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September 23rd, 2006, 10:48 PM
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Second Lieutenant
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Re: Farstrike a useless spell?
Actually, let me ask this, though I assume the answer is "no". Is there any way to get a mage to go on the offensive but still use spells. If I tell them to attack, they only seem to use melee weapons.
=$=
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September 24th, 2006, 12:21 AM
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Major
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Re: Farstrike a useless spell?
No, making a mage attack is a really really bad idea ... Unless you're talking about the typical "self buff, attack rear" chassis. They'll use only what they're equipped with.
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September 24th, 2006, 04:42 AM
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Lieutenant General
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Re: Farstrike a useless spell?
Well, it makes hard to use Immolate which could be situationaly a very useful spell. As for Farstrike, it's a low level spell, it shouldn't be that good. From my experiences it strikes often enough and can kill a Knight. It's the odd path requirements.
Perhaps making it 0+ damage and giving it 100 precision could work. I do not know. That would beed some testing.
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September 24th, 2006, 07:37 AM
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Second Lieutenant
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Re: Farstrike a useless spell?
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
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September 24th, 2006, 08:30 AM
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Lieutenant General
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Re: Farstrike a useless spell?
Quote:
RonD said:
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
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Except that it's all too likely the mage will just melee.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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September 24th, 2006, 01:24 PM
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National Security Advisor
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Re: Farstrike a useless spell?
Quote:
Nerfix said:
Quote:
RonD said:
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
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Except that it's all too likely the mage will just melee.
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"IMPORTANT: A magic user in close combat has only 50% chance of being able to cast spells. Otherwise, he will fight."
Dominions II manual, page 16, under 6.4
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September 24th, 2006, 02:15 PM
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Lieutenant General
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Re: Farstrike a useless spell?
Yes, and often it will be three rounds of fighting and then the mage will just cast something random.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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September 24th, 2006, 04:25 PM
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Second Lieutenant
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Re: Farstrike a useless spell?
Quote:
Endoperez said:
"IMPORTANT: A magic user in close combat has only 50% chance of being able to cast spells. Otherwise, he will fight."
Dominions II manual, page 16, under 6.4
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Yeah, that's it right there! I think touch spell (and a couple close range spells) usefulness would go up a great deal if they would add a new flag to them called "melee spell". Melee spells would ignore that 50% chance, and also be castable by a mage who is set to "attack" orders.
Thanks for quoting that.
=$=
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