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  #1  
Old September 23rd, 2006, 10:48 PM
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Default Re: Farstrike a useless spell?

Actually, let me ask this, though I assume the answer is "no". Is there any way to get a mage to go on the offensive but still use spells. If I tell them to attack, they only seem to use melee weapons.

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Old September 24th, 2006, 12:21 AM
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Default Re: Farstrike a useless spell?

No, making a mage attack is a really really bad idea ... Unless you're talking about the typical "self buff, attack rear" chassis. They'll use only what they're equipped with.
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Old September 24th, 2006, 04:42 AM
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Default Re: Farstrike a useless spell?

Well, it makes hard to use Immolate which could be situationaly a very useful spell. As for Farstrike, it's a low level spell, it shouldn't be that good. From my experiences it strikes often enough and can kill a Knight. It's the odd path requirements.

Perhaps making it 0+ damage and giving it 100 precision could work. I do not know. That would beed some testing.
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Old September 24th, 2006, 07:37 AM

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Default Re: Farstrike a useless spell?

If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
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Old September 24th, 2006, 08:30 AM
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Default Re: Farstrike a useless spell?

Quote:
RonD said:
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
Except that it's all too likely the mage will just melee.
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Old September 24th, 2006, 01:24 PM
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Default Re: Farstrike a useless spell?

Quote:
Nerfix said:
Quote:
RonD said:
If your mage can fly, then use the "Attack 1 turn" command. Useful for Immolate, or Shockwave, for example.
Except that it's all too likely the mage will just melee.
"IMPORTANT: A magic user in close combat has only 50% chance of being able to cast spells. Otherwise, he will fight."

Dominions II manual, page 16, under 6.4
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Old September 24th, 2006, 02:15 PM
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Default Re: Farstrike a useless spell?

Yes, and often it will be three rounds of fighting and then the mage will just cast something random.
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Old September 24th, 2006, 04:25 PM
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Default Re: Farstrike a useless spell?

Quote:
Endoperez said:

"IMPORTANT: A magic user in close combat has only 50% chance of being able to cast spells. Otherwise, he will fight."

Dominions II manual, page 16, under 6.4
Yeah, that's it right there! I think touch spell (and a couple close range spells) usefulness would go up a great deal if they would add a new flag to them called "melee spell". Melee spells would ignore that 50% chance, and also be castable by a mage who is set to "attack" orders.

Thanks for quoting that.

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