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February 15th, 2006, 09:16 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
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Re: Shooting at helicopters
helo speed and unit stabiliser, plus unit movement plays a part in the equation. Were the M113 armed with AAMG or with TMG?.
Rifles (or other infantry prime weapon class) have a max engagement range on flying helos of 2 or so hexes, LMG etc will probably only be able to engage a hovering helo, and if it then evades, it will probably have moved too far.
Cheers
Andy
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February 15th, 2006, 10:50 PM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
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Re: Shooting at helicopters
M-113s were armed with AAMG, They were Israeli Bardelehas types. They had been moving previous turn in a loose column. The Hip-C apprached the rear vehicle and attacked from behind. A kill on the first salvo and proceed to destroy and immobilize the other two without either of them firing a shot. Possible? Sure. Likely? No, I am I a sore loser? ABSOLUTELY!
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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February 16th, 2006, 09:09 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
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Re: Shooting at helicopters
hmm - maybe the external AAMG got suppressed by the initial salvo or kill event? (were in the blast radius of the RP salvo). Firer failed his skill roll to engage the approaching helo? (which can be affected by current suppresion level). APC had no shots remianing? (and so would need a special skill throw to generate a reaction shot).
One reason I am partial to the autocannon weapon type - they can still pop off at passing helos while closed down, unlike external AAMG.
Andy
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February 17th, 2006, 01:35 AM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
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Re: Shooting at helicopters
I am willing to chaulk it up to a lucky strike, this helo has now fallen victim to an excellent AA gunner, a decoration is in order. [img]/threads/images/Graemlins/icon44.gif[/img]
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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