (So I added roughly 50% to the cost).
 
More rounds in a target per minute is SO much better than the number of salvos. Especially true in real life.
 
Any ideas?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 19th, 2005, 07:36 AM
			
			
			
		  
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				Re: Artillery ROFs question
			 
             
			
		
		
		
		Thank Beeg. 
 
I have ROF 10 for PzH2000, 8 for GTC,2S19,M109A6 Paladin,7 for AS90, ShKH Zuzana 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 20th, 2005, 01:40 AM
			
			
			
		  
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				Re: Artillery ROFs question
			 
             
			
		
		
		
		Are these values at all realisitic?  It sounds like there's some slight inflation to these values.  For instance, an M109A6 can punch out 4 rounds a minute, but only for three minutes.  However, the sustained rate for 60 minutes is only 1 round per minute.  Sustained fire is what I would see as the default here since there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation.  If we assume that the average turn is somewhere between 5-8 minutes wouldn't it be safe to assume these values should generally be under 10 if not considerably under 10? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 20th, 2005, 02:35 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Artillery ROFs question
			 
             
			
		
		
		
		WHERE exactly do you get... "If we assume that the average turn is somewhere between 5-8 minutes " 
 
???? 
 
This is from the first page of the GG..... 
 
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One game move (player 1 turn plus player 2 turn) represents roughly 2 minutes of 'real time'. 
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That number has been interpreted a bit higher in the past ( like 3-4 minutes ) but never 5 - 8. 2-3 minutes is the accepted norm for a game turn 
 
Don 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 20th, 2005, 09:29 AM
			
			
			
		  
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				Re: Artillery ROFs question
			 
             
			
		
		
		
		"there isn't any real way to get artillery units to do this bombardment/quick shoot and then be inactive for a certain amount of time while the gun was allowed to cool down and return to a safe level of operation."  
 
But IIRC (I do not play that much, I have more fun hacking OOBs) guns are not available all the time anyway.If they are cooling down, among the others things,then sustained rate of fire for a few minutes rather than an hour might be a better choice.I do have reservations about including burst fire however, as that down time for cooling down may not be available with sufficient regularity. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 20th, 2005, 09:47 AM
			
			
			
		  
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				Re: Artillery ROFs question
			 
             
			
		
		
		
		On a different note, what is your take on APUs and direct fire sights? 
I have given a speed of one and FC 5 and RF 6 to my G5 howitzers, given that they have APUs and telescopic sights.Do you believe that this is appropriate? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 20th, 2005, 10:28 AM
			
			
			
		  
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				Re: Artillery ROFs question
			 
             
			
		
		
		
		
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				Marcello said: 
On a different note, what is your take on APUs and direct fire sights? 
I have given a speed of one and FC 5 and RF 6 to my G5 howitzers, given that they have APUs and telescopic sights.Do you believe that this is appropriate?  
			
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 Hasn't the G5 some move points already? 
Anyway if you look at the Russian OOB, you should find a "unit 578: 85mm AT-Gun-Whl" which if I guess right is supposed to be an airborne forces' SD-44, with an attached APU to allow it to operate without tractor for a time (afer being dropped f.e.). 
It has a speed of 3, which I find credible for APU-driven artillery guns, since IIRC some are able to drive at decent speeds all by themselves. 
So I guess what you did is broadly right!    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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