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  #1  
Old May 20th, 2006, 12:31 PM

Warhero Warhero is offline
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Default Re: Vietnam Specific OOBs

Great stuff thatguy. Very good detailed OOBs anyway. I suppose that Cambodia OOB is meant for US "allied" side, right? Sorry but I have bit "loss" of information about Cambodia's role in Vietnam war...
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  #2  
Old May 20th, 2006, 11:42 PM

thatguy96 thatguy96 is offline
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Default Re: Vietnam Specific OOBs

Well Cambodia has a complicated history from Neutralist Prince Sihanouk to General Lon Nol to the Khmer Rouge to the North Vietnamese invasion. What this means is that you have interesting things like T-28s shooting down VNAF aircraft (only one instance) and later MiG-17s with their guns replaced with .50 caliber M2s because of a shortage of replacement parts and ammunitions for the aircrafts original cannons.

There are a number of instances that are similar to what happened in the immediate aftermath of the unification of Vietnam where the new Vietnamese airforce has a combination of US and Russian/Chinese types and operated all US types on a sort of ad hoc basis until spares and weapons ran out, then dropping the type. Note that under unified Vietnamese control during the invasion of Cambodia, large numbers of F-5s, A-37s, and UH-1s were used because they were available and capable. Its a complex history.
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  #3  
Old May 22nd, 2006, 01:37 AM
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MarkSheppard MarkSheppard is offline
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Default Re: Vietnam Specific OOBs

An idea I'm playing around with:



Aircraft Revetments. Take a bunker and give it 10-20 cm of armor on the sides and rear, but no frontal or top armor.

Zero carry capacity.

Only useable in scenarios, really, because to accurately depict the importance of the aircraft inside, you have to edit the scenario yourself and re-cost the units.
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Old May 22nd, 2006, 12:48 PM

thatguy96 thatguy96 is offline
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Default Re: Vietnam Specific OOBs

That's a really cool idea. I'm not much of a scenario designer, but there are a number of units I've created that might well serve a purpose only in a constructed scenario.
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Old May 22nd, 2006, 12:59 PM

narwan narwan is offline
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Default Re: Vietnam Specific OOBs

Looks nice those aircraft revetments, but what about when the 'bunker' gets destroyed? Then the revetments would 'disappear'. So how many crew do you give it as crew losses will likely be the biggest problem in keeping the revetments intact when facing small arms and mortar fire?

Narwan
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Old May 22nd, 2006, 02:35 PM
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Default Re: Vietnam Specific OOBs

Looks nice those aircraft revetments, but what about when the 'bunker' gets destroyed? Then the revetments would 'disappear'.

Uh, Bunkers don't disappear, they get a burning plume of smoke or a mashed up wreckage icon.

So how many crew do you give it as crew losses will likely be the biggest problem in keeping the revetments intact when facing small arms and mortar fire?

Perhaps 3 (to represent crew chiefs and maintenance people caught in near their aircraft and hiding); the entire point is not to make the uber invunerable to small arms or mortar fire; if you emptied a M-16 into a F-16 or an 81mm mortar hit near an F-16, the plane is pretty much going to be inoperable without major work, barring an act of God in which all the bullets and mortar fragments miss important bits.
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  #7  
Old June 12th, 2006, 05:35 PM

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Default Re: Vietnam Specific OOBs

Since I just added in special operations C-130s for tactical air drops (and a seperate formation for them and the previously included O-1 "transports"), I was curious if anyone would be interested in creating a Fulton STARS C-130 "helicopter" for scenarios or just to mess around with? I'm not much of a scenario person, but this wouldn't be too hard, but realism would be slightly lacking if the mission didn't involve just using it to extract a single unit and then escaping off the map. Basically I would take the existing C-130E(I) I created and turn it into a helicopter with 1 carry. The resulting unit would likely only be useful in scenarios. Just messing around with some ideas and trying to implement them, and thought I'd just put it out there.

Also, the next release does away with all the National Gaurd units and formations in the US Army OOB to free up space. This will be noted, but I'll just put it out there that if you're playing scenarios, battles, or campaigns using these units it'll likely screw them up.
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Old July 3rd, 2006, 02:44 AM

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Default Re: Vietnam Specific OOBs

Another update. The next release will feature psyops systems. A number of liberties have been taken with such systems. I found that I could create varying degrees of suppression with weapons with extreme accuracy but no other weapon stats above zero. Now I'm sure people will debate about the effect of such weapons on troops, I feel that tweaking the accuracy ratings might allow for the routing of troops of poor morale and otherwise suppressing units of higher morale. Of course units fitted with Psyops weapons will all feature X3 radio codes for human scenario inclusion or gameplay only, and I just thought this would be fun to mess around with.
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  #9  
Old August 31st, 2007, 01:58 PM
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Suhiir Suhiir is offline
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Default Re: Vietnam Specific OOBs

You were asking about the USMC using BAR's in Vietnam.
Do a search for M1918A2 in this document.

http://www.usmc.mil/directiv.nsf/0/0...%208300.1C.pdf

The download is a picture of one in use in Vietnam.
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File Type: jpg 547030-Vietnam_BAR.jpg (20.9 KB, 273 views)
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Old September 1st, 2007, 12:51 PM
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Default Re: Vietnam Specific OOBs

It was used by the ARVN in Vietnam and by the US advisers. The link I got was a USMC form for weapons reporting. You would be surprised what exists in the armoury of the Regular Forces ,Reserve and National Guard troops around the country. Some units never get rid of weapons unless they have to.

link below shows an advisor shooting a BAR on a range with the a ARVN trooper.

http://en.wikipedia.org/wiki/Browning_Automatic_Rifle
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