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  #1  
Old April 6th, 2006, 01:27 AM
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Default Re: Why not jet AOPs?

Why not jet AOPs? Because you don't have the rank to call them in. The Mirages fly out of Onandagua and the photointerp is done there, or in Windhoek. By the time it gets to you, the pics are several hours old, and the tac data is out of date. The IIIRZs are for finding out if the Cubans are coming and in what general direction. Then, you call in your Kudus for a close look. Occasionally an AOP will call in a strike mission, but that's usually done by a ground FAC or the OC in a helo.

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Old April 6th, 2006, 01:59 AM

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Default Re: Why not jet AOPs?

I'm not talking about jet recon aircraft, where an internal camera is clicking away and the data is of poor tactical value to commanders on the ground during a battle. I'm talking about jet aircraft used in the FAC capacity and other real-time tactical observation roles, which has and does happen.
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Old April 6th, 2006, 11:27 AM
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Default Re: Why not jet AOPs?

And jet aircraft belong to the Air Farce, and are in any case not slow propellor driven observation planes like an Auster or Piper Cub, or RPV.

In the OOBS - early observation planes are Auster type things, and then in later obs, they are replaced by RPV.

Jet observation planes are not catered for.

(you could try making one with the coin strike plane, arm with loads of MG and a high value for the strike runs, and give it an X3 radio code for humans only - copy an existing type as a basis ?)

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Old April 6th, 2006, 05:02 PM

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Default Re: Why not jet AOPs?

What happens then when you set an AOP to a high speed, say 8 or 9 then? Doesn't this also effect the plane's defenses as well as the widening of the circles it flys around the target?

The real problem is that forces like the US for instance have long made use of jet FAC and observation for reasons of survivability and now for reasons of not wishing to retain aircraft like the OV-10 or O-2 which are extremely vulnerable in today's AAA enviornment.

A COIN strike plan with no weapons and accurate vision is an idea, but the problem is still that the path of strike aircraft does not really give them the ability to spot units, and this capability is further reduced as the plane's speed increases.
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Old April 6th, 2006, 06:57 PM
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Default Re: Why not jet AOPs?

Quote:
thatguy96 said:
What happens then when you set an AOP to a high speed, say 8 or 9 then? Doesn't this also effect the plane's defenses as well as the widening of the circles it flys around the target?

The real problem is that forces like the US for instance have long made use of jet FAC and observation for reasons of survivability and now for reasons of not wishing to retain aircraft like the OV-10 or O-2 which are extremely vulnerable in today's AAA enviornment.

A COIN strike plan with no weapons and accurate vision is an idea, but the problem is still that the path of strike aircraft does not really give them the ability to spot units, and this capability is further reduced as the plane's speed increases.
Been there done that. No matter what speed you put in the plane always emits a propeller noise.

As to the Coin Plane with no weapons, then you can't call it in as you need a weapon to bombard the HEX with HE...
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Old April 6th, 2006, 08:00 PM

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Default Re: Why not jet AOPs?

Well I could care less about the noise if it functions properly. An inaccurate sound is something that people can deal with. I'm just curious as to whether or not the issue is with the code preventing the plane from functioning like a jet in game terms.
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Old April 6th, 2006, 09:08 PM
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Default Re: Why not jet AOPs?

There is a deliberate max speed of 3 or maybe 4 (cannot recall) enforced to ensure a) propellor speeds used and b) since as the speed increases, the circle size increases as well. If the circle gets too large, then the spotter plane would tend to fall off the edge of maps..

The spotter plane code is as it is, and it will not be changing.

Spotter panes represent propellor driven light aircraft, or RPV.

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