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January 20th, 2006, 03:48 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: C\'tis strategies?
Thanks for the strats folks. It works really damn well, especially if I have a screen of useless militia to block archers.
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January 20th, 2006, 06:49 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: C\'tis strategies?
did you try miamasa? if so just be careful in small mp games because no-one wants to be near them really so...
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January 22nd, 2006, 05:34 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: C\'tis strategies?
I actually tried miasma but I can't figure out what to do with it. Personally I don't like many of the C'tis troops aside from Elite Runners, their slingers seem terrible and their regular units just get eaten by archers.
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January 22nd, 2006, 05:43 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: C\'tis strategies?
Swamp Guard are pretty decent if you are willing to take prod.
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January 22nd, 2006, 05:53 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: C\'tis strategies?
swamp guards move so so very slow though it seems ...
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January 22nd, 2006, 06:07 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: C\'tis strategies?
I'm a big fan of the city guard. 10 gold, 13 resources, well armored and move 2 strategically. Sure in the end all of the national troops are meaningless but until then I like ones that can take a bit of a beating.
Swamp guards are much better protected but that move of 1...
Rathar
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January 22nd, 2006, 06:46 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: C\'tis strategies?
you dont need fast troops with miamasa, you need arrow catchers! get some swamp guard and shove a laod of quickness+skele and quickness+relief marsh master behind them. who needs elite runners when you have a living (well technically dead but...) tide of skeletons covering the battlefield (play a sp game vrs yourself with a HUGE number of marshmasters, about 20-30 skele spammers and 10 relief spammers and see if anything that dosnt fly can beat them and their arrow/flyer catchers and guards
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January 22nd, 2006, 06:07 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: C\'tis strategies?
Quote:
KissBlade said:
swamp guards move so so very slow though it seems ...
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Not usually a problem, at least not the battlefield movement.
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